*/
#include <stdio.h>
#include <errno.h>
-#include <pipe/p_defines.h>
-#include <pipe/p_state.h>
-#include <pipe/p_context.h>
-#include <pipe/p_screen.h>
-#include <util/u_memory.h>
-#include <util/u_inlines.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_transfer.h"
static void noop_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
surface->format = surf_tmpl->format;
surface->width = texture->width0;
surface->height = texture->height0;
- surface->usage = surf_tmpl->usage;
surface->texture = texture;
surface->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
surface->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
return surface;
}
-static void noop_set_vs_sampler_view(struct pipe_context *ctx, unsigned count,
- struct pipe_sampler_view **views)
-{
-}
-static void noop_set_ps_sampler_view(struct pipe_context *ctx, unsigned count,
- struct pipe_sampler_view **views)
+static void noop_set_sampler_views(struct pipe_context *ctx, unsigned shader,
+ unsigned start, unsigned count,
+ struct pipe_sampler_view **views)
{
}
-static void noop_bind_sampler(struct pipe_context *ctx, unsigned count, void **states)
+static void noop_bind_sampler_states(struct pipe_context *ctx, unsigned shader,
+ unsigned start, unsigned count,
+ void **states)
{
}
{
}
-static void noop_set_scissor_state(struct pipe_context *ctx,
- const struct pipe_scissor_state *state)
+static void noop_set_scissor_states(struct pipe_context *ctx,
+ unsigned start_slot,
+ unsigned num_scissors,
+ const struct pipe_scissor_state *state)
{
}
{
}
-static void noop_set_viewport_state(struct pipe_context *ctx,
- const struct pipe_viewport_state *state)
+static void noop_set_viewport_states(struct pipe_context *ctx,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *state)
{
}
static void noop_set_constant_buffer(struct pipe_context *ctx,
uint shader, uint index,
- struct pipe_resource *buffer)
+ struct pipe_constant_buffer *cb)
{
}
{
}
-static void noop_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
- const struct pipe_vertex_buffer *buffers)
+static void noop_set_vertex_buffers(struct pipe_context *ctx,
+ unsigned start_slot, unsigned count,
+ const struct pipe_vertex_buffer *buffers)
{
}
return nstate;
}
+static struct pipe_stream_output_target *noop_create_stream_output_target(
+ struct pipe_context *ctx,
+ struct pipe_resource *res,
+ unsigned buffer_offset,
+ unsigned buffer_size)
+{
+ struct pipe_stream_output_target *t = CALLOC_STRUCT(pipe_stream_output_target);
+ if (!t)
+ return NULL;
+
+ pipe_reference_init(&t->reference, 1);
+ pipe_resource_reference(&t->buffer, res);
+ t->buffer_offset = buffer_offset;
+ t->buffer_size = buffer_size;
+ return t;
+}
+
+static void noop_stream_output_target_destroy(struct pipe_context *ctx,
+ struct pipe_stream_output_target *t)
+{
+ pipe_resource_reference(&t->buffer, NULL);
+ FREE(t);
+}
+
+static void noop_set_stream_output_targets(struct pipe_context *ctx,
+ unsigned num_targets,
+ struct pipe_stream_output_target **targets,
+ const unsigned *offsets)
+{
+}
+
void noop_init_state_functions(struct pipe_context *ctx);
void noop_init_state_functions(struct pipe_context *ctx)
ctx->create_vs_state = noop_create_shader_state;
ctx->bind_blend_state = noop_bind_state;
ctx->bind_depth_stencil_alpha_state = noop_bind_state;
- ctx->bind_fragment_sampler_states = noop_bind_sampler;
+ ctx->bind_sampler_states = noop_bind_sampler_states;
ctx->bind_fs_state = noop_bind_state;
ctx->bind_rasterizer_state = noop_bind_state;
ctx->bind_vertex_elements_state = noop_bind_state;
- ctx->bind_vertex_sampler_states = noop_bind_sampler;
ctx->bind_vs_state = noop_bind_state;
ctx->delete_blend_state = noop_delete_state;
ctx->delete_depth_stencil_alpha_state = noop_delete_state;
ctx->set_blend_color = noop_set_blend_color;
ctx->set_clip_state = noop_set_clip_state;
ctx->set_constant_buffer = noop_set_constant_buffer;
- ctx->set_fragment_sampler_views = noop_set_ps_sampler_view;
+ ctx->set_sampler_views = noop_set_sampler_views;
ctx->set_framebuffer_state = noop_set_framebuffer_state;
ctx->set_polygon_stipple = noop_set_polygon_stipple;
ctx->set_sample_mask = noop_set_sample_mask;
- ctx->set_scissor_state = noop_set_scissor_state;
+ ctx->set_scissor_states = noop_set_scissor_states;
ctx->set_stencil_ref = noop_set_stencil_ref;
ctx->set_vertex_buffers = noop_set_vertex_buffers;
ctx->set_index_buffer = noop_set_index_buffer;
- ctx->set_vertex_sampler_views = noop_set_vs_sampler_view;
- ctx->set_viewport_state = noop_set_viewport_state;
+ ctx->set_viewport_states = noop_set_viewport_states;
ctx->sampler_view_destroy = noop_sampler_view_destroy;
ctx->surface_destroy = noop_surface_destroy;
ctx->draw_vbo = noop_draw_vbo;
+ ctx->create_stream_output_target = noop_create_stream_output_target;
+ ctx->stream_output_target_destroy = noop_stream_output_target_destroy;
+ ctx->set_stream_output_targets = noop_set_stream_output_targets;
}