ms_mode = mt->ms_mode;
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
- nv50->state.rt_serialize = TRUE;
+ nv50->state.rt_serialize = true;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
ms_mode = mt->ms_mode;
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
- nv50->state.rt_serialize = TRUE;
+ nv50->state.rt_serialize = true;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
};
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
-boolean
+bool
nv50_state_validate(struct nv50_context *nv50, uint32_t mask, unsigned words)
{
uint32_t state_mask;
nv50->dirty &= ~state_mask;
if (nv50->state.rt_serialize) {
- nv50->state.rt_serialize = FALSE;
+ nv50->state.rt_serialize = false;
BEGIN_NV04(nv50->base.pushbuf, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
PUSH_DATA (nv50->base.pushbuf, 0);
}
- nv50_bufctx_fence(nv50->bufctx_3d, FALSE);
+ nv50_bufctx_fence(nv50->bufctx_3d, false);
}
nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx_3d);
ret = nouveau_pushbuf_validate(nv50->base.pushbuf);
if (unlikely(nv50->state.flushed)) {
- nv50->state.flushed = FALSE;
- nv50_bufctx_fence(nv50->bufctx_3d, TRUE);
+ nv50->state.flushed = false;
+ nv50_bufctx_fence(nv50->bufctx_3d, true);
}
return !ret;
}