+#include "util/u_viewport.h"
+
#include "nv50/nv50_context.h"
-#include "nv50/nv50_defs.xml.h"
-static INLINE void
+static inline void
nv50_fb_set_null_rt(struct nouveau_pushbuf *push, unsigned i)
{
BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 4);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
- PUSH_DATA (push, NV50_SURFACE_FORMAT_NONE);
+ PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2);
PUSH_DATA (push, 64);
unsigned ms_mode = NV50_3D_MULTISAMPLE_MODE_MS1;
uint32_t array_size = 0xffff, array_mode = 0;
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
PUSH_DATA (push, (076543210 << 4) | fb->nr_cbufs);
assert(mt->layout_3d || !array_mode || array_size == 1);
BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5);
- PUSH_DATAh(push, bo->offset + sf->offset);
- PUSH_DATA (push, bo->offset + sf->offset);
+ PUSH_DATAh(push, mt->base.address + sf->offset);
+ PUSH_DATA (push, mt->base.address + sf->offset);
PUSH_DATA (push, nv50_format_table[sf->base.format].rt);
if (likely(nouveau_bo_memtype(bo))) {
+ assert(sf->base.texture->target != PIPE_BUFFER);
+
PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
PUSH_DATA (push, mt->layer_stride >> 2);
BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2);
PUSH_DATA (push, sf->height);
BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
PUSH_DATA (push, array_mode | array_size);
+ nv50->rt_array_mode = array_mode | array_size;
} else {
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
ms_mode = mt->ms_mode;
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
- nv50->state.rt_serialize = TRUE;
+ nv50->state.rt_serialize = true;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
/* only register for writing, otherwise we'd always serialize here */
- BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR);
+ BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR);
}
if (fb->zsbuf) {
struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture);
struct nv50_surface *sf = nv50_surface(fb->zsbuf);
- struct nouveau_bo *bo = mt->base.bo;
int unk = mt->base.base.target == PIPE_TEXTURE_3D || sf->depth == 1;
BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
- PUSH_DATAh(push, bo->offset + sf->offset);
- PUSH_DATA (push, bo->offset + sf->offset);
+ PUSH_DATAh(push, mt->base.address + sf->offset);
+ PUSH_DATA (push, mt->base.address + sf->offset);
PUSH_DATA (push, nv50_format_table[fb->zsbuf->format].rt);
PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
PUSH_DATA (push, mt->layer_stride >> 2);
ms_mode = mt->ms_mode;
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
- nv50->state.rt_serialize = TRUE;
+ nv50->state.rt_serialize = true;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
- BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR);
+ BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR);
} else {
BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
PUSH_DATA (push, ms_mode);
+ /* Only need to initialize the first viewport, which is used for clears */
BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
PUSH_DATA (push, fb->width << 16);
PUSH_DATA (push, fb->height << 16);
+
+ if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) {
+ unsigned ms = 1 << ms_mode;
+ BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
+ PUSH_DATA (push, (NV50_CB_AUX_SAMPLE_OFFSET << (8 - 2)) | NV50_CB_AUX);
+ BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 2 * ms);
+ for (i = 0; i < ms; i++) {
+ float xy[2];
+ nv50->base.pipe.get_sample_position(&nv50->base.pipe, ms, i, xy);
+ PUSH_DATAf(push, xy[0]);
+ PUSH_DATAf(push, xy[1]);
+ }
+ }
}
static void
nv50_validate_scissor(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
- struct pipe_scissor_state *s = &nv50->scissor;
#ifdef NV50_SCISSORS_CLIPPING
- struct pipe_viewport_state *vp = &nv50->viewport;
- int minx, maxx, miny, maxy;
+ int minx, maxx, miny, maxy, i;
+ bool rast_scissor = nv50->rast ? nv50->rast->pipe.scissor : false;
- if (!(nv50->dirty &
- (NV50_NEW_SCISSOR | NV50_NEW_VIEWPORT | NV50_NEW_FRAMEBUFFER)) &&
- nv50->state.scissor == nv50->rast->pipe.scissor)
+ if (!(nv50->dirty_3d &
+ (NV50_NEW_3D_SCISSOR | NV50_NEW_3D_VIEWPORT | NV50_NEW_3D_FRAMEBUFFER)) &&
+ nv50->state.scissor == rast_scissor)
return;
- nv50->state.scissor = nv50->rast->pipe.scissor;
- if (nv50->state.scissor) {
- minx = s->minx;
- maxx = s->maxx;
- miny = s->miny;
- maxy = s->maxy;
- } else {
- minx = 0;
- maxx = nv50->framebuffer.width;
- miny = 0;
- maxy = nv50->framebuffer.height;
- }
+ if (nv50->state.scissor != rast_scissor)
+ nv50->scissors_dirty = (1 << NV50_MAX_VIEWPORTS) - 1;
+
+ nv50->state.scissor = rast_scissor;
+
+ if ((nv50->dirty_3d & NV50_NEW_3D_FRAMEBUFFER) && !nv50->state.scissor)
+ nv50->scissors_dirty = (1 << NV50_MAX_VIEWPORTS) - 1;
+
+ for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
+ struct pipe_scissor_state *s = &nv50->scissors[i];
+ struct pipe_viewport_state *vp = &nv50->viewports[i];
+
+ if (!(nv50->scissors_dirty & (1 << i)) &&
+ !(nv50->viewports_dirty & (1 << i)))
+ continue;
+
+ if (nv50->state.scissor) {
+ minx = s->minx;
+ maxx = s->maxx;
+ miny = s->miny;
+ maxy = s->maxy;
+ } else {
+ minx = 0;
+ maxx = nv50->framebuffer.width;
+ miny = 0;
+ maxy = nv50->framebuffer.height;
+ }
+
+ minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0])));
+ maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0])));
+ miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1])));
+ maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1])));
- minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0])));
- maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0])));
- miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1])));
- maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1])));
+ minx = MIN2(minx, 8192);
+ maxx = MAX2(maxx, 0);
+ miny = MIN2(miny, 8192);
+ maxy = MAX2(maxy, 0);
- BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
- PUSH_DATA (push, (maxx << 16) | minx);
- PUSH_DATA (push, (maxy << 16) | miny);
+ BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(i)), 2);
+ PUSH_DATA (push, (maxx << 16) | minx);
+ PUSH_DATA (push, (maxy << 16) | miny);
#else
- BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
- PUSH_DATA (push, (s->maxx << 16) | s->minx);
- PUSH_DATA (push, (s->maxy << 16) | s->miny);
+ BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(i)), 2);
+ PUSH_DATA (push, (s->maxx << 16) | s->minx);
+ PUSH_DATA (push, (s->maxy << 16) | s->miny);
#endif
+ }
+
+ nv50->scissors_dirty = 0;
}
static void
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
float zmin, zmax;
+ int i;
- BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSLATE_X(0)), 3);
- PUSH_DATAf(push, nv50->viewport.translate[0]);
- PUSH_DATAf(push, nv50->viewport.translate[1]);
- PUSH_DATAf(push, nv50->viewport.translate[2]);
- BEGIN_NV04(push, NV50_3D(VIEWPORT_SCALE_X(0)), 3);
- PUSH_DATAf(push, nv50->viewport.scale[0]);
- PUSH_DATAf(push, nv50->viewport.scale[1]);
- PUSH_DATAf(push, nv50->viewport.scale[2]);
+ for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
+ struct pipe_viewport_state *vpt = &nv50->viewports[i];
- zmin = nv50->viewport.translate[2] - fabsf(nv50->viewport.scale[2]);
- zmax = nv50->viewport.translate[2] + fabsf(nv50->viewport.scale[2]);
+ if (!(nv50->viewports_dirty & (1 << i)))
+ continue;
+
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSLATE_X(i)), 3);
+ PUSH_DATAf(push, vpt->translate[0]);
+ PUSH_DATAf(push, vpt->translate[1]);
+ PUSH_DATAf(push, vpt->translate[2]);
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_SCALE_X(i)), 3);
+ PUSH_DATAf(push, vpt->scale[0]);
+ PUSH_DATAf(push, vpt->scale[1]);
+ PUSH_DATAf(push, vpt->scale[2]);
+
+ /* If the halfz setting ever changes, the viewports will also get
+ * updated. The rast will get updated before the validate function has a
+ * chance to hit, so we can just use it directly without an atom
+ * dependency.
+ */
+ util_viewport_zmin_zmax(vpt, nv50->rast->pipe.clip_halfz, &zmin, &zmax);
#ifdef NV50_SCISSORS_CLIPPING
- BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(0)), 2);
- PUSH_DATAf(push, zmin);
- PUSH_DATAf(push, zmax);
+ BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2);
+ PUSH_DATAf(push, zmin);
+ PUSH_DATAf(push, zmax);
#endif
+ }
+
+ nv50->viewports_dirty = 0;
+}
+
+static void
+nv50_validate_window_rects(struct nv50_context *nv50)
+{
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ bool enable = nv50->window_rect.rects > 0 || nv50->window_rect.inclusive;
+ int i;
+
+ BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
+ PUSH_DATA (push, enable);
+ if (!enable)
+ return;
+
+ BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
+ PUSH_DATA (push, !nv50->window_rect.inclusive);
+ BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), NV50_MAX_WINDOW_RECTANGLES * 2);
+ for (i = 0; i < nv50->window_rect.rects; i++) {
+ struct pipe_scissor_state *s = &nv50->window_rect.rect[i];
+ PUSH_DATA(push, (s->maxx << 16) | s->minx);
+ PUSH_DATA(push, (s->maxy << 16) | s->miny);
+ }
+ for (; i < NV50_MAX_WINDOW_RECTANGLES; i++) {
+ PUSH_DATA(push, 0);
+ PUSH_DATA(push, 0);
+ }
}
-static INLINE void
+static inline void
nv50_check_program_ucps(struct nv50_context *nv50,
struct nv50_program *vp, uint8_t mask)
{
vp->vp.clpd_nr = n;
if (likely(vp == nv50->vertprog)) {
- nv50->dirty |= NV50_NEW_VERTPROG;
+ nv50->dirty_3d |= NV50_NEW_3D_VERTPROG;
nv50_vertprog_validate(nv50);
} else {
- nv50->dirty |= NV50_NEW_GMTYPROG;
+ nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG;
nv50_gmtyprog_validate(nv50);
}
nv50_fp_linkage_validate(nv50);
}
+/* alpha test is disabled if there are no color RTs, so make sure we have at
+ * least one if alpha test is enabled. Note that this must run after
+ * nv50_validate_fb, otherwise that will override the RT count setting.
+ */
+static void
+nv50_validate_derived_2(struct nv50_context *nv50)
+{
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+
+ if (nv50->zsa && nv50->zsa->pipe.alpha.enabled &&
+ nv50->framebuffer.nr_cbufs == 0) {
+ nv50_fb_set_null_rt(push, 0);
+ BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
+ PUSH_DATA (push, (076543210 << 4) | 1);
+ }
+}
+
static void
nv50_validate_clip(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_program *vp;
- uint8_t clip_enable;
+ uint8_t clip_enable = nv50->rast->pipe.clip_plane_enable;
- if (nv50->dirty & NV50_NEW_CLIP) {
+ if (nv50->dirty_3d & NV50_NEW_3D_CLIP) {
BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
PUSH_DATA (push, (NV50_CB_AUX_UCP_OFFSET << 8) | NV50_CB_AUX);
BEGIN_NI04(push, NV50_3D(CB_DATA(0)), PIPE_MAX_CLIP_PLANES * 4);
if (likely(!vp))
vp = nv50->vertprog;
- clip_enable = nv50->rast->pipe.clip_plane_enable;
+ if (clip_enable)
+ nv50_check_program_ucps(nv50, vp, clip_enable);
+
+ clip_enable &= vp->vp.clip_enable;
+ clip_enable |= vp->vp.cull_enable;
BEGIN_NV04(push, NV50_3D(CLIP_DISTANCE_ENABLE), 1);
PUSH_DATA (push, clip_enable);
- if (clip_enable)
- nv50_check_program_ucps(nv50, vp, clip_enable);
+ if (nv50->state.clip_mode != vp->vp.clip_mode) {
+ nv50->state.clip_mode = vp->vp.clip_mode;
+ BEGIN_NV04(push, NV50_3D(CLIP_DISTANCE_MODE), 1);
+ PUSH_DATA (push, vp->vp.clip_mode);
+ }
}
static void
PUSH_DATA (push, mask[3]);
}
+static void
+nv50_validate_min_samples(struct nv50_context *nv50)
+{
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ int samples;
+
+ if (nv50->screen->tesla->oclass < NVA3_3D_CLASS)
+ return;
+
+ samples = util_next_power_of_two(nv50->min_samples);
+ if (samples > 1)
+ samples |= NVA3_3D_SAMPLE_SHADING_ENABLE;
+
+ BEGIN_NV04(push, SUBC_3D(NVA3_3D_SAMPLE_SHADING), 1);
+ PUSH_DATA (push, samples);
+}
+
static void
nv50_switch_pipe_context(struct nv50_context *ctx_to)
{
if (ctx_from)
ctx_to->state = ctx_from->state;
+ else
+ ctx_to->state = ctx_to->screen->save_state;
- ctx_to->dirty = ~0;
+ ctx_to->dirty_3d = ~0;
+ ctx_to->dirty_cp = ~0;
+ ctx_to->viewports_dirty = ~0;
+ ctx_to->scissors_dirty = ~0;
+
+ ctx_to->constbuf_dirty[0] =
+ ctx_to->constbuf_dirty[1] =
+ ctx_to->constbuf_dirty[2] = (1 << NV50_MAX_PIPE_CONSTBUFS) - 1;
if (!ctx_to->vertex)
- ctx_to->dirty &= ~(NV50_NEW_VERTEX | NV50_NEW_ARRAYS);
+ ctx_to->dirty_3d &= ~(NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS);
if (!ctx_to->vertprog)
- ctx_to->dirty &= ~NV50_NEW_VERTPROG;
+ ctx_to->dirty_3d &= ~NV50_NEW_3D_VERTPROG;
if (!ctx_to->fragprog)
- ctx_to->dirty &= ~NV50_NEW_FRAGPROG;
+ ctx_to->dirty_3d &= ~NV50_NEW_3D_FRAGPROG;
if (!ctx_to->blend)
- ctx_to->dirty &= ~NV50_NEW_BLEND;
+ ctx_to->dirty_3d &= ~NV50_NEW_3D_BLEND;
if (!ctx_to->rast)
#ifdef NV50_SCISSORS_CLIPPING
- ctx_to->dirty &= ~(NV50_NEW_RASTERIZER | NV50_NEW_SCISSOR);
+ ctx_to->dirty_3d &= ~(NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_SCISSOR);
#else
- ctx_to->dirty &= ~NV50_NEW_RASTERIZER;
+ ctx_to->dirty_3d &= ~NV50_NEW_3D_RASTERIZER;
#endif
if (!ctx_to->zsa)
- ctx_to->dirty &= ~NV50_NEW_ZSA;
+ ctx_to->dirty_3d &= ~NV50_NEW_3D_ZSA;
ctx_to->screen->cur_ctx = ctx_to;
}
-static struct state_validate {
- void (*func)(struct nv50_context *);
- uint32_t states;
-} validate_list[] = {
- { nv50_validate_fb, NV50_NEW_FRAMEBUFFER },
- { nv50_validate_blend, NV50_NEW_BLEND },
- { nv50_validate_zsa, NV50_NEW_ZSA },
- { nv50_validate_sample_mask, NV50_NEW_SAMPLE_MASK },
- { nv50_validate_rasterizer, NV50_NEW_RASTERIZER },
- { nv50_validate_blend_colour, NV50_NEW_BLEND_COLOUR },
- { nv50_validate_stencil_ref, NV50_NEW_STENCIL_REF },
- { nv50_validate_stipple, NV50_NEW_STIPPLE },
+static struct nv50_state_validate
+validate_list_3d[] = {
+ { nv50_validate_fb, NV50_NEW_3D_FRAMEBUFFER },
+ { nv50_validate_blend, NV50_NEW_3D_BLEND },
+ { nv50_validate_zsa, NV50_NEW_3D_ZSA },
+ { nv50_validate_sample_mask, NV50_NEW_3D_SAMPLE_MASK },
+ { nv50_validate_rasterizer, NV50_NEW_3D_RASTERIZER },
+ { nv50_validate_blend_colour, NV50_NEW_3D_BLEND_COLOUR },
+ { nv50_validate_stencil_ref, NV50_NEW_3D_STENCIL_REF },
+ { nv50_validate_stipple, NV50_NEW_3D_STIPPLE },
#ifdef NV50_SCISSORS_CLIPPING
- { nv50_validate_scissor, NV50_NEW_SCISSOR | NV50_NEW_VIEWPORT |
- NV50_NEW_RASTERIZER |
- NV50_NEW_FRAMEBUFFER },
+ { nv50_validate_scissor, NV50_NEW_3D_SCISSOR | NV50_NEW_3D_VIEWPORT |
+ NV50_NEW_3D_RASTERIZER |
+ NV50_NEW_3D_FRAMEBUFFER },
#else
- { nv50_validate_scissor, NV50_NEW_SCISSOR },
+ { nv50_validate_scissor, NV50_NEW_3D_SCISSOR },
#endif
- { nv50_validate_viewport, NV50_NEW_VIEWPORT },
- { nv50_vertprog_validate, NV50_NEW_VERTPROG },
- { nv50_gmtyprog_validate, NV50_NEW_GMTYPROG },
- { nv50_fragprog_validate, NV50_NEW_FRAGPROG },
- { nv50_fp_linkage_validate, NV50_NEW_FRAGPROG | NV50_NEW_VERTPROG |
- NV50_NEW_GMTYPROG | NV50_NEW_RASTERIZER },
- { nv50_gp_linkage_validate, NV50_NEW_GMTYPROG | NV50_NEW_VERTPROG },
- { nv50_validate_derived_rs, NV50_NEW_FRAGPROG | NV50_NEW_RASTERIZER |
- NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG },
- { nv50_validate_clip, NV50_NEW_CLIP | NV50_NEW_RASTERIZER |
- NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG },
- { nv50_constbufs_validate, NV50_NEW_CONSTBUF },
- { nv50_validate_textures, NV50_NEW_TEXTURES },
- { nv50_validate_samplers, NV50_NEW_SAMPLERS },
- { nv50_stream_output_validate, NV50_NEW_STRMOUT |
- NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG },
- { nv50_vertex_arrays_validate, NV50_NEW_VERTEX | NV50_NEW_ARRAYS }
+ { nv50_validate_viewport, NV50_NEW_3D_VIEWPORT },
+ { nv50_validate_window_rects, NV50_NEW_3D_WINDOW_RECTS },
+ { nv50_vertprog_validate, NV50_NEW_3D_VERTPROG },
+ { nv50_gmtyprog_validate, NV50_NEW_3D_GMTYPROG },
+ { nv50_fragprog_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
+ NV50_NEW_3D_MIN_SAMPLES | NV50_NEW_3D_ZSA |
+ NV50_NEW_3D_FRAMEBUFFER},
+ { nv50_fp_linkage_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_VERTPROG |
+ NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_RASTERIZER },
+ { nv50_gp_linkage_validate, NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_VERTPROG },
+ { nv50_validate_derived_rs, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
+ NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
+ { nv50_validate_derived_2, NV50_NEW_3D_ZSA | NV50_NEW_3D_FRAMEBUFFER },
+ { nv50_validate_clip, NV50_NEW_3D_CLIP | NV50_NEW_3D_RASTERIZER |
+ NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
+ { nv50_constbufs_validate, NV50_NEW_3D_CONSTBUF },
+ { nv50_validate_textures, NV50_NEW_3D_TEXTURES },
+ { nv50_validate_samplers, NV50_NEW_3D_SAMPLERS },
+ { nv50_stream_output_validate, NV50_NEW_3D_STRMOUT |
+ NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
+ { nv50_vertex_arrays_validate, NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS },
+ { nv50_validate_min_samples, NV50_NEW_3D_MIN_SAMPLES },
};
-#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
-boolean
-nv50_state_validate(struct nv50_context *nv50, uint32_t mask, unsigned words)
+bool
+nv50_state_validate(struct nv50_context *nv50, uint32_t mask,
+ struct nv50_state_validate *validate_list, int size,
+ uint32_t *dirty, struct nouveau_bufctx *bufctx)
{
uint32_t state_mask;
int ret;
if (nv50->screen->cur_ctx != nv50)
nv50_switch_pipe_context(nv50);
- state_mask = nv50->dirty & mask;
+ state_mask = *dirty & mask;
if (state_mask) {
- for (i = 0; i < validate_list_len; ++i) {
- struct state_validate *validate = &validate_list[i];
+ for (i = 0; i < size; i++) {
+ struct nv50_state_validate *validate = &validate_list[i];
if (state_mask & validate->states)
validate->func(nv50);
}
- nv50->dirty &= ~state_mask;
+ *dirty &= ~state_mask;
if (nv50->state.rt_serialize) {
- nv50->state.rt_serialize = FALSE;
+ nv50->state.rt_serialize = false;
BEGIN_NV04(nv50->base.pushbuf, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
PUSH_DATA (nv50->base.pushbuf, 0);
}
- nv50_bufctx_fence(nv50->bufctx_3d, FALSE);
+ nv50_bufctx_fence(bufctx, false);
}
- nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx_3d);
+ nouveau_pushbuf_bufctx(nv50->base.pushbuf, bufctx);
ret = nouveau_pushbuf_validate(nv50->base.pushbuf);
+ return !ret;
+}
+
+bool
+nv50_state_validate_3d(struct nv50_context *nv50, uint32_t mask)
+{
+ bool ret;
+
+ ret = nv50_state_validate(nv50, mask, validate_list_3d,
+ ARRAY_SIZE(validate_list_3d), &nv50->dirty_3d,
+ nv50->bufctx_3d);
+
if (unlikely(nv50->state.flushed)) {
- nv50->state.flushed = FALSE;
- nv50_bufctx_fence(nv50->bufctx_3d, TRUE);
+ nv50->state.flushed = false;
+ nv50_bufctx_fence(nv50->bufctx_3d, true);
}
- return !ret;
+ return ret;
}