case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
return 1;
/* nv35 capabilities */
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_TGSI_BALLOT:
+ case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
+ case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
+ case PIPE_CAP_POST_DEPTH_COVERAGE:
return 0;
case PIPE_CAP_VENDOR_ID:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
+ case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
return 0;
default:
debug_printf("unknown vertex shader param %d\n", param);
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
+ case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
return 0;
default:
debug_printf("unknown fragment shader param %d\n", param);