struct pipe_shader_state pipe;
ubyte type;
- boolean translated;
+ bool translated;
uint32_t *code;
unsigned code_size;
struct nv50_stream_output_state *so;
};
-boolean nv50_program_translate(struct nv50_program *, uint16_t chipset);
-boolean nv50_program_upload_code(struct nv50_context *, struct nv50_program *);
+bool nv50_program_translate(struct nv50_program *, uint16_t chipset);
+bool nv50_program_upload_code(struct nv50_context *, struct nv50_program *);
void nv50_program_destroy(struct nv50_context *, struct nv50_program *);
#endif /* __NV50_PROG_H__ */