* in advance to maintain elegant separate shader objects.)
*/
-static INLINE uint32_t
+static inline uint32_t
nv50_colormask(unsigned mask)
{
uint32_t ret = 0;
#define NV50_BLEND_FACTOR_CASE(a, b) \
case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
-static INLINE uint32_t
+static inline uint32_t
nv50_blend_fac(unsigned factor)
{
switch (factor) {
#define NV50_TSC_WRAP_CASE(n) \
case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
-static INLINE unsigned
+static inline unsigned
nv50_tsc_wrap_mode(unsigned wrap)
{
switch (wrap) {
FREE(hwcso);
}
-static INLINE void
+static inline void
nv50_stage_sampler_states_bind(struct nv50_context *nv50, int s,
unsigned nr, void **hwcso)
{
FREE(nv50_tic_entry(view));
}
-static INLINE void
+static inline void
nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
unsigned nr,
struct pipe_sampler_view **views)