#include "util/u_inlines.h"
#include "util/u_dynarray.h"
-#ifdef NV50_WITH_DRAW_MODULE
-#include "draw/draw_vertex.h"
-#endif
-
#include "nv50/nv50_winsys.h"
#include "nv50/nv50_stateobj.h"
#include "nv50/nv50_screen.h"
#include "nv50/nv50_program.h"
#include "nv50/nv50_resource.h"
#include "nv50/nv50_transfer.h"
+#include "nv50/nv50_query.h"
#include "nouveau_context.h"
#include "nouveau_debug.h"
#include "nv50/nv50_3d.xml.h"
#include "nv50/nv50_2d.xml.h"
-#define NV50_NEW_BLEND (1 << 0)
-#define NV50_NEW_RASTERIZER (1 << 1)
-#define NV50_NEW_ZSA (1 << 2)
-#define NV50_NEW_VERTPROG (1 << 3)
-#define NV50_NEW_GMTYPROG (1 << 6)
-#define NV50_NEW_FRAGPROG (1 << 7)
-#define NV50_NEW_BLEND_COLOUR (1 << 8)
-#define NV50_NEW_STENCIL_REF (1 << 9)
-#define NV50_NEW_CLIP (1 << 10)
-#define NV50_NEW_SAMPLE_MASK (1 << 11)
-#define NV50_NEW_FRAMEBUFFER (1 << 12)
-#define NV50_NEW_STIPPLE (1 << 13)
-#define NV50_NEW_SCISSOR (1 << 14)
-#define NV50_NEW_VIEWPORT (1 << 15)
-#define NV50_NEW_ARRAYS (1 << 16)
-#define NV50_NEW_VERTEX (1 << 17)
-#define NV50_NEW_CONSTBUF (1 << 18)
-#define NV50_NEW_TEXTURES (1 << 19)
-#define NV50_NEW_SAMPLERS (1 << 20)
-#define NV50_NEW_STRMOUT (1 << 21)
-#define NV50_NEW_MIN_SAMPLES (1 << 22)
-#define NV50_NEW_CONTEXT (1 << 31)
-
-#define NV50_BIND_FB 0
-#define NV50_BIND_VERTEX 1
-#define NV50_BIND_VERTEX_TMP 2
-#define NV50_BIND_INDEX 3
-#define NV50_BIND_TEXTURES 4
-#define NV50_BIND_CB(s, i) (5 + 16 * (s) + (i))
-#define NV50_BIND_SO 53
-#define NV50_BIND_SCREEN 54
-#define NV50_BIND_TLS 55
-#define NV50_BIND_COUNT 56
+#define NV50_NEW_3D_BLEND (1 << 0)
+#define NV50_NEW_3D_RASTERIZER (1 << 1)
+#define NV50_NEW_3D_ZSA (1 << 2)
+#define NV50_NEW_3D_VERTPROG (1 << 3)
+#define NV50_NEW_3D_GMTYPROG (1 << 6)
+#define NV50_NEW_3D_FRAGPROG (1 << 7)
+#define NV50_NEW_3D_BLEND_COLOUR (1 << 8)
+#define NV50_NEW_3D_STENCIL_REF (1 << 9)
+#define NV50_NEW_3D_CLIP (1 << 10)
+#define NV50_NEW_3D_SAMPLE_MASK (1 << 11)
+#define NV50_NEW_3D_FRAMEBUFFER (1 << 12)
+#define NV50_NEW_3D_STIPPLE (1 << 13)
+#define NV50_NEW_3D_SCISSOR (1 << 14)
+#define NV50_NEW_3D_VIEWPORT (1 << 15)
+#define NV50_NEW_3D_ARRAYS (1 << 16)
+#define NV50_NEW_3D_VERTEX (1 << 17)
+#define NV50_NEW_3D_CONSTBUF (1 << 18)
+#define NV50_NEW_3D_TEXTURES (1 << 19)
+#define NV50_NEW_3D_SAMPLERS (1 << 20)
+#define NV50_NEW_3D_STRMOUT (1 << 21)
+#define NV50_NEW_3D_MIN_SAMPLES (1 << 22)
+#define NV50_NEW_3D_WINDOW_RECTS (1 << 23)
+#define NV50_NEW_3D_CONTEXT (1 << 31)
+
+#define NV50_NEW_CP_PROGRAM (1 << 0)
+#define NV50_NEW_CP_GLOBALS (1 << 1)
+
+/* 3d bufctx (during draw_vbo, blit_3d) */
+#define NV50_BIND_3D_FB 0
+#define NV50_BIND_3D_VERTEX 1
+#define NV50_BIND_3D_VERTEX_TMP 2
+#define NV50_BIND_3D_INDEX 3
+#define NV50_BIND_3D_TEXTURES 4
+#define NV50_BIND_3D_CB(s, i) (5 + 16 * (s) + (i))
+#define NV50_BIND_3D_SO 53
+#define NV50_BIND_3D_SCREEN 54
+#define NV50_BIND_3D_TLS 55
+#define NV50_BIND_3D_COUNT 56
+
+/* compute bufctx (during launch_grid) */
+#define NV50_BIND_CP_GLOBAL 0
+#define NV50_BIND_CP_SCREEN 1
+#define NV50_BIND_CP_QUERY 2
+#define NV50_BIND_CP_COUNT 3
+
+/* bufctx for other operations */
#define NV50_BIND_2D 0
#define NV50_BIND_M2MF 0
#define NV50_BIND_FENCE 1
/* Sample position pairs for the current output MS level */
#define NV50_CB_AUX_SAMPLE_OFFSET 0x300
#define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2)
-/* next spot: 0x340 */
+/* Alpha test ref value */
+#define NV50_CB_AUX_ALPHATEST_OFFSET 0x340
+#define NV50_CB_AUX_ALPHATEST_SIZE (4)
+/* next spot: 0x344 */
/* 4 32-bit floats for the vertex runout, put at the end */
#define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10)
struct nv50_blitctx;
-boolean nv50_blitctx_create(struct nv50_context *);
+bool nv50_blitctx_create(struct nv50_context *);
struct nv50_context {
struct nouveau_context base;
struct nouveau_bufctx *bufctx_3d;
struct nouveau_bufctx *bufctx;
+ struct nouveau_bufctx *bufctx_cp;
- uint32_t dirty;
-
- struct {
- uint32_t instance_elts; /* bitmask of per-instance elements */
- uint32_t instance_base;
- uint32_t interpolant_ctrl;
- uint32_t semantic_color;
- uint32_t semantic_psize;
- int32_t index_bias;
- boolean uniform_buffer_bound[3];
- boolean prim_restart;
- boolean point_sprite;
- boolean rt_serialize;
- boolean flushed;
- boolean rasterizer_discard;
- uint8_t tls_required;
- boolean new_tls_space;
- uint8_t num_vtxbufs;
- uint8_t num_vtxelts;
- uint8_t num_textures[3];
- uint8_t num_samplers[3];
- uint8_t prim_size;
- uint16_t scissor;
- } state;
+ uint32_t dirty_3d; /* dirty flags for 3d state */
+ uint32_t dirty_cp; /* dirty flags for compute state */
+ bool cb_dirty;
+
+ struct nv50_graph_state state;
struct nv50_blend_stateobj *blend;
struct nv50_rasterizer_stateobj *rast;
struct nv50_program *vertprog;
struct nv50_program *gmtyprog;
struct nv50_program *fragprog;
+ struct nv50_program *compprog;
struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS];
uint16_t constbuf_dirty[3];
uint16_t constbuf_valid[3];
+ uint16_t constbuf_coherent[3];
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned num_vtxbufs;
- struct pipe_index_buffer idxbuf;
+ uint32_t vtxbufs_coherent;
uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */
struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS];
unsigned num_textures[3];
+ uint32_t textures_coherent[3];
struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS];
unsigned num_samplers[3];
+ bool seamless_cube_map;
uint8_t num_so_targets;
uint8_t so_targets_dirty;
struct pipe_viewport_state viewports[NV50_MAX_VIEWPORTS];
unsigned viewports_dirty;
struct pipe_clip_state clip;
+ struct nv50_window_rect_stateobj window_rect;
unsigned sample_mask;
unsigned min_samples;
- boolean vbo_push_hint;
+ bool vbo_push_hint;
uint32_t rt_array_mode;
struct pipe_query *cond_query;
- boolean cond_cond;
+ bool cond_cond; /* inverted rendering condition */
uint cond_mode;
+ uint32_t cond_condmode; /* the calculated condition */
struct nv50_blitctx *blit;
-#ifdef NV50_WITH_DRAW_MODULE
- struct draw_context *draw;
-#endif
+ struct util_dynarray global_residents;
};
-static INLINE struct nv50_context *
+static inline struct nv50_context *
nv50_context(struct pipe_context *pipe)
{
return (struct nv50_context *)pipe;
}
-static INLINE struct nv50_screen *
-nv50_context_screen(struct nv50_context *nv50)
-{
- return nv50_screen(&nv50->base.screen->base);
-}
-
/* return index used in nv50_context arrays for a specific shader type */
-static INLINE unsigned
+static inline unsigned
nv50_context_shader_stage(unsigned pipe)
{
switch (pipe) {
}
/* nv50_context.c */
-struct pipe_context *nv50_create(struct pipe_screen *, void *);
+struct pipe_context *nv50_create(struct pipe_screen *, void *, unsigned flags);
-void nv50_bufctx_fence(struct nouveau_bufctx *, boolean on_flush);
+void nv50_bufctx_fence(struct nouveau_bufctx *, bool on_flush);
void nv50_default_kick_notify(struct nouveau_pushbuf *);
/* nv50_draw.c */
extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *);
-/* nv50_query.c */
-void nv50_init_query_functions(struct nv50_context *);
-void nv50_query_pushbuf_submit(struct nouveau_pushbuf *,
- struct pipe_query *, unsigned result_offset);
-void nv84_query_fifo_wait(struct nouveau_pushbuf *, struct pipe_query *);
-void nva0_so_target_save_offset(struct pipe_context *,
- struct pipe_stream_output_target *,
- unsigned index, boolean seralize);
-
-#define NVA0_QUERY_STREAM_OUTPUT_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0)
-
/* nv50_shader_state.c */
void nv50_vertprog_validate(struct nv50_context *);
void nv50_gmtyprog_validate(struct nv50_context *);
void nv50_fragprog_validate(struct nv50_context *);
+void nv50_compprog_validate(struct nv50_context *);
void nv50_fp_linkage_validate(struct nv50_context *);
void nv50_gp_linkage_validate(struct nv50_context *);
void nv50_constbufs_validate(struct nv50_context *);
extern void nv50_init_state_functions(struct nv50_context *);
/* nv50_state_validate.c */
-/* @words: check for space before emitting relocs */
-extern boolean nv50_state_validate(struct nv50_context *, uint32_t state_mask,
- unsigned space_words);
+struct nv50_state_validate {
+ void (*func)(struct nv50_context *);
+ uint32_t states;
+};
+
+bool nv50_state_validate(struct nv50_context *, uint32_t,
+ struct nv50_state_validate *, int, uint32_t *,
+ struct nouveau_bufctx *);
+bool nv50_state_validate_3d(struct nv50_context *, uint32_t);
/* nv50_surface.c */
extern void nv50_clear(struct pipe_context *, unsigned buffers,
+ const struct pipe_scissor_state *scissor_state,
const union pipe_color_union *color,
double depth, unsigned stencil);
extern void nv50_init_surface_functions(struct nv50_context *);
void nv50_validate_textures(struct nv50_context *);
void nv50_validate_samplers(struct nv50_context *);
void nv50_upload_ms_info(struct nouveau_pushbuf *);
+void nv50_upload_tsc0(struct nv50_context *);
struct pipe_sampler_view *
nv50_create_texture_view(struct pipe_context *,
unsigned size);
void
nv50_cb_push(struct nouveau_context *nv,
- struct nouveau_bo *bo, unsigned domain,
- unsigned base, unsigned size,
+ struct nv04_resource *res,
unsigned offset, unsigned words, const uint32_t *data);
/* nv50_vbo.c */
enum pipe_video_entrypoint entrypoint,
enum pipe_video_cap param);
-boolean
+bool
nv84_screen_video_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_video_profile profile,
nv98_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *template);
+/* nv50_compute.c */
+void
+nv50_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
+
#endif