BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 1.0);
+ BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
+ PUSH_DATA (push, nv30->framebuffer.width << 16);
+ PUSH_DATA (push, nv30->framebuffer.height << 16);
BEGIN_NV04(push, NV30_3D(VTXFMT(0)), 16);
PUSH_DATAp(push, r->vtxfmt, 16);