return 15;
case PIPE_CAP_MAX_VERTEX_BUFFERS:
return 16;
+ case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
+ return 512 * 1024; /* TODO: Investigate tuning this */
/* supported caps */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_POINT_SIZE_FIXED:
case PIPE_CAP_TWO_SIDED_COLOR:
case PIPE_CAP_CLIP_PLANES:
+ case PIPE_CAP_PACKED_STREAM_OUTPUT:
+ case PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1; /* class_3d >= NVA0_3D_CLASS; */
case PIPE_CAP_FRONTEND_NOOP:
case PIPE_CAP_GL_SPIRV:
case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
- case PIPE_CAP_TEXTURE_SHADOW_LOD: /* investigate */
+ case PIPE_CAP_TEXTURE_SHADOW_LOD:
+ case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED:
+ case PIPE_CAP_PSIZ_CLAMPED:
+ case PIPE_CAP_VIEWPORT_SWIZZLE:
+ case PIPE_CAP_VIEWPORT_MASK:
return 0;
case PIPE_CAP_VENDOR_ID: