*/
#define NOUVEAU_BUFFER_STATUS_GPU_READING (1 << 0)
#define NOUVEAU_BUFFER_STATUS_GPU_WRITING (1 << 1)
+#define NOUVEAU_BUFFER_STATUS_DIRTY (1 << 2)
#define NOUVEAU_BUFFER_STATUS_USER_MEMORY (1 << 7)
+#define NOUVEAU_BUFFER_STATUS_REALLOC_MASK NOUVEAU_BUFFER_STATUS_USER_MEMORY
+
/* Resources, if mapped into the GPU's address space, are guaranteed to
* have constant virtual addresses (nv50+).
*
uint64_t address; /* virtual address (nv50+) */
- uint8_t *data;
+ uint8_t *data; /* resource's contents, if domain == 0, or cached */
struct nouveau_bo *bo;
- uint32_t offset;
+ uint32_t offset; /* offset into the data/bo */
uint8_t status;
uint8_t domain;
void
nouveau_buffer_release_gpu_storage(struct nv04_resource *);
-boolean
-nouveau_buffer_download(struct nouveau_context *, struct nv04_resource *,
- unsigned start, unsigned size);
+void
+nouveau_copy_buffer(struct nouveau_context *,
+ struct nv04_resource *dst, unsigned dst_pos,
+ struct nv04_resource *src, unsigned src_pos, unsigned size);
boolean
nouveau_buffer_migrate(struct nouveau_context *,
nouveau_user_buffer_upload(struct nouveau_context *, struct nv04_resource *,
unsigned base, unsigned size);
-/* Copy data to a scratch buffer, update buffer address.
- * Returns the bo the data resides in, or NULL on failure.
+/* Copy data to a scratch buffer and return address & bo the data resides in.
+ * Returns 0 on failure.
*/
-struct nouveau_bo *
+uint64_t
nouveau_scratch_data(struct nouveau_context *,
- struct nv04_resource *, unsigned base, unsigned size);
+ const void *data, unsigned base, unsigned size,
+ struct nouveau_bo **);
#endif