info->bin.sourceRep = PIPE_SHADER_IR_TGSI;
info->bin.source = (void *)prog->pipe.tokens;
+ info->bin.smemSize = prog->cp.smem_size;
info->io.auxCBSlot = 15;
info->io.ucpBase = NV50_CB_AUX_UCP_OFFSET;
info->io.genUserClip = prog->vp.clpd_nr;
prog->interps = info->bin.fixupData;
prog->max_gpr = MAX2(4, (info->bin.maxGPR >> 1) + 1);
prog->tls_space = info->bin.tlsSpace;
+ prog->cp.smem_size = info->bin.smemSize;
prog->mul_zero_wins = info->io.mul_zero_wins;
prog->vp.need_vertex_id = info->io.vertexId < PIPE_MAX_SHADER_INPUTS;