screen = &nv30->screen->base;
nouveau_fence_next(screen);
- nouveau_fence_update(screen, TRUE);
+ nouveau_fence_update(screen, true);
if (push->bufctx) {
struct nouveau_bufref *bref;
nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF;
- if (debug_get_bool_option("NV30_SWTNL", FALSE))
+ if (debug_get_bool_option("NV30_SWTNL", false))
nv30->draw_flags |= NV30_NEW_SWTNL;
nv30->sample_mask = 0xffff;