prog->max_out = MAX2(prog->max_out, prog->out[i].hw + 4);
}
- if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS)
+ if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) {
info->out[info->io.sampleMask].slot[0] = prog->max_out++;
+ prog->fp.has_samplemask = 1;
+ }
if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS)
info->out[info->io.fragDepth].slot[2] = prog->max_out++;
info->io.ucpCBSlot = 15;
info->io.ucpBase = NV50_CB_AUX_UCP_OFFSET;
info->io.genUserClip = prog->vp.clpd_nr;
+ info->io.sampleInterp = prog->fp.sample_interp;
info->io.resInfoCBSlot = 15;
info->io.suInfoBase = NV50_CB_AUX_TEX_MS_OFFSET;
+ info->io.sampleInfoBase = NV50_CB_AUX_SAMPLE_OFFSET;
info->io.msInfoCBSlot = 15;
info->io.msInfoBase = NV50_CB_AUX_MS_OFFSET;