#ifndef __NOUVEAU_SCREEN_H__
#define __NOUVEAU_SCREEN_H__
+#include "pipe/p_screen.h"
+
struct nouveau_screen {
struct pipe_screen base;
struct nouveau_device *device;
struct nouveau_channel *channel;
+
+ /* note that OpenGL doesn't distinguish between these, so
+ * these almost always should be set to the same value */
+ unsigned vertex_buffer_flags;
+ unsigned index_buffer_flags;
};
static inline struct nouveau_screen *