#define NV50_NEW_CP_GLOBALS (1 << 1)
/* 3d bufctx (during draw_vbo, blit_3d) */
-#define NV50_BIND_FB 0
-#define NV50_BIND_VERTEX 1
-#define NV50_BIND_VERTEX_TMP 2
-#define NV50_BIND_INDEX 3
-#define NV50_BIND_TEXTURES 4
-#define NV50_BIND_CB(s, i) (5 + 16 * (s) + (i))
-#define NV50_BIND_SO 53
-#define NV50_BIND_SCREEN 54
-#define NV50_BIND_TLS 55
-#define NV50_BIND_3D_COUNT 56
+#define NV50_BIND_3D_FB 0
+#define NV50_BIND_3D_VERTEX 1
+#define NV50_BIND_3D_VERTEX_TMP 2
+#define NV50_BIND_3D_INDEX 3
+#define NV50_BIND_3D_TEXTURES 4
+#define NV50_BIND_3D_CB(s, i) (5 + 16 * (s) + (i))
+#define NV50_BIND_3D_SO 53
+#define NV50_BIND_3D_SCREEN 54
+#define NV50_BIND_3D_TLS 55
+#define NV50_BIND_3D_COUNT 56
/* compute bufctx (during launch_grid) */
#define NV50_BIND_CP_GLOBAL 0