gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
index 50ddfec3b215b3e0e06d9f49e04a6b62020a4d93..b63de694fa75ef3266c820b4232122b12cdd5383 100644 (file)
@@ -23,6 +23,8 @@
  *
  */
 
+#include <xf86drm.h>
+#include <nouveau_drm.h>
 #include "util/u_format.h"
 #include "util/u_format_s3tc.h"
 
@@ -49,6 +51,7 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
 {
    struct nv30_screen *screen = nv30_screen(pscreen);
    struct nouveau_object *eng3d = screen->eng3d;
+   struct nouveau_device *dev = nouveau_screen(pscreen)->device;
 
    switch (param) {
    /* non-boolean capabilities */
@@ -60,15 +63,22 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
       return 10;
    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
       return 13;
-   case PIPE_CAP_MAX_COMBINED_SAMPLERS:
-      return 16;
    case PIPE_CAP_GLSL_FEATURE_LEVEL:
       return 120;
+   case PIPE_CAP_ENDIANNESS:
+      return PIPE_ENDIAN_LITTLE;
+   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+      return 16;
+   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+      return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
+   case PIPE_CAP_MAX_VIEWPORTS:
+      return 1;
+   case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+      return 2048;
    /* supported capabilities */
    case PIPE_CAP_TWO_SIDED_STENCIL:
    case PIPE_CAP_ANISOTROPIC_FILTER:
    case PIPE_CAP_POINT_SPRITE:
-   case PIPE_CAP_SCALED_RESOLVE:
    case PIPE_CAP_OCCLUSION_QUERY:
    case PIPE_CAP_QUERY_TIME_ELAPSED:
    case PIPE_CAP_QUERY_TIMESTAMP:
@@ -82,11 +92,12 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_TGSI_TEXCOORD:
    case PIPE_CAP_USER_CONSTANT_BUFFERS:
    case PIPE_CAP_USER_INDEX_BUFFERS:
+   case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
       return 1;
-   case PIPE_CAP_USER_VERTEX_BUFFERS:
-      return 0;
-   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
-      return 16;
    /* nv4x capabilities */
    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
    case PIPE_CAP_NPOT_TEXTURES:
@@ -107,36 +118,74 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
    case PIPE_CAP_MIN_TEXEL_OFFSET:
    case PIPE_CAP_MAX_TEXEL_OFFSET:
+   case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+   case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+   case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+   case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+   case PIPE_CAP_MAX_VERTEX_STREAMS:
    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
    case PIPE_CAP_TEXTURE_BARRIER:
    case PIPE_CAP_SEAMLESS_CUBE_MAP:
    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
    case PIPE_CAP_CUBE_MAP_ARRAY:
    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+   case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
    case PIPE_CAP_START_INSTANCE:
    case PIPE_CAP_TEXTURE_MULTISAMPLE:
-   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+   case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+   case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+   case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+   case PIPE_CAP_TEXTURE_GATHER_SM5:
+   case PIPE_CAP_FAKE_SW_MSAA:
+   case PIPE_CAP_TEXTURE_QUERY_LOD:
+   case PIPE_CAP_SAMPLE_SHADING:
+   case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+   case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+   case PIPE_CAP_USER_VERTEX_BUFFERS:
+   case PIPE_CAP_COMPUTE:
+   case PIPE_CAP_DRAW_INDIRECT:
+   case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+   case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+   case PIPE_CAP_SAMPLER_VIEW_TARGET:
+   case PIPE_CAP_CLIP_HALFZ:
+   case PIPE_CAP_VERTEXID_NOBASE:
+   case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+   case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+   case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+   case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+   case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
       return 0;
-   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
-   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
-   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
-   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+
+   case PIPE_CAP_VENDOR_ID:
+      return 0x10de;
+   case PIPE_CAP_DEVICE_ID: {
+      uint64_t device_id;
+      if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
+         NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
+         return -1;
+      }
+      return device_id;
+   }
+   case PIPE_CAP_ACCELERATED:
       return 1;
-   case PIPE_CAP_ENDIANNESS:
-      return PIPE_ENDIAN_LITTLE;
-   default:
-      debug_printf("unknown param %d\n", param);
+   case PIPE_CAP_VIDEO_MEMORY:
+      return dev->vram_size >> 20;
+   case PIPE_CAP_UMA:
       return 0;
    }
+
+   debug_printf("unknown param %d\n", param);
+   return 0;
 }
 
 static float
@@ -181,17 +230,17 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
          return 0;
       case PIPE_SHADER_CAP_MAX_INPUTS:
+      case PIPE_SHADER_CAP_MAX_OUTPUTS:
          return 16;
-      case PIPE_SHADER_CAP_MAX_CONSTS:
-         return (eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6);
+      case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+         return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
          return 1;
       case PIPE_SHADER_CAP_MAX_TEMPS:
          return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+      case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
          return 0;
-      case PIPE_SHADER_CAP_MAX_ADDRS:
-         return 2;
       case PIPE_SHADER_CAP_MAX_PREDS:
       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
@@ -201,6 +250,11 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
       case PIPE_SHADER_CAP_SUBROUTINES:
       case PIPE_SHADER_CAP_INTEGERS:
+      case PIPE_SHADER_CAP_DOUBLES:
+      case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
          return 0;
       default:
          debug_printf("unknown vertex shader param %d\n", param);
@@ -217,16 +271,17 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
          return 0;
       case PIPE_SHADER_CAP_MAX_INPUTS:
-         return (eng3d->oclass >= NV40_3D_CLASS) ? 12 : 10;
-      case PIPE_SHADER_CAP_MAX_CONSTS:
-         return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32;
+         return 8; /* should be possible to do 10 with nv4x */
+      case PIPE_SHADER_CAP_MAX_OUTPUTS:
+         return 4;
+      case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+         return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
          return 1;
       case PIPE_SHADER_CAP_MAX_TEMPS:
          return 32;
-      case PIPE_SHADER_CAP_MAX_ADDRS:
-         return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+      case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
          return 16;
       case PIPE_SHADER_CAP_MAX_PREDS:
       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
@@ -236,6 +291,11 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
       case PIPE_SHADER_CAP_SUBROUTINES:
+      case PIPE_SHADER_CAP_DOUBLES:
+      case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
          return 0;
       default:
          debug_printf("unknown fragment shader param %d\n", param);
@@ -297,12 +357,27 @@ nv30_screen_destroy(struct pipe_screen *pscreen)
 {
    struct nv30_screen *screen = nv30_screen(pscreen);
 
-   if (screen->base.fence.current &&
-       screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) {
-      nouveau_fence_wait(screen->base.fence.current);
-      nouveau_fence_ref (NULL, &screen->base.fence.current);
+   if (!nouveau_drm_screen_unref(&screen->base))
+      return;
+
+   if (screen->base.fence.current) {
+      struct nouveau_fence *current = NULL;
+
+      /* nouveau_fence_wait will create a new current fence, so wait on the
+       * _current_ one, and remove both.
+       */
+      nouveau_fence_ref(screen->base.fence.current, &current);
+      nouveau_fence_wait(current);
+      nouveau_fence_ref(NULL, &current);
+      nouveau_fence_ref(NULL, &screen->base.fence.current);
    }
 
+   nouveau_bo_ref(NULL, &screen->notify);
+
+   nouveau_heap_destroy(&screen->query_heap);
+   nouveau_heap_destroy(&screen->vp_exec_heap);
+   nouveau_heap_destroy(&screen->vp_data_heap);
+
    nouveau_object_del(&screen->query);
    nouveau_object_del(&screen->fence);
    nouveau_object_del(&screen->ntfy);
@@ -453,7 +528,7 @@ nv30_screen_create(struct nouveau_device *dev)
 
    ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
    if (ret == 0)
-      nouveau_bo_map(screen->notify, 0, screen->base.client);
+      ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
    if (ret)
       FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);