*/
#include "pipe/p_defines.h"
+#include "util/u_framebuffer.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
-#include "util/u_format_srgb.h"
+#include "util/format_srgb.h"
#include "tgsi/tgsi_parse.h"
#include "nv50/nv50_stateobj.h"
#include "nv50/nv50_context.h"
+#include "nv50/nv50_query_hw.h"
#include "nv50/nv50_3d.xml.h"
-#include "nv50/nv50_texture.xml.h"
+#include "nv50/g80_texture.xml.h"
#include "nouveau_gldefs.h"
* ! pipe_rasterizer_state.flatshade_first also applies to QUADS
* (There's a GL query for that, forcing an exception is just ridiculous.)
*
- * ! pipe_rasterizer_state.half_pixel_center is ignored - pixel centers
- * are always at half integer coordinates and the top-left rule applies
- * (There does not seem to be a hardware switch for this.)
- *
* ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0
* (The hardware only has 8 slots meant for TexCoord and we have to assign
* in advance to maintain elegant separate shader objects.)
*/
-static INLINE uint32_t
+static inline uint32_t
nv50_colormask(unsigned mask)
{
uint32_t ret = 0;
}
#define NV50_BLEND_FACTOR_CASE(a, b) \
- case PIPE_BLENDFACTOR_##a: return NV50_3D_BLEND_FACTOR_##b
+ case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
-static INLINE uint32_t
+static inline uint32_t
nv50_blend_fac(unsigned factor)
{
switch (factor) {
NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
default:
- return NV50_3D_BLEND_FACTOR_ZERO;
+ return NV50_BLEND_FACTOR_ZERO;
}
}
{
struct nv50_blend_stateobj *so = CALLOC_STRUCT(nv50_blend_stateobj);
int i;
- boolean emit_common_func = cso->rt[0].blend_enable;
+ bool emit_common_func = cso->rt[0].blend_enable;
uint32_t ms;
if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
for (i = 0; i < 8; ++i) {
SB_DATA(so, cso->rt[i].blend_enable);
if (cso->rt[i].blend_enable)
- emit_common_func = TRUE;
+ emit_common_func = true;
}
if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
- emit_common_func = FALSE;
+ emit_common_func = false;
for (i = 0; i < 8; ++i) {
if (!cso->rt[i].blend_enable)
SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
SB_DATA (so, ms);
- assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
+ assert(so->size <= ARRAY_SIZE(so->state));
return so;
}
struct nv50_context *nv50 = nv50_context(pipe);
nv50->blend = hwcso;
- nv50->dirty |= NV50_NEW_BLEND;
+ nv50->dirty_3d |= NV50_NEW_3D_BLEND;
}
static void
FREE(hwcso);
}
-/* NOTE: ignoring line_last_pixel, using FALSE (set on screen init) */
+/* NOTE: ignoring line_last_pixel */
static void *
nv50_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
so->pipe = *cso;
#ifndef NV50_SCISSORS_CLIPPING
- SB_BEGIN_3D(so, SCISSOR_ENABLE(0), 1);
- SB_DATA (so, cso->scissor);
+ for (int i = 0; i < NV50_MAX_VIEWPORTS; i++) {
+ SB_BEGIN_3D(so, SCISSOR_ENABLE(i), 1);
+ SB_DATA (so, cso->scissor);
+ }
#endif
SB_BEGIN_3D(so, SHADE_MODEL, 1);
SB_DATA (so, fui(cso->offset_clamp));
}
- if (cso->depth_clip) {
+ if (cso->depth_clip_near) {
reg = 0;
} else {
reg =
SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1);
SB_DATA (so, reg);
- assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
+ SB_BEGIN_3D(so, DEPTH_CLIP_NEGATIVE_Z, 1);
+ SB_DATA (so, cso->clip_halfz);
+
+ SB_BEGIN_3D(so, PIXEL_CENTER_INTEGER, 1);
+ SB_DATA (so, !cso->half_pixel_center);
+
+ assert(so->size <= ARRAY_SIZE(so->state));
return (void *)so;
}
struct nv50_context *nv50 = nv50_context(pipe);
nv50->rast = hwcso;
- nv50->dirty |= NV50_NEW_RASTERIZER;
+ nv50->dirty_3d |= NV50_NEW_3D_RASTERIZER;
}
static void
SB_DATA (so, 0);
}
+ SB_BEGIN_3D(so, DEPTH_BOUNDS_EN, 1);
+ if (cso->depth.bounds_test) {
+ SB_DATA (so, 1);
+ SB_BEGIN_3D(so, DEPTH_BOUNDS(0), 2);
+ SB_DATA (so, fui(cso->depth.bounds_min));
+ SB_DATA (so, fui(cso->depth.bounds_max));
+ } else {
+ SB_DATA (so, 0);
+ }
+
if (cso->stencil[0].enabled) {
SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, 0);
}
- assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
+ SB_BEGIN_3D(so, CB_ADDR, 1);
+ SB_DATA (so, NV50_CB_AUX_ALPHATEST_OFFSET << (8 - 2) | NV50_CB_AUX);
+ SB_BEGIN_3D(so, CB_DATA(0), 1);
+ SB_DATA (so, fui(cso->alpha.ref_value));
+
+ assert(so->size <= ARRAY_SIZE(so->state));
return (void *)so;
}
struct nv50_context *nv50 = nv50_context(pipe);
nv50->zsa = hwcso;
- nv50->dirty |= NV50_NEW_ZSA;
+ nv50->dirty_3d |= NV50_NEW_3D_ZSA;
}
static void
/* ====================== SAMPLERS AND TEXTURES ================================
*/
-#define NV50_TSC_WRAP_CASE(n) \
- case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
-
-static INLINE unsigned
+static inline unsigned
nv50_tsc_wrap_mode(unsigned wrap)
{
switch (wrap) {
- NV50_TSC_WRAP_CASE(REPEAT);
- NV50_TSC_WRAP_CASE(MIRROR_REPEAT);
- NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE);
- NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER);
- NV50_TSC_WRAP_CASE(CLAMP);
- NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE);
- NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER);
- NV50_TSC_WRAP_CASE(MIRROR_CLAMP);
+ case PIPE_TEX_WRAP_REPEAT:
+ return G80_TSC_WRAP_WRAP;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ return G80_TSC_WRAP_MIRROR;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ return G80_TSC_WRAP_CLAMP_TO_EDGE;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ return G80_TSC_WRAP_BORDER;
+ case PIPE_TEX_WRAP_CLAMP:
+ return G80_TSC_WRAP_CLAMP_OGL;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ return G80_TSC_WRAP_MIRROR_ONCE_CLAMP_TO_EDGE;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ return G80_TSC_WRAP_MIRROR_ONCE_BORDER;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ return G80_TSC_WRAP_MIRROR_ONCE_CLAMP_OGL;
default:
NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
- return NV50_TSC_WRAP_REPEAT;
+ return G80_TSC_WRAP_WRAP;
}
}
switch (cso->mag_img_filter) {
case PIPE_TEX_FILTER_LINEAR:
- so->tsc[1] = NV50_TSC_1_MAGF_LINEAR;
+ so->tsc[1] = G80_TSC_1_MAG_FILTER_LINEAR;
break;
case PIPE_TEX_FILTER_NEAREST:
default:
- so->tsc[1] = NV50_TSC_1_MAGF_NEAREST;
+ so->tsc[1] = G80_TSC_1_MAG_FILTER_NEAREST;
break;
}
switch (cso->min_img_filter) {
case PIPE_TEX_FILTER_LINEAR:
- so->tsc[1] |= NV50_TSC_1_MINF_LINEAR;
+ so->tsc[1] |= G80_TSC_1_MIN_FILTER_LINEAR;
break;
case PIPE_TEX_FILTER_NEAREST:
default:
- so->tsc[1] |= NV50_TSC_1_MINF_NEAREST;
+ so->tsc[1] |= G80_TSC_1_MIN_FILTER_NEAREST;
break;
}
switch (cso->min_mip_filter) {
case PIPE_TEX_MIPFILTER_LINEAR:
- so->tsc[1] |= NV50_TSC_1_MIPF_LINEAR;
+ so->tsc[1] |= G80_TSC_1_MIP_FILTER_LINEAR;
break;
case PIPE_TEX_MIPFILTER_NEAREST:
- so->tsc[1] |= NV50_TSC_1_MIPF_NEAREST;
+ so->tsc[1] |= G80_TSC_1_MIP_FILTER_NEAREST;
break;
case PIPE_TEX_MIPFILTER_NONE:
default:
- so->tsc[1] |= NV50_TSC_1_MIPF_NONE;
+ so->tsc[1] |= G80_TSC_1_MIP_FILTER_NONE;
break;
}
if (nouveau_screen(pipe->screen)->class_3d >= NVE4_3D_CLASS) {
if (cso->seamless_cube_map)
- so->tsc[1] |= NVE4_TSC_1_CUBE_SEAMLESS;
+ so->tsc[1] |= GK104_TSC_1_CUBEMAP_INTERFACE_FILTERING;
if (!cso->normalized_coords)
- so->tsc[1] |= NVE4_TSC_1_FORCE_NONNORMALIZED_COORDS;
+ so->tsc[1] |= GK104_TSC_1_FLOAT_COORD_NORMALIZATION_FORCE_UNNORMALIZED_COORDS;
+ } else {
+ so->seamless_cube_map = cso->seamless_cube_map;
}
if (cso->max_anisotropy >= 16)
so->tsc[0] |= (cso->max_anisotropy >> 1) << 20;
if (cso->max_anisotropy >= 4)
- so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_35;
+ so->tsc[1] |= 6 << G80_TSC_1_TRILIN_OPT__SHIFT;
else
if (cso->max_anisotropy >= 2)
- so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_15;
+ so->tsc[1] |= 4 << G80_TSC_1_TRILIN_OPT__SHIFT;
}
if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
{
unsigned s, i;
- for (s = 0; s < 3; ++s)
+ for (s = 0; s < 3; ++s) {
+ assert(nv50_context(pipe)->num_samplers[s] <= PIPE_MAX_SAMPLERS);
for (i = 0; i < nv50_context(pipe)->num_samplers[s]; ++i)
if (nv50_context(pipe)->samplers[s][i] == hwcso)
nv50_context(pipe)->samplers[s][i] = NULL;
+ }
nv50_screen_tsc_free(nv50_context(pipe)->screen, nv50_tsc_entry(hwcso));
FREE(hwcso);
}
-static INLINE void
+static inline void
nv50_stage_sampler_states_bind(struct nv50_context *nv50, int s,
unsigned nr, void **hwcso)
{
unsigned i;
+ assert(nr <= PIPE_MAX_SAMPLERS);
for (i = 0; i < nr; ++i) {
struct nv50_tsc_entry *old = nv50->samplers[s][i];
if (old)
nv50_screen_tsc_unlock(nv50->screen, old);
}
- for (; i < nv50->num_samplers[s]; ++i)
- if (nv50->samplers[s][i])
+ assert(nv50->num_samplers[s] <= PIPE_MAX_SAMPLERS);
+ for (; i < nv50->num_samplers[s]; ++i) {
+ if (nv50->samplers[s][i]) {
nv50_screen_tsc_unlock(nv50->screen, nv50->samplers[s][i]);
+ nv50->samplers[s][i] = NULL;
+ }
+ }
nv50->num_samplers[s] = nr;
- nv50->dirty |= NV50_NEW_SAMPLERS;
+ nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS;
}
static void
nv50_stage_sampler_states_bind(nv50_context(pipe), 1, nr, s);
}
+static void
+nv50_bind_sampler_states(struct pipe_context *pipe,
+ enum pipe_shader_type shader, unsigned start,
+ unsigned num_samplers, void **samplers)
+{
+ assert(start == 0);
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ nv50_vp_sampler_states_bind(pipe, num_samplers, samplers);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ nv50_gp_sampler_states_bind(pipe, num_samplers, samplers);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ nv50_fp_sampler_states_bind(pipe, num_samplers, samplers);
+ break;
+ default:
+ assert(!"unexpected shader type");
+ break;
+ }
+}
+
+
+
/* NOTE: only called when not referenced anywhere, won't be bound */
static void
nv50_sampler_view_destroy(struct pipe_context *pipe,
FREE(nv50_tic_entry(view));
}
-static INLINE void
+static inline void
nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
unsigned nr,
struct pipe_sampler_view **views)
{
unsigned i;
+ assert(nr <= PIPE_MAX_SAMPLERS);
for (i = 0; i < nr; ++i) {
struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
if (old)
nv50_screen_tic_unlock(nv50->screen, old);
+ if (views[i] && views[i]->texture) {
+ struct pipe_resource *res = views[i]->texture;
+ if (res->target == PIPE_BUFFER &&
+ (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT))
+ nv50->textures_coherent[s] |= 1 << i;
+ else
+ nv50->textures_coherent[s] &= ~(1 << i);
+ } else {
+ nv50->textures_coherent[s] &= ~(1 << i);
+ }
+
pipe_sampler_view_reference(&nv50->textures[s][i], views[i]);
}
+ assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS);
for (i = nr; i < nv50->num_textures[s]; ++i) {
struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
if (!old)
nv50->num_textures[s] = nr;
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
- nv50->dirty |= NV50_NEW_TEXTURES;
+ nv50->dirty_3d |= NV50_NEW_3D_TEXTURES;
}
static void
-nv50_vp_set_sampler_views(struct pipe_context *pipe,
- unsigned nr,
- struct pipe_sampler_view **views)
+nv50_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
+ unsigned start, unsigned nr,
+ struct pipe_sampler_view **views)
{
- nv50_stage_set_sampler_views(nv50_context(pipe), 0, nr, views);
+ assert(start == 0);
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ nv50_stage_set_sampler_views(nv50_context(pipe), 0, nr, views);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ nv50_stage_set_sampler_views(nv50_context(pipe), 1, nr, views);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ nv50_stage_set_sampler_views(nv50_context(pipe), 2, nr, views);
+ break;
+ default:
+ ;
+ }
}
-static void
-nv50_fp_set_sampler_views(struct pipe_context *pipe,
- unsigned nr,
- struct pipe_sampler_view **views)
-{
- nv50_stage_set_sampler_views(nv50_context(pipe), 2, nr, views);
-}
-static void
-nv50_gp_set_sampler_views(struct pipe_context *pipe,
- unsigned nr,
- struct pipe_sampler_view **views)
-{
- nv50_stage_set_sampler_views(nv50_context(pipe), 1, nr, views);
-}
/* ============================= SHADERS =======================================
*/
if (cso->stream_output.num_outputs)
prog->pipe.stream_output = cso->stream_output;
+ prog->translated = nv50_program_translate(
+ prog, nv50_context(pipe)->screen->base.device->chipset,
+ &nouveau_context(pipe)->debug);
+
return (void *)prog;
}
struct nv50_context *nv50 = nv50_context(pipe);
nv50->vertprog = hwcso;
- nv50->dirty |= NV50_NEW_VERTPROG;
+ nv50->dirty_3d |= NV50_NEW_3D_VERTPROG;
}
static void *
struct nv50_context *nv50 = nv50_context(pipe);
nv50->fragprog = hwcso;
- nv50->dirty |= NV50_NEW_FRAGPROG;
+ nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG;
}
static void *
struct nv50_context *nv50 = nv50_context(pipe);
nv50->gmtyprog = hwcso;
- nv50->dirty |= NV50_NEW_GMTYPROG;
+ nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG;
+}
+
+static void *
+nv50_cp_state_create(struct pipe_context *pipe,
+ const struct pipe_compute_state *cso)
+{
+ struct nv50_program *prog;
+
+ prog = CALLOC_STRUCT(nv50_program);
+ if (!prog)
+ return NULL;
+ prog->type = PIPE_SHADER_COMPUTE;
+
+ prog->cp.smem_size = cso->req_local_mem;
+ prog->cp.lmem_size = cso->req_private_mem;
+ prog->parm_size = cso->req_input_mem;
+
+ prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog);
+
+ return (void *)prog;
}
static void
-nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- struct pipe_constant_buffer *cb)
+nv50_cp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->compprog = hwcso;
+ nv50->dirty_cp |= NV50_NEW_CP_PROGRAM;
+}
+
+static void
+nv50_set_constant_buffer(struct pipe_context *pipe,
+ enum pipe_shader_type shader, uint index,
+ const struct pipe_constant_buffer *cb)
{
struct nv50_context *nv50 = nv50_context(pipe);
struct pipe_resource *res = cb ? cb->buffer : NULL;
if (shader == PIPE_SHADER_COMPUTE)
return;
+ assert(i < NV50_MAX_PIPE_CONSTBUFS);
if (nv50->constbuf[s][i].user)
nv50->constbuf[s][i].u.buf = NULL;
else
- if (nv50->constbuf[s][i].u.buf)
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(s, i));
-
+ if (nv50->constbuf[s][i].u.buf) {
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_CB(s, i));
+ nv04_resource(nv50->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i);
+ }
pipe_resource_reference(&nv50->constbuf[s][i].u.buf, res);
- nv50->constbuf[s][i].user = (cb && cb->user_buffer) ? TRUE : FALSE;
+ nv50->constbuf[s][i].user = (cb && cb->user_buffer) ? true : false;
if (nv50->constbuf[s][i].user) {
nv50->constbuf[s][i].u.data = cb->user_buffer;
- nv50->constbuf[s][i].size = cb->buffer_size;
+ nv50->constbuf[s][i].size = MIN2(cb->buffer_size, 0x10000);
nv50->constbuf_valid[s] |= 1 << i;
+ nv50->constbuf_coherent[s] &= ~(1 << i);
} else
if (res) {
nv50->constbuf[s][i].offset = cb->buffer_offset;
- nv50->constbuf[s][i].size = align(cb->buffer_size, 0x100);
+ nv50->constbuf[s][i].size = MIN2(align(cb->buffer_size, 0x100), 0x10000);
nv50->constbuf_valid[s] |= 1 << i;
+ if (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
+ nv50->constbuf_coherent[s] |= 1 << i;
+ else
+ nv50->constbuf_coherent[s] &= ~(1 << i);
} else {
nv50->constbuf_valid[s] &= ~(1 << i);
+ nv50->constbuf_coherent[s] &= ~(1 << i);
}
nv50->constbuf_dirty[s] |= 1 << i;
- nv50->dirty |= NV50_NEW_CONSTBUF;
+ nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF;
}
/* =============================================================================
struct nv50_context *nv50 = nv50_context(pipe);
nv50->blend_colour = *bcol;
- nv50->dirty |= NV50_NEW_BLEND_COLOUR;
+ nv50->dirty_3d |= NV50_NEW_3D_BLEND_COLOUR;
}
static void
struct nv50_context *nv50 = nv50_context(pipe);
nv50->stencil_ref = *sr;
- nv50->dirty |= NV50_NEW_STENCIL_REF;
+ nv50->dirty_3d |= NV50_NEW_3D_STENCIL_REF;
}
static void
memcpy(nv50->clip.ucp, clip->ucp, sizeof(clip->ucp));
- nv50->dirty |= NV50_NEW_CLIP;
+ nv50->dirty_3d |= NV50_NEW_3D_CLIP;
}
static void
struct nv50_context *nv50 = nv50_context(pipe);
nv50->sample_mask = sample_mask;
- nv50->dirty |= NV50_NEW_SAMPLE_MASK;
+ nv50->dirty_3d |= NV50_NEW_3D_SAMPLE_MASK;
}
+static void
+nv50_set_min_samples(struct pipe_context *pipe, unsigned min_samples)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ if (nv50->min_samples != min_samples) {
+ nv50->min_samples = min_samples;
+ nv50->dirty_3d |= NV50_NEW_3D_MIN_SAMPLES;
+ }
+}
static void
nv50_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct nv50_context *nv50 = nv50_context(pipe);
- unsigned i;
-
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
-
- for (i = 0; i < fb->nr_cbufs; ++i)
- pipe_surface_reference(&nv50->framebuffer.cbufs[i], fb->cbufs[i]);
- for (; i < nv50->framebuffer.nr_cbufs; ++i)
- pipe_surface_reference(&nv50->framebuffer.cbufs[i], NULL);
- nv50->framebuffer.nr_cbufs = fb->nr_cbufs;
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
- nv50->framebuffer.width = fb->width;
- nv50->framebuffer.height = fb->height;
+ util_copy_framebuffer_state(&nv50->framebuffer, fb);
- pipe_surface_reference(&nv50->framebuffer.zsbuf, fb->zsbuf);
-
- nv50->dirty |= NV50_NEW_FRAMEBUFFER;
+ nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER;
}
static void
struct nv50_context *nv50 = nv50_context(pipe);
nv50->stipple = *stipple;
- nv50->dirty |= NV50_NEW_STIPPLE;
+ nv50->dirty_3d |= NV50_NEW_3D_STIPPLE;
}
static void
const struct pipe_scissor_state *scissor)
{
struct nv50_context *nv50 = nv50_context(pipe);
+ int i;
- nv50->scissor = *scissor;
- nv50->dirty |= NV50_NEW_SCISSOR;
+ assert(start_slot + num_scissors <= NV50_MAX_VIEWPORTS);
+ for (i = 0; i < num_scissors; i++) {
+ if (!memcmp(&nv50->scissors[start_slot + i], &scissor[i], sizeof(*scissor)))
+ continue;
+ nv50->scissors[start_slot + i] = scissor[i];
+ nv50->scissors_dirty |= 1 << (start_slot + i);
+ nv50->dirty_3d |= NV50_NEW_3D_SCISSOR;
+ }
}
static void
const struct pipe_viewport_state *vpt)
{
struct nv50_context *nv50 = nv50_context(pipe);
+ int i;
- nv50->viewport = *vpt;
- nv50->dirty |= NV50_NEW_VIEWPORT;
+ assert(start_slot + num_viewports <= NV50_MAX_VIEWPORTS);
+ for (i = 0; i < num_viewports; i++) {
+ if (!memcmp(&nv50->viewports[start_slot + i], &vpt[i], sizeof(*vpt)))
+ continue;
+ nv50->viewports[start_slot + i] = vpt[i];
+ nv50->viewports_dirty |= 1 << (start_slot + i);
+ nv50->dirty_3d |= NV50_NEW_3D_VIEWPORT;
+ }
+}
+
+static void
+nv50_set_window_rectangles(struct pipe_context *pipe,
+ boolean include,
+ unsigned num_rectangles,
+ const struct pipe_scissor_state *rectangles)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->window_rect.inclusive = include;
+ nv50->window_rect.rects = MIN2(num_rectangles, NV50_MAX_WINDOW_RECTANGLES);
+ memcpy(nv50->window_rect.rect, rectangles,
+ sizeof(struct pipe_scissor_state) * nv50->window_rect.rects);
+
+ nv50->dirty_3d |= NV50_NEW_3D_WINDOW_RECTS;
}
static void
struct nv50_context *nv50 = nv50_context(pipe);
unsigned i;
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX);
+ nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
+
util_set_vertex_buffers_count(nv50->vtxbuf, &nv50->num_vtxbufs, vb,
start_slot, count);
if (!vb) {
nv50->vbo_user &= ~(((1ull << count) - 1) << start_slot);
nv50->vbo_constant &= ~(((1ull << count) - 1) << start_slot);
+ nv50->vtxbufs_coherent &= ~(((1ull << count) - 1) << start_slot);
return;
}
for (i = 0; i < count; ++i) {
unsigned dst_index = start_slot + i;
- if (!vb[i].buffer && vb[i].user_buffer) {
+ if (vb[i].is_user_buffer) {
nv50->vbo_user |= 1 << dst_index;
if (!vb[i].stride)
nv50->vbo_constant |= 1 << dst_index;
else
nv50->vbo_constant &= ~(1 << dst_index);
+ nv50->vtxbufs_coherent &= ~(1 << dst_index);
} else {
nv50->vbo_user &= ~(1 << dst_index);
nv50->vbo_constant &= ~(1 << dst_index);
- }
- }
-
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX);
- nv50->dirty |= NV50_NEW_ARRAYS;
-}
-
-static void
-nv50_set_index_buffer(struct pipe_context *pipe,
- const struct pipe_index_buffer *ib)
-{
- struct nv50_context *nv50 = nv50_context(pipe);
-
- if (nv50->idxbuf.buffer)
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_INDEX);
-
- if (ib) {
- pipe_resource_reference(&nv50->idxbuf.buffer, ib->buffer);
- nv50->idxbuf.index_size = ib->index_size;
- if (ib->buffer) {
- nv50->idxbuf.offset = ib->offset;
- BCTX_REFN(nv50->bufctx_3d, INDEX, nv04_resource(ib->buffer), RD);
- } else {
- nv50->idxbuf.user_buffer = ib->user_buffer;
+ if (vb[i].buffer.resource &&
+ vb[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
+ nv50->vtxbufs_coherent |= (1 << dst_index);
+ else
+ nv50->vtxbufs_coherent &= ~(1 << dst_index);
}
- } else {
- pipe_resource_reference(&nv50->idxbuf.buffer, NULL);
}
}
struct nv50_context *nv50 = nv50_context(pipe);
nv50->vertex = hwcso;
- nv50->dirty |= NV50_NEW_VERTEX;
+ nv50->dirty_3d |= NV50_NEW_3D_VERTEX;
}
static struct pipe_stream_output_target *
struct pipe_resource *res,
unsigned offset, unsigned size)
{
+ struct nv04_resource *buf = (struct nv04_resource *)res;
struct nv50_so_target *targ = MALLOC_STRUCT(nv50_so_target);
if (!targ)
return NULL;
if (nouveau_context(pipe)->screen->class_3d >= NVA0_3D_CLASS) {
targ->pq = pipe->create_query(pipe,
- NVA0_QUERY_STREAM_OUTPUT_BUFFER_OFFSET);
+ NVA0_HW_QUERY_STREAM_OUTPUT_BUFFER_OFFSET, 0);
if (!targ->pq) {
FREE(targ);
return NULL;
} else {
targ->pq = NULL;
}
- targ->clean = TRUE;
+ targ->clean = true;
targ->pipe.buffer_size = size;
targ->pipe.buffer_offset = offset;
pipe_resource_reference(&targ->pipe.buffer, res);
pipe_reference_init(&targ->pipe.reference, 1);
+ assert(buf->base.target == PIPE_BUFFER);
+ util_range_add(&buf->valid_buffer_range, offset, offset + size);
+
return &targ->pipe;
}
+static void
+nva0_so_target_save_offset(struct pipe_context *pipe,
+ struct pipe_stream_output_target *ptarg,
+ unsigned index, bool serialize)
+{
+ struct nv50_so_target *targ = nv50_so_target(ptarg);
+
+ if (serialize) {
+ struct nouveau_pushbuf *push = nv50_context(pipe)->base.pushbuf;
+ PUSH_SPACE(push, 2);
+ BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
+ PUSH_DATA (push, 0);
+ }
+
+ nv50_query(targ->pq)->index = index;
+ pipe->end_query(pipe, targ->pq);
+}
+
static void
nv50_so_target_destroy(struct pipe_context *pipe,
struct pipe_stream_output_target *ptarg)
nv50_set_stream_output_targets(struct pipe_context *pipe,
unsigned num_targets,
struct pipe_stream_output_target **targets,
- unsigned append_mask)
+ const unsigned *offsets)
{
struct nv50_context *nv50 = nv50_context(pipe);
unsigned i;
- boolean serialize = TRUE;
- const boolean can_resume = nv50->screen->base.class_3d >= NVA0_3D_CLASS;
+ bool serialize = true;
+ const bool can_resume = nv50->screen->base.class_3d >= NVA0_3D_CLASS;
assert(num_targets <= 4);
for (i = 0; i < num_targets; ++i) {
- const boolean changed = nv50->so_target[i] != targets[i];
- if (!changed && (append_mask & (1 << i)))
+ const bool changed = nv50->so_target[i] != targets[i];
+ const bool append = (offsets[i] == (unsigned)-1);
+ if (!changed && append)
continue;
nv50->so_targets_dirty |= 1 << i;
if (can_resume && changed && nv50->so_target[i]) {
nva0_so_target_save_offset(pipe, nv50->so_target[i], i, serialize);
- serialize = FALSE;
+ serialize = false;
}
- if (targets[i] && !(append_mask & (1 << i)))
- nv50_so_target(targets[i])->clean = TRUE;
+ if (targets[i] && !append)
+ nv50_so_target(targets[i])->clean = true;
pipe_so_target_reference(&nv50->so_target[i], targets[i]);
}
for (; i < nv50->num_so_targets; ++i) {
if (can_resume && nv50->so_target[i]) {
nva0_so_target_save_offset(pipe, nv50->so_target[i], i, serialize);
- serialize = FALSE;
+ serialize = false;
}
pipe_so_target_reference(&nv50->so_target[i], NULL);
nv50->so_targets_dirty |= 1 << i;
}
nv50->num_so_targets = num_targets;
- if (nv50->so_targets_dirty)
- nv50->dirty |= NV50_NEW_STRMOUT;
+ if (nv50->so_targets_dirty) {
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_SO);
+ nv50->dirty_3d |= NV50_NEW_3D_STRMOUT;
+ }
+}
+
+static void
+nv50_set_compute_resources(struct pipe_context *pipe,
+ unsigned start, unsigned nr,
+ struct pipe_surface **resources)
+{
+ /* TODO: bind surfaces */
+}
+
+static inline void
+nv50_set_global_handle(uint32_t *phandle, struct pipe_resource *res)
+{
+ struct nv04_resource *buf = nv04_resource(res);
+ if (buf) {
+ uint64_t limit = (buf->address + buf->base.width0) - 1;
+ if (limit < (1ULL << 32)) {
+ *phandle = (uint32_t)buf->address;
+ } else {
+ NOUVEAU_ERR("Cannot map into TGSI_RESOURCE_GLOBAL: "
+ "resource not contained within 32-bit address space !\n");
+ *phandle = 0;
+ }
+ } else {
+ *phandle = 0;
+ }
+}
+
+static void
+nv50_set_global_bindings(struct pipe_context *pipe,
+ unsigned start, unsigned nr,
+ struct pipe_resource **resources,
+ uint32_t **handles)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct pipe_resource **ptr;
+ unsigned i;
+ const unsigned end = start + nr;
+
+ if (nv50->global_residents.size <= (end * sizeof(struct pipe_resource *))) {
+ const unsigned old_size = nv50->global_residents.size;
+ const unsigned req_size = end * sizeof(struct pipe_resource *);
+ util_dynarray_resize(&nv50->global_residents, req_size);
+ memset((uint8_t *)nv50->global_residents.data + old_size, 0,
+ req_size - old_size);
+ }
+
+ if (resources) {
+ ptr = util_dynarray_element(
+ &nv50->global_residents, struct pipe_resource *, start);
+ for (i = 0; i < nr; ++i) {
+ pipe_resource_reference(&ptr[i], resources[i]);
+ nv50_set_global_handle(handles[i], resources[i]);
+ }
+ } else {
+ ptr = util_dynarray_element(
+ &nv50->global_residents, struct pipe_resource *, start);
+ for (i = 0; i < nr; ++i)
+ pipe_resource_reference(&ptr[i], NULL);
+ }
+
+ nouveau_bufctx_reset(nv50->bufctx_cp, NV50_BIND_CP_GLOBAL);
+
+ nv50->dirty_cp |= NV50_NEW_CP_GLOBALS;
}
void
pipe->create_sampler_state = nv50_sampler_state_create;
pipe->delete_sampler_state = nv50_sampler_state_delete;
- pipe->bind_vertex_sampler_states = nv50_vp_sampler_states_bind;
- pipe->bind_fragment_sampler_states = nv50_fp_sampler_states_bind;
- pipe->bind_geometry_sampler_states = nv50_gp_sampler_states_bind;
+ pipe->bind_sampler_states = nv50_bind_sampler_states;
pipe->create_sampler_view = nv50_create_sampler_view;
pipe->sampler_view_destroy = nv50_sampler_view_destroy;
- pipe->set_vertex_sampler_views = nv50_vp_set_sampler_views;
- pipe->set_fragment_sampler_views = nv50_fp_set_sampler_views;
- pipe->set_geometry_sampler_views = nv50_gp_set_sampler_views;
+ pipe->set_sampler_views = nv50_set_sampler_views;
pipe->create_vs_state = nv50_vp_state_create;
pipe->create_fs_state = nv50_fp_state_create;
pipe->create_gs_state = nv50_gp_state_create;
+ pipe->create_compute_state = nv50_cp_state_create;
pipe->bind_vs_state = nv50_vp_state_bind;
pipe->bind_fs_state = nv50_fp_state_bind;
pipe->bind_gs_state = nv50_gp_state_bind;
+ pipe->bind_compute_state = nv50_cp_state_bind;
pipe->delete_vs_state = nv50_sp_state_delete;
pipe->delete_fs_state = nv50_sp_state_delete;
pipe->delete_gs_state = nv50_sp_state_delete;
+ pipe->delete_compute_state = nv50_sp_state_delete;
pipe->set_blend_color = nv50_set_blend_color;
pipe->set_stencil_ref = nv50_set_stencil_ref;
pipe->set_clip_state = nv50_set_clip_state;
pipe->set_sample_mask = nv50_set_sample_mask;
+ pipe->set_min_samples = nv50_set_min_samples;
pipe->set_constant_buffer = nv50_set_constant_buffer;
pipe->set_framebuffer_state = nv50_set_framebuffer_state;
pipe->set_polygon_stipple = nv50_set_polygon_stipple;
pipe->set_scissor_states = nv50_set_scissor_states;
pipe->set_viewport_states = nv50_set_viewport_states;
+ pipe->set_window_rectangles = nv50_set_window_rectangles;
pipe->create_vertex_elements_state = nv50_vertex_state_create;
pipe->delete_vertex_elements_state = nv50_vertex_state_delete;
pipe->bind_vertex_elements_state = nv50_vertex_state_bind;
pipe->set_vertex_buffers = nv50_set_vertex_buffers;
- pipe->set_index_buffer = nv50_set_index_buffer;
pipe->create_stream_output_target = nv50_so_target_create;
pipe->stream_output_target_destroy = nv50_so_target_destroy;
pipe->set_stream_output_targets = nv50_set_stream_output_targets;
+
+ pipe->set_global_binding = nv50_set_global_bindings;
+ pipe->set_compute_resources = nv50_set_compute_resources;
+
+ nv50->sample_mask = ~0;
+ nv50->min_samples = 1;
}