nv50/ir: fix constant folding for OP_MUL subop HIGH
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
index 8862a5d5e61a9fa26b35e8fc597e4615638d22ee..7157e0cc57a17bd473ea7c8d90b8c0ab96e22a93 100644 (file)
@@ -79,6 +79,7 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_TGSI_TEXCOORD:
    case PIPE_CAP_USER_CONSTANT_BUFFERS:
    case PIPE_CAP_USER_INDEX_BUFFERS:
+   case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
       return 1;
    case PIPE_CAP_USER_VERTEX_BUFFERS:
       return 0;
@@ -106,6 +107,8 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
    case PIPE_CAP_MIN_TEXEL_OFFSET:
    case PIPE_CAP_MAX_TEXEL_OFFSET:
+   case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+   case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
@@ -130,6 +133,10 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_TGSI_VS_LAYER:
    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
    case PIPE_CAP_TEXTURE_GATHER_SM5:
+   case PIPE_CAP_FAKE_SW_MSAA:
+   case PIPE_CAP_TEXTURE_QUERY_LOD:
+   case PIPE_CAP_SAMPLE_SHADING:
+   case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
       return 0;
    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
@@ -307,10 +314,16 @@ nv30_screen_destroy(struct pipe_screen *pscreen)
    if (!nouveau_drm_screen_unref(&screen->base))
       return;
 
-   if (screen->base.fence.current &&
-       screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) {
-      nouveau_fence_wait(screen->base.fence.current);
-      nouveau_fence_ref (NULL, &screen->base.fence.current);
+   if (screen->base.fence.current) {
+      struct nouveau_fence *current = NULL;
+
+      /* nouveau_fence_wait will create a new current fence, so wait on the
+       * _current_ one, and remove both.
+       */
+      nouveau_fence_ref(screen->base.fence.current, &current);
+      nouveau_fence_wait(current);
+      nouveau_fence_ref(NULL, &current);
+      nouveau_fence_ref(NULL, &screen->base.fence.current);
    }
 
    nouveau_object_del(&screen->query);