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llvmpipe: fix bogus handling of first_layer when setting up texture sampling
[mesa.git]
/
src
/
gallium
/
drivers
/
llvmpipe
/
lp_tile_image.h
diff --git
a/src/gallium/drivers/llvmpipe/lp_tile_image.h
b/src/gallium/drivers/llvmpipe/lp_tile_image.h
index 8de8efc6c16f4c8feec27269c1fefcc9dfcbd865..07d367c2542b58c02d5ccc3e804dc91e1f831776 100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_tile_image.h
+++ b/
src/gallium/drivers/llvmpipe/lp_tile_image.h
@@
-29,6
+29,10
@@
#define LP_TILE_IMAGE_H
+#define TILE_VECTOR_HEIGHT 4
+#define TILE_VECTOR_WIDTH 4
+
+
void
lp_tiled_to_linear(const void *src, void *dst,
unsigned x, unsigned y,