nv50,nvc0: add newly added PIPE_CAP's to list
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_screen.c
index a8600345055dacb8c8a784c16a3b83e9cb7d6881..6a83d79fdb1cdae922dcbfc85676c400d3f03454 100644 (file)
@@ -159,11 +159,14 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
       return 16 * 1024 * 1024;
    case PIPE_CAP_MAX_VARYINGS:
       return 15;
+   case PIPE_CAP_MAX_VERTEX_BUFFERS:
+      return 16;
 
    /* supported caps */
    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
    case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
    case PIPE_CAP_TEXTURE_SWIZZLE:
+   case PIPE_CAP_TEXTURE_SHADOW_MAP:
    case PIPE_CAP_NPOT_TEXTURES:
    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
@@ -221,6 +224,12 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
    case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
    case PIPE_CAP_TGSI_DIV:
+   case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
+   case PIPE_CAP_FLATSHADE:
+   case PIPE_CAP_ALPHA_TEST:
+   case PIPE_CAP_POINT_SIZE_FIXED:
+   case PIPE_CAP_TWO_SIDED_COLOR:
+   case PIPE_CAP_CLIP_PLANES:
       return 1;
    case PIPE_CAP_SEAMLESS_CUBE_MAP:
       return 1; /* class_3d >= NVA0_3D_CLASS; */
@@ -262,6 +271,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_DRAW_PARAMETERS:
    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+   case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
    case PIPE_CAP_GENERATE_MIPMAP:
    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
@@ -331,6 +341,13 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
    case PIPE_CAP_TGSI_ATOMINC_WRAP:
    case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
+   case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
+   case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS:
+   case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
+   case PIPE_CAP_FRONTEND_NOOP:
+   case PIPE_CAP_GL_SPIRV:
+   case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
+   case PIPE_CAP_TEXTURE_SHADOW_LOD: /* investigate */
       return 0;
 
    case PIPE_CAP_VENDOR_ID: