}
}
+static void
+nv50_emit_string_marker(struct pipe_context *pipe, const char *str, int len)
+{
+ struct nouveau_pushbuf *push = nv50_context(pipe)->base.pushbuf;
+ int string_words = len / 4;
+ int data_words;
+
+ if (len <= 0)
+ return;
+ string_words = MIN2(string_words, NV04_PFIFO_MAX_PACKET_LEN);
+ if (string_words == NV04_PFIFO_MAX_PACKET_LEN)
+ data_words = string_words;
+ else
+ data_words = string_words + !!(len & 3);
+ BEGIN_NI04(push, SUBC_3D(NV04_GRAPH_NOP), data_words);
+ if (string_words)
+ PUSH_DATAp(push, str, string_words);
+ if (string_words != data_words) {
+ int data = 0;
+ memcpy(&data, &str[string_words * 4], len & 3);
+ PUSH_DATA (push, data);
+ }
+}
+
void
nv50_default_kick_notify(struct nouveau_pushbuf *push)
{
int ref)
{
struct nv50_context *nv50 = nv50_context(&ctx->pipe);
+ unsigned bind = res->bind ? res->bind : PIPE_BIND_VERTEX_BUFFER;
unsigned s, i;
- if (res->bind & PIPE_BIND_RENDER_TARGET) {
+ if (bind & PIPE_BIND_RENDER_TARGET) {
assert(nv50->framebuffer.nr_cbufs <= PIPE_MAX_COLOR_BUFS);
for (i = 0; i < nv50->framebuffer.nr_cbufs; ++i) {
if (nv50->framebuffer.cbufs[i] &&
nv50->framebuffer.cbufs[i]->texture == res) {
- nv50->dirty |= NV50_NEW_FRAMEBUFFER;
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
+ nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER;
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
if (!--ref)
return ref;
}
}
}
- if (res->bind & PIPE_BIND_DEPTH_STENCIL) {
+ if (bind & PIPE_BIND_DEPTH_STENCIL) {
if (nv50->framebuffer.zsbuf &&
nv50->framebuffer.zsbuf->texture == res) {
- nv50->dirty |= NV50_NEW_FRAMEBUFFER;
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
+ nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER;
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
if (!--ref)
return ref;
}
}
- if (res->bind & (PIPE_BIND_VERTEX_BUFFER |
- PIPE_BIND_INDEX_BUFFER |
- PIPE_BIND_CONSTANT_BUFFER |
- PIPE_BIND_STREAM_OUTPUT |
- PIPE_BIND_SAMPLER_VIEW)) {
+ if (bind & (PIPE_BIND_VERTEX_BUFFER |
+ PIPE_BIND_INDEX_BUFFER |
+ PIPE_BIND_CONSTANT_BUFFER |
+ PIPE_BIND_STREAM_OUTPUT |
+ PIPE_BIND_SAMPLER_VIEW)) {
assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
for (i = 0; i < nv50->num_vtxbufs; ++i) {
if (nv50->vtxbuf[i].buffer == res) {
- nv50->dirty |= NV50_NEW_ARRAYS;
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX);
+ nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX);
if (!--ref)
return ref;
}
if (nv50->idxbuf.buffer == res) {
/* Just rebind to the bufctx as there is no separate dirty bit */
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_INDEX);
- BCTX_REFN(nv50->bufctx_3d, INDEX, nv04_resource(res), RD);
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_INDEX);
+ BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(res), RD);
if (!--ref)
return ref;
}
for (i = 0; i < nv50->num_textures[s]; ++i) {
if (nv50->textures[s][i] &&
nv50->textures[s][i]->texture == res) {
- nv50->dirty |= NV50_NEW_TEXTURES;
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
+ nv50->dirty_3d |= NV50_NEW_3D_TEXTURES;
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
if (!--ref)
return ref;
}
continue;
if (!nv50->constbuf[s][i].user &&
nv50->constbuf[s][i].u.buf == res) {
- nv50->dirty |= NV50_NEW_CONSTBUF;
+ nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF;
nv50->constbuf_dirty[s] |= 1 << i;
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(s, i));
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_CB(s, i));
if (!--ref)
return ref;
}
nv50->base.screen = &screen->base;
nv50->base.copy_data = nv50_m2mf_copy_linear;
nv50->base.push_data = nv50_sifc_linear_u8;
- /* FIXME: Make it possible to use this again. The problem is that there is
- * some clever logic in the card that allows for multiple renders to happen
- * when there are only constbuf changes. However that relies on the
- * constbuf updates happening to the right constbuf slots. Currently
- * implementation just makes it go through a separate slot which doesn't
- * properly update the right constbuf data.
nv50->base.push_cb = nv50_cb_push;
- */
nv50->screen = screen;
pipe->screen = pscreen;
pipe->texture_barrier = nv50_texture_barrier;
pipe->memory_barrier = nv50_memory_barrier;
pipe->get_sample_position = nv50_context_get_sample_position;
+ pipe->emit_string_marker = nv50_emit_string_marker;
if (!screen->cur_ctx) {
/* Restore the last context's state here, normally handled during
flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
- BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->code);
- BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->uniforms);
- BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->txc);
- BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->stack_bo);
+ BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->code);
+ BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->uniforms);
+ BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->txc);
+ BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->stack_bo);
if (screen->compute) {
BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->code);
BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->txc);
flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR;
- BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->fence.bo);
+ BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo);
BCTX_REFN_bo(nv50->bufctx, FENCE, flags, screen->fence.bo);
if (screen->compute)
BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->fence.bo);