ctx->saved.dirty_3d = nv50->dirty_3d;
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
nv50->dirty_3d =
NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_MIN_SAMPLES |
nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query,
nv50->cond_cond, nv50->cond_mode);
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
nv50->dirty_3d = blit->saved.dirty_3d |
(NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR | NV50_NEW_3D_SAMPLE_MASK |