/* Row stride and image stride */
{
- unsigned alignment, nblocksx, nblocksy, block_size;
+ unsigned align_x, align_y, nblocksx, nblocksy, block_size;
/* For non-compressed formats we need 4x4 pixel alignment
- * (for now). We also want cache line size in x direction,
+ * so we can read/write LP_RASTER_BLOCK_SIZE when rendering to them.
+ * We also want cache line size in x direction,
* otherwise same cache line could end up in multiple threads.
- * XXX this blows up 1d/1d array textures by a factor of 4.
+ * For explicit 1d resources however we reduce this to 4x1 and
+ * handle specially in render output code (as we need to do special
+ * handling there for buffers in any case).
*/
if (util_format_is_compressed(pt->format))
- alignment = 1;
- else
- alignment = LP_RASTER_BLOCK_SIZE;
+ align_x = align_y = 1;
+ else {
+ align_x = LP_RASTER_BLOCK_SIZE;
+ if (llvmpipe_resource_is_1d(&lpr->base))
+ align_y = 1;
+ else
+ align_y = LP_RASTER_BLOCK_SIZE;
+ }
nblocksx = util_format_get_nblocksx(pt->format,
- align(width, alignment));
+ align(width, align_x));
nblocksy = util_format_get_nblocksy(pt->format,
- align(height, alignment));
+ align(height, align_y));
block_size = util_format_get_blocksize(pt->format);
if (util_format_is_compressed(pt->format))
}
-static struct pipe_surface *
-llvmpipe_create_surface(struct pipe_context *pipe,
- struct pipe_resource *pt,
- const struct pipe_surface *surf_tmpl)
-{
- struct pipe_surface *ps;
-
- assert(surf_tmpl->u.tex.level <= pt->last_level);
- if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET)))
- debug_printf("Illegal surface creation without bind flag\n");
-
- ps = CALLOC_STRUCT(pipe_surface);
- if (ps) {
- pipe_reference_init(&ps->reference, 1);
- pipe_resource_reference(&ps->texture, pt);
- ps->context = pipe;
- ps->format = surf_tmpl->format;
- if (llvmpipe_resource_is_texture(pt)) {
- assert(surf_tmpl->u.tex.level <= pt->last_level);
- ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
- ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
- ps->u.tex.level = surf_tmpl->u.tex.level;
- ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
- ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
- if (ps->u.tex.first_layer != ps->u.tex.last_layer) {
- debug_printf("creating surface with multiple layers, rendering to first layer only\n");
- }
- }
- else {
- /* setting width as number of elements should get us correct renderbuffer width */
- ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
- ps->height = pt->height0;
- ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
- ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
- assert(ps->u.buf.first_element <= ps->u.buf.last_element);
- assert(ps->u.buf.last_element < ps->width);
- }
- }
- return ps;
-}
-
-
-static void
-llvmpipe_surface_destroy(struct pipe_context *pipe,
- struct pipe_surface *surf)
-{
- /* Effectively do the texture_update work here - if texture images
- * needed post-processing to put them into hardware layout, this is
- * where it would happen. For llvmpipe, nothing to do.
- */
- assert(surf->texture);
- pipe_resource_reference(&surf->texture, NULL);
- FREE(surf);
-}
-
-
static void *
llvmpipe_transfer_map( struct pipe_context *pipe,
struct pipe_resource *resource,
{
pipe->transfer_map = llvmpipe_transfer_map;
pipe->transfer_unmap = llvmpipe_transfer_unmap;
-
+
pipe->transfer_flush_region = u_default_transfer_flush_region;
pipe->transfer_inline_write = u_default_transfer_inline_write;
-
- pipe->create_surface = llvmpipe_create_surface;
- pipe->surface_destroy = llvmpipe_surface_destroy;
}