-#include "util/u_format.h"
+#include "util/u_viewport.h"
#include "nv50/nv50_context.h"
PUSH_DATAf(push, vpt->scale[1]);
PUSH_DATAf(push, vpt->scale[2]);
- zmin = vpt->translate[2] - fabsf(vpt->scale[2]);
- zmax = vpt->translate[2] + fabsf(vpt->scale[2]);
+ /* If the halfz setting ever changes, the viewports will also get
+ * updated. The rast will get updated before the validate function has a
+ * chance to hit, so we can just use it directly without an atom
+ * dependency.
+ */
+ util_viewport_zmin_zmax(vpt, nv50->rast->pipe.clip_halfz, &zmin, &zmax);
#ifdef NV50_SCISSORS_CLIPPING
BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2);
nv50->viewports_dirty = 0;
}
+static void
+nv50_validate_window_rects(struct nv50_context *nv50)
+{
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ bool enable = nv50->window_rect.rects > 0 || nv50->window_rect.inclusive;
+ int i;
+
+ BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
+ PUSH_DATA (push, enable);
+ if (!enable)
+ return;
+
+ BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
+ PUSH_DATA (push, !nv50->window_rect.inclusive);
+ BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), NV50_MAX_WINDOW_RECTANGLES * 2);
+ for (i = 0; i < nv50->window_rect.rects; i++) {
+ struct pipe_scissor_state *s = &nv50->window_rect.rect[i];
+ PUSH_DATA(push, (s->maxx << 16) | s->minx);
+ PUSH_DATA(push, (s->maxy << 16) | s->miny);
+ }
+ for (; i < NV50_MAX_WINDOW_RECTANGLES; i++) {
+ PUSH_DATA(push, 0);
+ PUSH_DATA(push, 0);
+ }
+}
+
static inline void
nv50_check_program_ucps(struct nv50_context *nv50,
struct nv50_program *vp, uint8_t mask)
}
}
-static void
-nv50_validate_derived_3(struct nv50_context *nv50)
-{
- struct nouveau_pushbuf *push = nv50->base.pushbuf;
- struct pipe_framebuffer_state *fb = &nv50->framebuffer;
- uint32_t ms = 0;
-
- if ((!fb->nr_cbufs || !fb->cbufs[0] ||
- !util_format_is_pure_integer(fb->cbufs[0]->format)) && nv50->blend) {
- if (nv50->blend->pipe.alpha_to_coverage)
- ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
- if (nv50->blend->pipe.alpha_to_one)
- ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
- }
-
- BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
- PUSH_DATA (push, ms);
-}
-
static void
nv50_validate_clip(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_program *vp;
- uint8_t clip_enable;
+ uint8_t clip_enable = nv50->rast->pipe.clip_plane_enable;
if (nv50->dirty_3d & NV50_NEW_3D_CLIP) {
BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
if (likely(!vp))
vp = nv50->vertprog;
- clip_enable = nv50->rast->pipe.clip_plane_enable;
+ if (clip_enable)
+ nv50_check_program_ucps(nv50, vp, clip_enable);
+
+ clip_enable &= vp->vp.clip_enable;
+ clip_enable |= vp->vp.cull_enable;
BEGIN_NV04(push, NV50_3D(CLIP_DISTANCE_ENABLE), 1);
PUSH_DATA (push, clip_enable);
- if (clip_enable)
- nv50_check_program_ucps(nv50, vp, clip_enable);
+ if (nv50->state.clip_mode != vp->vp.clip_mode) {
+ nv50->state.clip_mode = vp->vp.clip_mode;
+ BEGIN_NV04(push, NV50_3D(CLIP_DISTANCE_MODE), 1);
+ PUSH_DATA (push, vp->vp.clip_mode);
+ }
}
static void
ctx_to->state = ctx_to->screen->save_state;
ctx_to->dirty_3d = ~0;
+ ctx_to->dirty_cp = ~0;
ctx_to->viewports_dirty = ~0;
ctx_to->scissors_dirty = ~0;
{ nv50_validate_scissor, NV50_NEW_3D_SCISSOR },
#endif
{ nv50_validate_viewport, NV50_NEW_3D_VIEWPORT },
+ { nv50_validate_window_rects, NV50_NEW_3D_WINDOW_RECTS },
{ nv50_vertprog_validate, NV50_NEW_3D_VERTPROG },
{ nv50_gmtyprog_validate, NV50_NEW_3D_GMTYPROG },
{ nv50_fragprog_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
- NV50_NEW_3D_MIN_SAMPLES },
+ NV50_NEW_3D_MIN_SAMPLES | NV50_NEW_3D_ZSA |
+ NV50_NEW_3D_FRAMEBUFFER},
{ nv50_fp_linkage_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_VERTPROG |
NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_RASTERIZER },
{ nv50_gp_linkage_validate, NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_VERTPROG },
{ nv50_validate_derived_rs, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
{ nv50_validate_derived_2, NV50_NEW_3D_ZSA | NV50_NEW_3D_FRAMEBUFFER },
- { nv50_validate_derived_3, NV50_NEW_3D_BLEND | NV50_NEW_3D_FRAMEBUFFER },
{ nv50_validate_clip, NV50_NEW_3D_CLIP | NV50_NEW_3D_RASTERIZER |
NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
{ nv50_constbufs_validate, NV50_NEW_3D_CONSTBUF },