*/
static boolean
llvmpipe_texture_layout(struct llvmpipe_screen *screen,
- struct llvmpipe_resource *lpr)
+ struct llvmpipe_resource *lpr,
+ boolean allocate)
{
struct pipe_resource *pt = &lpr->base;
unsigned level;
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
- size_t total_size = 0;
+ uint64_t total_size = 0;
assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
lpr->row_stride[level] = align(nblocksx * block_size, 16);
+ /* if row_stride * height > LP_MAX_TEXTURE_SIZE */
+ if (lpr->row_stride[level] > LP_MAX_TEXTURE_SIZE / nblocksy) {
+ /* image too large */
+ goto fail;
+ }
+
lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
}
lpr->num_slices_faces[level] = num_slices;
- lpr->layout[level] = alloc_layout_array(num_slices, width, height);
- if (!lpr->layout[level]) {
- goto fail;
+ if (allocate) {
+ lpr->layout[level] = alloc_layout_array(num_slices, width, height);
+ if (!lpr->layout[level]) {
+ goto fail;
+ }
}
}
- total_size += lpr->num_slices_faces[level] * lpr->img_stride[level];
+ /* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */
+ if (lpr->img_stride[level] >
+ LP_MAX_TEXTURE_SIZE / lpr->num_slices_faces[level]) {
+ /* volume too large */
+ goto fail;
+ }
+
+ total_size += (uint64_t) lpr->num_slices_faces[level]
+ * (uint64_t) lpr->img_stride[level];
if (total_size > LP_MAX_TEXTURE_SIZE) {
goto fail;
}
fail:
for (level = 0; level <= pt->last_level; level++) {
- if (lpr->layout[level]) {
- FREE(lpr->layout[level]);
- }
+ FREE(lpr->layout[level]);
}
return FALSE;
}
+/**
+ * Check the size of the texture specified by 'res'.
+ * \return TRUE if OK, FALSE if too large.
+ */
+static boolean
+llvmpipe_can_create_resource(struct pipe_screen *screen,
+ const struct pipe_resource *res)
+{
+ struct llvmpipe_resource lpr;
+ memset(&lpr, 0, sizeof(lpr));
+ lpr.base = *res;
+ return llvmpipe_texture_layout(llvmpipe_screen(screen), &lpr, FALSE);
+}
+
static boolean
llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
}
else {
/* texture map */
- if (!llvmpipe_texture_layout(screen, lpr))
+ if (!llvmpipe_texture_layout(screen, lpr, TRUE))
goto fail;
assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
}
screen->resource_destroy = llvmpipe_resource_destroy;
screen->resource_from_handle = llvmpipe_resource_from_handle;
screen->resource_get_handle = llvmpipe_resource_get_handle;
+ screen->can_create_resource = llvmpipe_can_create_resource;
}