#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "util/u_format.h"
+#include "util/u_math.h"
#include "util/u_surface.h"
#include "tgsi/tgsi_ureg.h"
#include "nv50/nv50_context.h"
#include "nv50/nv50_resource.h"
-#include "nv50/nv50_defs.xml.h"
-#include "nv50/nv50_texture.xml.h"
+#include "nv50/g80_defs.xml.h"
+#include "nv50/g80_texture.xml.h"
/* these are used in nv50_blit.h */
#define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
#define NOUVEAU_DRIVER 0x50
#include "nv50/nv50_blit.h"
-static INLINE uint8_t
-nv50_2d_format(enum pipe_format format, boolean dst, boolean dst_src_equal)
+static inline uint8_t
+nv50_2d_format(enum pipe_format format, bool dst, bool dst_src_equal)
{
uint8_t id = nv50_format_table[format].rt;
switch (util_format_get_blocksize(format)) {
case 1:
- return NV50_SURFACE_FORMAT_R8_UNORM;
+ return G80_SURFACE_FORMAT_R8_UNORM;
case 2:
- return NV50_SURFACE_FORMAT_R16_UNORM;
+ return G80_SURFACE_FORMAT_R16_UNORM;
case 4:
- return NV50_SURFACE_FORMAT_BGRA8_UNORM;
+ return G80_SURFACE_FORMAT_BGRA8_UNORM;
+ case 8:
+ return G80_SURFACE_FORMAT_RGBA16_FLOAT;
+ case 16:
+ return G80_SURFACE_FORMAT_RGBA32_FLOAT;
default:
return 0;
}
static int
nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst,
struct nv50_miptree *mt, unsigned level, unsigned layer,
- enum pipe_format pformat, boolean dst_src_pformat_equal)
+ enum pipe_format pformat, bool dst_src_pformat_equal)
{
struct nouveau_bo *bo = mt->base.bo;
uint32_t width, height, depth;
PUSH_DATA (push, mt->level[level].pitch);
PUSH_DATA (push, width);
PUSH_DATA (push, height);
- PUSH_DATAh(push, bo->offset + offset);
- PUSH_DATA (push, bo->offset + offset);
+ PUSH_DATAh(push, mt->base.address + offset);
+ PUSH_DATA (push, mt->base.address + offset);
} else {
BEGIN_NV04(push, SUBC_2D(mthd), 5);
PUSH_DATA (push, format);
BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
PUSH_DATA (push, width);
PUSH_DATA (push, height);
- PUSH_DATAh(push, bo->offset + offset);
- PUSH_DATA (push, bo->offset + offset);
+ PUSH_DATAh(push, mt->base.address + offset);
+ PUSH_DATA (push, mt->base.address + offset);
}
#if 0
const enum pipe_format dfmt = dst->base.base.format;
const enum pipe_format sfmt = src->base.base.format;
int ret;
- boolean eqfmt = dfmt == sfmt;
+ bool eqfmt = dfmt == sfmt;
if (!PUSH_SPACE(push, 2 * 16 + 32))
return PIPE_ERROR;
{
struct nv50_context *nv50 = nv50_context(pipe);
int ret;
- boolean m2mf;
+ bool m2mf;
unsigned dst_layer = dstz, src_layer = src_box->z;
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
if (m2mf) {
+ struct nv50_miptree *src_mt = nv50_miptree(src);
+ struct nv50_miptree *dst_mt = nv50_miptree(dst);
struct nv50_m2mf_rect drect, srect;
unsigned i;
- unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
- unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
+ unsigned nx = util_format_get_nblocksx(src->format, src_box->width)
+ << src_mt->ms_x;
+ unsigned ny = util_format_get_nblocksy(src->format, src_box->height)
+ << src_mt->ms_y;
nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
nv50_m2mf_rect_setup(&srect, src, src_level,
for (i = 0; i < src_box->depth; ++i) {
nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
- if (nv50_miptree(dst)->layout_3d)
+ if (dst_mt->layout_3d)
drect.z++;
else
- drect.base += nv50_miptree(dst)->layer_stride;
+ drect.base += dst_mt->layer_stride;
- if (nv50_miptree(src)->layout_3d)
+ if (src_mt->layout_3d)
srect.z++;
else
- srect.base += nv50_miptree(src)->layer_stride;
+ srect.base += src_mt->layer_stride;
}
return;
}
static void
nv50_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
- const union pipe_color_union *color,
+ const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct nouveau_bo *bo = mt->base.bo;
unsigned z;
+ assert(dst->texture->target != PIPE_BUFFER);
+
BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
PUSH_DATAf(push, color->f[0]);
PUSH_DATAf(push, color->f[1]);
PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
+ BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, ( width << 16) | dstx);
+ PUSH_DATA (push, (height << 16) | dsty);
+ BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
+ PUSH_DATA (push, 8192 << 16);
+ PUSH_DATA (push, 8192 << 16);
+ nv50->scissors_dirty |= 1;
+
BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
PUSH_DATA (push, 1);
BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
- PUSH_DATAh(push, bo->offset + sf->offset);
- PUSH_DATA (push, bo->offset + sf->offset);
+ PUSH_DATAh(push, mt->base.address + sf->offset);
+ PUSH_DATA (push, mt->base.address + sf->offset);
PUSH_DATA (push, nv50_format_table[dst->format].rt);
PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
PUSH_DATA (push, mt->layer_stride >> 2);
else
PUSH_DATA(push, 512);
+ BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
+ PUSH_DATA (push, mt->ms_mode);
+
if (!nouveau_bo_memtype(bo)) {
BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
PUSH_DATA (push, 0);
PUSH_DATA (push, (width << 16) | dstx);
PUSH_DATA (push, (height << 16) | dsty);
+ BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
+ PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
+
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, 0x3c |
(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
- nv50->dirty |= NV50_NEW_FRAMEBUFFER;
+ BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
+ PUSH_DATA (push, nv50->cond_condmode);
+
+ nv50->dirty_3d |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
}
static void
uint32_t mode = 0;
unsigned z;
+ assert(dst->texture->target != PIPE_BUFFER);
assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
if (clear_flags & PIPE_CLEAR_DEPTH) {
PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
+ BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, ( width << 16) | dstx);
+ PUSH_DATA (push, (height << 16) | dsty);
+ BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
+ PUSH_DATA (push, 8192 << 16);
+ PUSH_DATA (push, 8192 << 16);
+ nv50->scissors_dirty |= 1;
+
BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
- PUSH_DATAh(push, bo->offset + sf->offset);
- PUSH_DATA (push, bo->offset + sf->offset);
+ PUSH_DATAh(push, mt->base.address + sf->offset);
+ PUSH_DATA (push, mt->base.address + sf->offset);
PUSH_DATA (push, nv50_format_table[dst->format].rt);
PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
PUSH_DATA (push, mt->layer_stride >> 2);
BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
PUSH_DATA (push, 512);
+ BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
+ PUSH_DATA (push, mt->ms_mode);
+
BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
PUSH_DATA (push, (width << 16) | dstx);
PUSH_DATA (push, (height << 16) | dsty);
+ BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
+ PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
+
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, mode |
(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
- nv50->dirty |= NV50_NEW_FRAMEBUFFER;
+ BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
+ PUSH_DATA (push, nv50->cond_condmode);
+
+ nv50->dirty_3d |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
+}
+
+void
+nv50_clear_texture(struct pipe_context *pipe,
+ struct pipe_resource *res,
+ unsigned level,
+ const struct pipe_box *box,
+ const void *data)
+{
+ struct pipe_surface tmpl = {{0}}, *sf;
+
+ tmpl.format = res->format;
+ tmpl.u.tex.first_layer = box->z;
+ tmpl.u.tex.last_layer = box->z + box->depth - 1;
+ tmpl.u.tex.level = level;
+ sf = pipe->create_surface(pipe, res, &tmpl);
+ if (!sf)
+ return;
+
+ if (util_format_is_depth_or_stencil(res->format)) {
+ float depth = 0;
+ uint8_t stencil = 0;
+ unsigned clear = 0;
+ const struct util_format_description *desc =
+ util_format_description(res->format);
+
+ if (util_format_has_depth(desc)) {
+ clear |= PIPE_CLEAR_DEPTH;
+ desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
+ }
+ if (util_format_has_stencil(desc)) {
+ clear |= PIPE_CLEAR_STENCIL;
+ desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
+ }
+ pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
+ box->x, box->y, box->width, box->height);
+ } else {
+ union pipe_color_union color;
+
+ switch (util_format_get_blocksizebits(res->format)) {
+ case 128:
+ sf->format = PIPE_FORMAT_R32G32B32A32_UINT;
+ memcpy(&color.ui, data, 128 / 8);
+ break;
+ case 64:
+ sf->format = PIPE_FORMAT_R32G32_UINT;
+ memcpy(&color.ui, data, 64 / 8);
+ memset(&color.ui[2], 0, 64 / 8);
+ break;
+ case 32:
+ sf->format = PIPE_FORMAT_R32_UINT;
+ memcpy(&color.ui, data, 32 / 8);
+ memset(&color.ui[1], 0, 96 / 8);
+ break;
+ case 16:
+ sf->format = PIPE_FORMAT_R16_UINT;
+ color.ui[0] = util_cpu_to_le32(
+ util_le16_to_cpu(*(unsigned short *)data));
+ memset(&color.ui[1], 0, 96 / 8);
+ break;
+ case 8:
+ sf->format = PIPE_FORMAT_R8_UINT;
+ color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
+ memset(&color.ui[1], 0, 96 / 8);
+ break;
+ default:
+ assert(!"Unknown texel element size");
+ return;
+ }
+
+ pipe->clear_render_target(pipe, sf, &color,
+ box->x, box->y, box->width, box->height);
+ }
+ pipe->surface_destroy(pipe, sf);
}
void
uint32_t mode = 0;
/* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
- if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
+ if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER))
return;
/* We have to clear ALL of the layers, not up to the min number of layers
if (mode) {
int zs_layers = 0, color0_layers = 0;
if (fb->cbufs[0] && (mode & 0x3c))
- color0_layers = fb->cbufs[0]->u.tex.last_layer -
- fb->cbufs[0]->u.tex.first_layer + 1;
+ color0_layers = nv50_surface(fb->cbufs[0])->depth;
if (fb->zsbuf && (mode & ~0x3c))
- zs_layers = fb->zsbuf->u.tex.last_layer -
- fb->zsbuf->u.tex.first_layer + 1;
+ zs_layers = nv50_surface(fb->zsbuf)->depth;
for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
struct pipe_surface *sf = fb->cbufs[i];
if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
continue;
- for (j = 0; j <= sf->u.tex.last_layer - sf->u.tex.first_layer; j++) {
+ for (j = 0; j < nv50_surface(sf)->depth; j++) {
BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
PUSH_DATA (push, (i << 6) | 0x3c |
(j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
PUSH_DATA (push, nv50->rt_array_mode);
}
+static void
+nv50_clear_buffer_push(struct pipe_context *pipe,
+ struct pipe_resource *res,
+ unsigned offset, unsigned size,
+ const void *data, int data_size)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ struct nv04_resource *buf = nv04_resource(res);
+ unsigned count = (size + 3) / 4;
+ unsigned xcoord = offset & 0xff;
+ unsigned tmp, i;
+
+ if (data_size == 1) {
+ tmp = *(unsigned char *)data;
+ tmp = (tmp << 24) | (tmp << 16) | (tmp << 8) | tmp;
+ data = &tmp;
+ data_size = 4;
+ } else if (data_size == 2) {
+ tmp = *(unsigned short *)data;
+ tmp = (tmp << 16) | tmp;
+ data = &tmp;
+ data_size = 4;
+ }
+
+ unsigned data_words = data_size / 4;
+
+ nouveau_bufctx_refn(nv50->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
+ nouveau_pushbuf_bufctx(push, nv50->bufctx);
+ nouveau_pushbuf_validate(push);
+
+ offset &= ~0xff;
+
+ BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2);
+ PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM);
+ PUSH_DATA (push, 1);
+ BEGIN_NV04(push, NV50_2D(DST_PITCH), 5);
+ PUSH_DATA (push, 262144);
+ PUSH_DATA (push, 65536);
+ PUSH_DATA (push, 1);
+ PUSH_DATAh(push, buf->address + offset);
+ PUSH_DATA (push, buf->address + offset);
+ BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM);
+ BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10);
+ PUSH_DATA (push, size);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, xcoord);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+
+ while (count) {
+ unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
+ unsigned nr = nr_data * data_words;
+
+ BEGIN_NI04(push, NV50_2D(SIFC_DATA), nr);
+ for (i = 0; i < nr_data; i++)
+ PUSH_DATAp(push, data, data_words);
+
+ count -= nr;
+ }
+
+ if (buf->mm) {
+ nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence);
+ nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence_wr);
+ }
+
+ nouveau_bufctx_reset(nv50->bufctx, 0);
+}
+
static void
nv50_clear_buffer(struct pipe_context *pipe,
struct pipe_resource *res,
assert(size % data_size == 0);
+ if (offset & 0xff) {
+ unsigned fixup_size = MIN2(size, align(offset, 0x100) - offset);
+ assert(fixup_size % data_size == 0);
+ nv50_clear_buffer_push(pipe, res, offset, fixup_size, data, data_size);
+ offset += fixup_size;
+ size -= fixup_size;
+ if (!size)
+ return;
+ }
+
elements = size / data_size;
height = (elements + 8191) / 8192;
width = elements / height;
+ if (height > 1)
+ width &= ~0xff;
+ assert(width > 0);
BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
PUSH_DATAf(push, color.f[0]);
BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
PUSH_DATA (push, 1);
BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
- PUSH_DATAh(push, buf->bo->offset + buf->offset + offset);
- PUSH_DATA (push, buf->bo->offset + buf->offset + offset);
+ PUSH_DATAh(push, buf->address + offset);
+ PUSH_DATA (push, buf->address + offset);
PUSH_DATA (push, nv50_format_table[dst_fmt].rt);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
- PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | (width * data_size));
+ PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | align(width * data_size, 0x100));
PUSH_DATA (push, height);
BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
+ PUSH_DATA (push, 0);
/* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
PUSH_DATA (push, (width << 16));
PUSH_DATA (push, (height << 16));
+ BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
+ PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
+
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1);
PUSH_DATA (push, 0x3c);
+ BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
+ PUSH_DATA (push, nv50->cond_condmode);
+
+ if (buf->mm) {
+ nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence);
+ nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence_wr);
+ }
+
if (width * height != elements) {
offset += width * height * data_size;
width = elements - width * height;
- height = 1;
- BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 2);
- PUSH_DATAh(push, buf->bo->offset + buf->offset + offset);
- PUSH_DATA (push, buf->bo->offset + buf->offset + offset);
- BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
- PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | (width * data_size));
- PUSH_DATA (push, height);
- BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1);
- PUSH_DATA (push, 0x3c);
+ nv50_clear_buffer_push(pipe, res, offset, width * data_size,
+ data, data_size);
}
- nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence);
- nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence_wr);
-
- nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
+ nv50->dirty_3d |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
}
/* =============================== BLIT CODE ===================================
uint8_t mode;
uint16_t color_mask;
uint8_t filter;
+ uint8_t render_condition_enable;
enum pipe_texture_target target;
struct {
struct pipe_framebuffer_state fb;
unsigned num_samplers[3];
struct pipe_sampler_view *texture[2];
struct nv50_tsc_entry *sampler[2];
- uint32_t dirty;
+ unsigned min_samples;
+ uint32_t dirty_3d;
} saved;
struct nv50_rasterizer_stateobj rast;
};
};
blit->vp.type = PIPE_SHADER_VERTEX;
- blit->vp.translated = TRUE;
+ blit->vp.translated = true;
blit->vp.code = (uint32_t *)code; /* const_cast */
blit->vp.code_size = sizeof(code);
blit->vp.max_gpr = 4;
const unsigned target = nv50_blit_get_tgsi_texture_target(ptarg);
- boolean tex_rgbaz = FALSE;
- boolean tex_s = FALSE;
- boolean cvt_un8 = FALSE;
+ bool tex_rgbaz = false;
+ bool tex_s = false;
+ bool cvt_un8 = false;
if (mode != NV50_BLIT_MODE_PASS &&
mode != NV50_BLIT_MODE_Z24X8 &&
mode != NV50_BLIT_MODE_X8Z24)
- tex_s = TRUE;
+ tex_s = true;
if (mode != NV50_BLIT_MODE_X24S8 &&
mode != NV50_BLIT_MODE_S8X24 &&
mode != NV50_BLIT_MODE_XS)
- tex_rgbaz = TRUE;
+ tex_rgbaz = true;
if (mode != NV50_BLIT_MODE_PASS &&
mode != NV50_BLIT_MODE_ZS &&
mode != NV50_BLIT_MODE_XS)
- cvt_un8 = TRUE;
+ cvt_un8 = true;
ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!ureg)
tc = ureg_DECL_fs_input(
ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR);
+ if (ptarg == PIPE_TEXTURE_1D_ARRAY) {
+ /* Adjust coordinates. Depth is in z, but TEX expects it to be in y. */
+ tc = ureg_swizzle(tc, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Z,
+ TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
+ }
+
data = ureg_DECL_temporary(ureg);
if (tex_s) {
blit->sampler[0].id = -1;
- blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
- (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) |
- (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) |
- (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT);
+ blit->sampler[0].tsc[0] = G80_TSC_0_SRGB_CONVERSION |
+ (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_U__SHIFT) |
+ (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_V__SHIFT) |
+ (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_P__SHIFT);
blit->sampler[0].tsc[1] =
- NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE;
+ G80_TSC_1_MAG_FILTER_NEAREST |
+ G80_TSC_1_MIN_FILTER_NEAREST |
+ G80_TSC_1_MIP_FILTER_NONE;
/* clamp to edge, min/max lod = 0, bilinear filtering */
blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
blit->sampler[1].tsc[1] =
- NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE;
+ G80_TSC_1_MAG_FILTER_LINEAR |
+ G80_TSC_1_MIN_FILTER_LINEAR |
+ G80_TSC_1_MIP_FILTER_NONE;
}
unsigned
switch (info->dst.resource->format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_X24S8_UINT:
switch (mask & PIPE_MASK_ZS) {
case PIPE_MASK_ZS: return NV50_BLIT_MODE_Z24S8;
case PIPE_MASK_Z: return NV50_BLIT_MODE_Z24X8;
return NV50_BLIT_MODE_X24S8;
}
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case PIPE_FORMAT_S8X24_UINT:
switch (mask & PIPE_MASK_ZS) {
case PIPE_MASK_ZS: return NV50_BLIT_MODE_S8Z24;
case PIPE_MASK_Z: return NV50_BLIT_MODE_X8Z24;
}
case PIPE_FORMAT_Z32_FLOAT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ case PIPE_FORMAT_X32_S8X24_UINT:
switch (mask & PIPE_MASK_ZS) {
case PIPE_MASK_ZS: return NV50_BLIT_MODE_ZS;
case PIPE_MASK_Z: return NV50_BLIT_MODE_PASS;
{
struct nouveau_pushbuf *push = blit->nv50->base.pushbuf;
- if (blit->nv50->cond_query) {
+ if (blit->nv50->cond_query && !blit->render_condition_enable) {
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
}
/* zsa state */
BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1);
PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(DEPTH_BOUNDS_EN), 1);
+ PUSH_DATA (push, 0);
BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1);
ctx->saved.gp = nv50->gmtyprog;
ctx->saved.fp = nv50->fragprog;
+ ctx->saved.min_samples = nv50->min_samples;
+
nv50->rast = &ctx->rast;
nv50->vertprog = &blitter->vp;
nv50->num_samplers[0] = nv50->num_samplers[1] = 0;
nv50->num_samplers[2] = 2;
- ctx->saved.dirty = nv50->dirty;
+ nv50->min_samples = 1;
+
+ ctx->saved.dirty_3d = nv50->dirty_3d;
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
- nv50->dirty =
- NV50_NEW_FRAMEBUFFER |
+ nv50->dirty_3d =
+ NV50_NEW_FRAMEBUFFER | NV50_NEW_MIN_SAMPLES |
NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG |
NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS;
}
nv50->gmtyprog = blit->saved.gp;
nv50->fragprog = blit->saved.fp;
+ nv50->min_samples = blit->saved.min_samples;
+
pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
pipe_sampler_view_reference(&nv50->textures[2][1], NULL);
nv50->samplers[2][0] = blit->saved.sampler[0];
nv50->samplers[2][1] = blit->saved.sampler[1];
- if (nv50->cond_query)
+ if (nv50->cond_query && !blit->render_condition_enable)
nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query,
nv50->cond_cond, nv50->cond_mode);
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
- nv50->dirty = blit->saved.dirty |
+ nv50->dirty_3d = blit->saved.dirty_3d |
(NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK |
NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND |
NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS |
NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG);
+ nv50->scissors_dirty |= 1;
+
+ nv50->base.pipe.set_min_samples(&nv50->base.pipe, blit->saved.min_samples);
}
blit->mode = nv50_blit_select_mode(info);
blit->color_mask = nv50_blit_derive_color_mask(info);
blit->filter = nv50_blit_get_filter(info);
+ blit->render_condition_enable = info->render_condition_enable;
nv50_blit_select_fp(blit, info);
nv50_blitctx_pre_blit(blit);
nv50_blitctx_prepare_state(blit);
- nv50_state_validate(nv50, ~0, 36);
+ nv50_state_validate(nv50, ~0);
x_range = (float)info->src.box.width / (float)info->dst.box.width;
y_range = (float)info->src.box.height / (float)info->dst.box.height;
y0 *= (float)(1 << nv50_miptree(src)->ms_y);
y1 *= (float)(1 << nv50_miptree(src)->ms_y);
+ /* XXX: multiply by 6 for cube arrays ? */
+ dz = (float)info->src.box.depth / (float)info->dst.box.depth;
+ z = (float)info->src.box.z;
+ if (nv50_miptree(src)->layout_3d)
+ z += 0.5f * dz;
+
if (src->last_level > 0) {
/* If there are mip maps, GPU always assumes normalized coordinates. */
const unsigned l = info->src.level;
x1 /= fh;
y0 /= fv;
y1 /= fv;
+ if (nv50_miptree(src)->layout_3d) {
+ z /= u_minify(src->depth0, l);
+ dz /= u_minify(src->depth0, l);
+ }
}
- /* XXX: multiply by 6 for cube arrays ? */
- dz = (float)info->src.box.depth / (float)info->dst.box.depth;
- z = (float)info->src.box.z;
- if (nv50_miptree(src)->layout_3d)
- z += 0.5f * dz;
-
BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
int i;
uint32_t mode;
uint32_t mask = nv50_blit_eng2d_get_mask(info);
- boolean b;
+ bool b;
mode = nv50_blit_get_filter(info) ?
NV50_2D_BLIT_CONTROL_FILTER_BILINEAR :
PUSH_DATA (push, 1); /* enable */
}
+ if (nv50->cond_query && info->render_condition_enable) {
+ BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
+ PUSH_DATA (push, nv50->cond_condmode);
+ }
+
if (mask != 0xffffffff) {
BEGIN_NV04(push, NV50_2D(ROP), 1);
PUSH_DATA (push, 0xca); /* DPSDxax */
BEGIN_NV04(push, NV50_2D(PATTERN_COLOR_FORMAT), 1);
- PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_32BPP);
- BEGIN_NV04(push, NV50_2D(PATTERN_COLOR(0)), 4);
+ PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8);
+ BEGIN_NV04(push, NV50_2D(PATTERN_BITMAP_COLOR(0)), 4);
PUSH_DATA (push, 0x00000000);
PUSH_DATA (push, mask);
PUSH_DATA (push, 0xffffffff);
PUSH_DATA (push, info->dst.box.z + i);
} else {
const unsigned z = info->dst.box.z + i;
+ const uint64_t address = dst->base.address +
+ dst->level[info->dst.level].offset +
+ z * dst->layer_stride;
BEGIN_NV04(push, NV50_2D(DST_ADDRESS_HIGH), 2);
- PUSH_DATAh(push, dst->base.address + z * dst->layer_stride);
- PUSH_DATA (push, dst->base.address + z * dst->layer_stride);
+ PUSH_DATAh(push, address);
+ PUSH_DATA (push, address);
}
if (src->layout_3d) {
/* not possible because of depth tiling */
assert(0);
} else {
const unsigned z = info->src.box.z + i;
+ const uint64_t address = src->base.address +
+ src->level[info->src.level].offset +
+ z * src->layer_stride;
BEGIN_NV04(push, NV50_2D(SRC_ADDRESS_HIGH), 2);
- PUSH_DATAh(push, src->base.address + z * src->layer_stride);
- PUSH_DATA (push, src->base.address + z * src->layer_stride);
+ PUSH_DATAh(push, address);
+ PUSH_DATA (push, address);
}
BEGIN_NV04(push, NV50_2D(BLIT_SRC_Y_INT), 1); /* trigger */
PUSH_DATA (push, srcy >> 32);
PUSH_DATA (push, srcy >> 32);
}
}
- nv50_bufctx_fence(nv50->bufctx, FALSE);
+ nv50_bufctx_fence(nv50->bufctx, false);
nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
BEGIN_NV04(push, NV50_2D(OPERATION), 1);
PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
}
+ if (nv50->cond_query && info->render_condition_enable) {
+ BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
+ PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
+ }
}
static void
nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
{
struct nv50_context *nv50 = nv50_context(pipe);
- boolean eng3d = FALSE;
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ bool eng3d = FALSE;
if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
if (!(info->mask & PIPE_MASK_ZS))
return;
if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
- eng3d = TRUE;
+ eng3d = true;
if (info->filter != PIPE_TEX_FILTER_NEAREST)
- eng3d = TRUE;
+ eng3d = true;
} else {
if (!(info->mask & PIPE_MASK_RGBA))
return;
if (info->mask != PIPE_MASK_RGBA)
- eng3d = TRUE;
+ eng3d = true;
}
if (nv50_miptree(info->src.resource)->layout_3d) {
- eng3d = TRUE;
+ eng3d = true;
} else
if (info->src.box.depth != info->dst.box.depth) {
- eng3d = TRUE;
+ eng3d = true;
debug_printf("blit: cannot filter array or cube textures in z direction");
}
if (!eng3d && info->dst.format != info->src.format) {
if (!nv50_2d_dst_format_faithful(info->dst.format) ||
!nv50_2d_src_format_faithful(info->src.format)) {
- eng3d = TRUE;
+ eng3d = true;
} else
if (!nv50_2d_src_format_faithful(info->src.format)) {
if (!util_format_is_luminance(info->src.format)) {
if (util_format_is_intensity(info->src.format))
- eng3d = TRUE;
+ eng3d = true;
else
if (!nv50_2d_dst_format_ops_supported(info->dst.format))
- eng3d = TRUE;
+ eng3d = true;
else
eng3d = !nv50_2d_format_supported(info->src.format);
}
} else
if (util_format_is_luminance_alpha(info->src.format))
- eng3d = TRUE;
+ eng3d = true;
}
if (info->src.resource->nr_samples == 8 &&
info->dst.resource->nr_samples <= 1)
- eng3d = TRUE;
+ eng3d = true;
/* FIXME: can't make this work with eng2d anymore */
if ((info->src.resource->nr_samples | 1) !=
(info->dst.resource->nr_samples | 1))
- eng3d = TRUE;
+ eng3d = true;
/* FIXME: find correct src coordinate adjustments */
if ((info->src.box.width != info->dst.box.width &&
info->src.box.width != -info->dst.box.width) ||
(info->src.box.height != info->dst.box.height &&
info->src.box.height != -info->dst.box.height))
- eng3d = TRUE;
+ eng3d = true;
+
+ if (nv50->screen->num_occlusion_queries_active) {
+ BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ }
if (!eng3d)
nv50_blit_eng2d(nv50, info);
else
nv50_blit_3d(nv50, info);
+
+ if (nv50->screen->num_occlusion_queries_active) {
+ BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
+ PUSH_DATA (push, 1);
+ }
}
static void
{
}
-boolean
+bool
nv50_blitter_create(struct nv50_screen *screen)
{
screen->blitter = CALLOC_STRUCT(nv50_blitter);
if (!screen->blitter) {
NOUVEAU_ERR("failed to allocate blitter struct\n");
- return FALSE;
+ return false;
}
pipe_mutex_init(screen->blitter->mutex);
nv50_blitter_make_vp(screen->blitter);
nv50_blitter_make_sampler(screen->blitter);
- return TRUE;
+ return true;
}
void
}
}
+ pipe_mutex_destroy(blitter->mutex);
FREE(blitter);
}
-boolean
+bool
nv50_blitctx_create(struct nv50_context *nv50)
{
nv50->blit = CALLOC_STRUCT(nv50_blitctx);
if (!nv50->blit) {
NOUVEAU_ERR("failed to allocate blit context\n");
- return FALSE;
+ return false;
}
nv50->blit->nv50 = nv50;
nv50->blit->rast.pipe.half_pixel_center = 1;
- return TRUE;
+ return true;
}
void
pipe->resource_copy_region = nv50_resource_copy_region;
pipe->blit = nv50_blit;
pipe->flush_resource = nv50_flush_resource;
+ pipe->clear_texture = nv50_clear_texture;
pipe->clear_render_target = nv50_clear_render_target;
pipe->clear_depth_stencil = nv50_clear_depth_stencil;
pipe->clear_buffer = nv50_clear_buffer;