#include "pipe/p_defines.h"
#include "util/u_framebuffer.h"
-#ifdef NV50_WITH_DRAW_MODULE
-#include "draw/draw_context.h"
-#endif
-
#include "nv50/nv50_context.h"
#include "nv50/nv50_screen.h"
#include "nv50/nv50_resource.h"
PUSH_DATA (push, 0x20);
}
+static void
+nv50_memory_barrier(struct pipe_context *pipe, unsigned flags)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ int i, s;
+
+ if (flags & PIPE_BARRIER_MAPPED_BUFFER) {
+ for (i = 0; i < nv50->num_vtxbufs; ++i) {
+ if (!nv50->vtxbuf[i].buffer)
+ continue;
+ if (nv50->vtxbuf[i].buffer->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
+ nv50->base.vbo_dirty = true;
+ }
+
+ if (nv50->idxbuf.buffer &&
+ nv50->idxbuf.buffer->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
+ nv50->base.vbo_dirty = true;
+
+ for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
+ uint32_t valid = nv50->constbuf_valid[s];
+
+ while (valid && !nv50->cb_dirty) {
+ const unsigned i = ffs(valid) - 1;
+ struct pipe_resource *res;
+
+ valid &= ~(1 << i);
+ if (nv50->constbuf[s][i].user)
+ continue;
+
+ res = nv50->constbuf[s][i].u.buf;
+ if (!res)
+ continue;
+
+ if (res->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
+ nv50->cb_dirty = true;
+ }
+ }
+ }
+}
+
void
nv50_default_kick_notify(struct nouveau_pushbuf *push)
{
if (screen) {
nouveau_fence_next(&screen->base);
- nouveau_fence_update(&screen->base, TRUE);
+ nouveau_fence_update(&screen->base, true);
if (screen->cur_ctx)
- screen->cur_ctx->state.flushed = TRUE;
+ screen->cur_ctx->state.flushed = true;
}
}
{
struct nv50_context *nv50 = nv50_context(pipe);
- if (nv50_context_screen(nv50)->cur_ctx == nv50) {
- nv50->base.pushbuf->kick_notify = NULL;
- nv50_context_screen(nv50)->cur_ctx = NULL;
- nouveau_pushbuf_bufctx(nv50->base.pushbuf, NULL);
+ if (nv50->screen->cur_ctx == nv50) {
+ nv50->screen->cur_ctx = NULL;
+ /* Save off the state in case another context gets created */
+ nv50->screen->save_state = nv50->state;
}
- /* need to flush before destroying the bufctx */
+ nouveau_pushbuf_bufctx(nv50->base.pushbuf, NULL);
nouveau_pushbuf_kick(nv50->base.pushbuf, nv50->base.pushbuf->channel);
nv50_context_unreference_resources(nv50);
-#ifdef NV50_WITH_DRAW_MODULE
- draw_destroy(nv50->draw);
-#endif
-
FREE(nv50->blit);
nouveau_context_destroy(&nv50->base);
}
}
- if (res->bind & PIPE_BIND_VERTEX_BUFFER) {
+ if (res->bind & (PIPE_BIND_VERTEX_BUFFER |
+ PIPE_BIND_INDEX_BUFFER |
+ PIPE_BIND_CONSTANT_BUFFER |
+ PIPE_BIND_STREAM_OUTPUT |
+ PIPE_BIND_SAMPLER_VIEW)) {
+
assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
for (i = 0; i < nv50->num_vtxbufs; ++i) {
if (nv50->vtxbuf[i].buffer == res) {
return ref;
}
}
- }
- if (res->bind & PIPE_BIND_INDEX_BUFFER) {
+
if (nv50->idxbuf.buffer == res)
if (!--ref)
return ref;
- }
- if (res->bind & PIPE_BIND_SAMPLER_VIEW) {
for (s = 0; s < 3; ++s) {
assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS);
for (i = 0; i < nv50->num_textures[s]; ++i) {
}
}
}
- }
- if (res->bind & PIPE_BIND_CONSTANT_BUFFER) {
for (s = 0; s < 3; ++s) {
- assert(nv50->num_vtxbufs <= NV50_MAX_PIPE_CONSTBUFS);
- for (i = 0; i < nv50->num_vtxbufs; ++i) {
+ for (i = 0; i < NV50_MAX_PIPE_CONSTBUFS; ++i) {
+ if (!(nv50->constbuf_valid[s] & (1 << i)))
+ continue;
if (!nv50->constbuf[s][i].user &&
nv50->constbuf[s][i].u.buf == res) {
nv50->dirty |= NV50_NEW_CONSTBUF;
nv50->base.screen = &screen->base;
nv50->base.copy_data = nv50_m2mf_copy_linear;
nv50->base.push_data = nv50_sifc_linear_u8;
+ /* FIXME: Make it possible to use this again. The problem is that there is
+ * some clever logic in the card that allows for multiple renders to happen
+ * when there are only constbuf changes. However that relies on the
+ * constbuf updates happening to the right constbuf slots. Currently
+ * implementation just makes it go through a separate slot which doesn't
+ * properly update the right constbuf data.
nv50->base.push_cb = nv50_cb_push;
+ */
nv50->screen = screen;
pipe->screen = pscreen;
pipe->flush = nv50_flush;
pipe->texture_barrier = nv50_texture_barrier;
+ pipe->memory_barrier = nv50_memory_barrier;
pipe->get_sample_position = nv50_context_get_sample_position;
if (!screen->cur_ctx) {
+ /* Restore the last context's state here, normally handled during
+ * context switch
+ */
+ nv50->state = screen->save_state;
screen->cur_ctx = nv50;
nouveau_pushbuf_bufctx(screen->base.pushbuf, nv50->bufctx);
}
nv50->base.invalidate_resource_storage = nv50_invalidate_resource_storage;
-#ifdef NV50_WITH_DRAW_MODULE
- /* no software fallbacks implemented */
- nv50->draw = draw_create(pipe);
- assert(nv50->draw);
- draw_set_rasterize_stage(nv50->draw, nv50_draw_render_stage(nv50));
-#endif
-
if (screen->base.device->chipset < 0x84 ||
- debug_get_bool_option("NOUVEAU_PMPEG", FALSE)) {
+ debug_get_bool_option("NOUVEAU_PMPEG", false)) {
/* PMPEG */
nouveau_context_init_vdec(&nv50->base);
} else if (screen->base.device->chipset < 0x98 ||
nouveau_bufctx_del(&nv50->bufctx_3d);
if (nv50->bufctx)
nouveau_bufctx_del(&nv50->bufctx);
- if (nv50->blit)
- FREE(nv50->blit);
+ FREE(nv50->blit);
FREE(nv50);
return NULL;
}
void
-nv50_bufctx_fence(struct nouveau_bufctx *bufctx, boolean on_flush)
+nv50_bufctx_fence(struct nouveau_bufctx *bufctx, bool on_flush)
{
struct nouveau_list *list = on_flush ? &bufctx->current : &bufctx->pending;
struct nouveau_list *it;