case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
return 1;
case PIPE_CAP_USER_VERTEX_BUFFERS:
return 0;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_MIN_TEXEL_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
+ case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_TGSI_VS_LAYER:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_FAKE_SW_MSAA:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
return 0;
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
if (!nouveau_drm_screen_unref(&screen->base))
return;
- if (screen->base.fence.current &&
- screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) {
- nouveau_fence_wait(screen->base.fence.current);
- nouveau_fence_ref (NULL, &screen->base.fence.current);
+ if (screen->base.fence.current) {
+ struct nouveau_fence *current = NULL;
+
+ /* nouveau_fence_wait will create a new current fence, so wait on the
+ * _current_ one, and remove both.
+ */
+ nouveau_fence_ref(screen->base.fence.current, ¤t);
+ nouveau_fence_wait(current);
+ nouveau_fence_ref(NULL, ¤t);
+ nouveau_fence_ref(NULL, &screen->base.fence.current);
}
nouveau_object_del(&screen->query);