BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD);
nv50->cb_dirty = 1; /* Force cache flush for UBO. */
+ res->cb_bindings[s] |= 1 << i;
} else {
BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
PUSH_DATA (push, (i << 8) | p | 0);
uint32_t psiz = 0x000;
uint32_t interp = fp->fp.interp;
uint32_t colors = fp->fp.colors;
+ uint32_t clpd_nr = util_last_bit(vp->vp.clip_enable | vp->vp.cull_enable);
uint32_t lin[4];
uint8_t map[64];
uint8_t so_map[64];
dummy.linear = 0;
m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]);
- for (c = 0; c < vp->vp.clpd_nr; ++c)
+ for (c = 0; c < clpd_nr; ++c)
map[m++] = vp->vp.clpd[c / 4] + (c % 4);
colors |= m << 8; /* adjust BFC0 id */
BEGIN_NV04(push, NV50_3D(GP_VIEWPORT_ID_ENABLE), 5);
PUSH_DATA (push, vp->gp.has_viewport);
PUSH_DATA (push, colors);
- PUSH_DATA (push, (vp->vp.clpd_nr << 8) | 4);
+ PUSH_DATA (push, (clpd_nr << 8) | 4);
PUSH_DATA (push, layerid);
PUSH_DATA (push, psiz);