#include "nv50/nv50_context.h"
#include "nv50/nv50_resource.h"
-#include "nv50/nv50_texture.xml.h"
-#include "nv50/nv50_defs.xml.h"
+#include "nv50/g80_texture.xml.h"
+#include "nv50/g80_defs.xml.h"
#include "util/u_format.h"
-#define NV50_TIC_0_SWIZZLE__MASK \
- (NV50_TIC_0_MAPA__MASK | NV50_TIC_0_MAPB__MASK | \
- NV50_TIC_0_MAPG__MASK | NV50_TIC_0_MAPR__MASK)
-
-static INLINE uint32_t
-nv50_tic_swizzle(uint32_t tc, unsigned swz, boolean tex_int)
+static inline uint32_t
+nv50_tic_swizzle(const struct nv50_format *fmt, unsigned swz, bool tex_int)
{
switch (swz) {
- case PIPE_SWIZZLE_RED:
- return (tc & NV50_TIC_0_MAPR__MASK) >> NV50_TIC_0_MAPR__SHIFT;
- case PIPE_SWIZZLE_GREEN:
- return (tc & NV50_TIC_0_MAPG__MASK) >> NV50_TIC_0_MAPG__SHIFT;
- case PIPE_SWIZZLE_BLUE:
- return (tc & NV50_TIC_0_MAPB__MASK) >> NV50_TIC_0_MAPB__SHIFT;
- case PIPE_SWIZZLE_ALPHA:
- return (tc & NV50_TIC_0_MAPA__MASK) >> NV50_TIC_0_MAPA__SHIFT;
+ case PIPE_SWIZZLE_RED : return fmt->tic.src_x;
+ case PIPE_SWIZZLE_GREEN: return fmt->tic.src_y;
+ case PIPE_SWIZZLE_BLUE : return fmt->tic.src_z;
+ case PIPE_SWIZZLE_ALPHA: return fmt->tic.src_w;
case PIPE_SWIZZLE_ONE:
- return tex_int ? NV50_TIC_MAP_ONE_INT : NV50_TIC_MAP_ONE_FLOAT;
+ return tex_int ? G80_TIC_SOURCE_ONE_INT : G80_TIC_SOURCE_ONE_FLOAT;
case PIPE_SWIZZLE_ZERO:
default:
- return NV50_TIC_MAP_ZERO;
+ return G80_TIC_SOURCE_ZERO;
}
}
{
uint32_t flags = 0;
- if (res->target == PIPE_TEXTURE_RECT || res->target == PIPE_BUFFER)
+ if (templ->target == PIPE_TEXTURE_RECT || templ->target == PIPE_BUFFER)
flags |= NV50_TEXVIEW_SCALED_COORDS;
- return nv50_create_texture_view(pipe, res, templ, flags, res->target);
+ return nv50_create_texture_view(pipe, res, templ, flags, templ->target);
}
struct pipe_sampler_view *
uint32_t flags,
enum pipe_texture_target target)
{
+ const uint32_t class_3d = nouveau_context(pipe)->screen->class_3d;
const struct util_format_description *desc;
+ const struct nv50_format *fmt;
uint64_t addr;
uint32_t *tic;
uint32_t swz[4];
uint32_t depth;
struct nv50_tic_entry *view;
struct nv50_miptree *mt = nv50_miptree(texture);
- boolean tex_int;
+ bool tex_int;
view = MALLOC_STRUCT(nv50_tic_entry);
if (!view)
/* TIC[0] */
- tic[0] = nv50_format_table[view->pipe.format].tic;
+ fmt = &nv50_format_table[view->pipe.format];
tex_int = util_format_is_pure_integer(view->pipe.format);
- swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r, tex_int);
- swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g, tex_int);
- swz[2] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_b, tex_int);
- swz[3] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_a, tex_int);
- tic[0] = (tic[0] & ~NV50_TIC_0_SWIZZLE__MASK) |
- (swz[0] << NV50_TIC_0_MAPR__SHIFT) |
- (swz[1] << NV50_TIC_0_MAPG__SHIFT) |
- (swz[2] << NV50_TIC_0_MAPB__SHIFT) |
- (swz[3] << NV50_TIC_0_MAPA__SHIFT);
+ swz[0] = nv50_tic_swizzle(fmt, view->pipe.swizzle_r, tex_int);
+ swz[1] = nv50_tic_swizzle(fmt, view->pipe.swizzle_g, tex_int);
+ swz[2] = nv50_tic_swizzle(fmt, view->pipe.swizzle_b, tex_int);
+ swz[3] = nv50_tic_swizzle(fmt, view->pipe.swizzle_a, tex_int);
+ tic[0] = (fmt->tic.format << G80_TIC_0_COMPONENTS_SIZES__SHIFT) |
+ (fmt->tic.type_r << G80_TIC_0_R_DATA_TYPE__SHIFT) |
+ (fmt->tic.type_g << G80_TIC_0_G_DATA_TYPE__SHIFT) |
+ (fmt->tic.type_b << G80_TIC_0_B_DATA_TYPE__SHIFT) |
+ (fmt->tic.type_a << G80_TIC_0_A_DATA_TYPE__SHIFT) |
+ (swz[0] << G80_TIC_0_X_SOURCE__SHIFT) |
+ (swz[1] << G80_TIC_0_Y_SOURCE__SHIFT) |
+ (swz[2] << G80_TIC_0_Z_SOURCE__SHIFT) |
+ (swz[3] << G80_TIC_0_W_SOURCE__SHIFT);
addr = mt->base.address;
- if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
- mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
+ depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
+
+ if (mt->base.base.array_size > 1) {
+ /* there doesn't seem to be a base layer field in TIC */
addr += view->pipe.u.tex.first_layer * mt->layer_stride;
depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
- } else {
- depth = mt->base.base.depth0;
}
- tic[2] = 0x10001000 | NV50_TIC_2_NO_BORDER;
+ tic[2] = 0x10001000 | G80_TIC_2_BORDER_SOURCE_COLOR;
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
- tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
+ tic[2] |= G80_TIC_2_SRGB_CONVERSION;
if (!(flags & NV50_TEXVIEW_SCALED_COORDS))
- tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
+ tic[2] |= G80_TIC_2_NORMALIZED_COORDS;
if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) {
if (target == PIPE_BUFFER) {
addr += view->pipe.u.buf.first_element * desc->block.bits / 8;
- tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER;
+ tic[2] |= G80_TIC_2_LAYOUT_PITCH | G80_TIC_2_TEXTURE_TYPE_ONE_D_BUFFER;
tic[3] = 0;
tic[4] = /* width */
view->pipe.u.buf.last_element - view->pipe.u.buf.first_element + 1;
tic[5] = 0;
} else {
- tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT;
+ tic[2] |= G80_TIC_2_LAYOUT_PITCH | G80_TIC_2_TEXTURE_TYPE_TWO_D_NO_MIPMAP;
tic[3] = mt->level[0].pitch;
tic[4] = mt->base.base.width0;
- tic[5] = (1 << 16) | mt->base.base.height0;
+ tic[5] = (1 << 16) | (mt->base.base.height0);
}
tic[6] =
tic[7] = 0;
switch (target) {
case PIPE_TEXTURE_1D:
- tic[2] |= NV50_TIC_2_TARGET_1D;
+ tic[2] |= G80_TIC_2_TEXTURE_TYPE_ONE_D;
break;
case PIPE_TEXTURE_2D:
- tic[2] |= NV50_TIC_2_TARGET_2D;
+ tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D;
break;
case PIPE_TEXTURE_RECT:
- tic[2] |= NV50_TIC_2_TARGET_RECT;
+ tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D_NO_MIPMAP;
break;
case PIPE_TEXTURE_3D:
- tic[2] |= NV50_TIC_2_TARGET_3D;
+ tic[2] |= G80_TIC_2_TEXTURE_TYPE_THREE_D;
break;
case PIPE_TEXTURE_CUBE:
depth /= 6;
- tic[2] |= NV50_TIC_2_TARGET_CUBE;
+ tic[2] |= G80_TIC_2_TEXTURE_TYPE_CUBEMAP;
break;
case PIPE_TEXTURE_1D_ARRAY:
- tic[2] |= NV50_TIC_2_TARGET_1D_ARRAY;
+ tic[2] |= G80_TIC_2_TEXTURE_TYPE_ONE_D_ARRAY;
break;
case PIPE_TEXTURE_2D_ARRAY:
- tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
+ tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D_ARRAY;
break;
case PIPE_TEXTURE_CUBE_ARRAY:
depth /= 6;
- tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY;
+ tic[2] |= G80_TIC_2_TEXTURE_TYPE_CUBE_ARRAY;
break;
case PIPE_BUFFER:
assert(0); /* should be linear and handled above ! */
- tic[2] |= NV50_TIC_2_TARGET_BUFFER | NV50_TIC_2_LINEAR;
+ tic[2] |= G80_TIC_2_TEXTURE_TYPE_ONE_D_BUFFER | G80_TIC_2_LAYOUT_PITCH;
break;
default:
- NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target);
- return FALSE;
+ unreachable("unexpected/invalid texture target");
}
tic[3] = (flags & NV50_TEXVIEW_FILTER_MSAA8) ? 0x20000000 : 0x00300000;
tic[5] = (mt->base.base.height0 << mt->ms_y) & 0xffff;
tic[5] |= depth << 16;
- tic[5] |= mt->base.base.last_level << NV50_TIC_5_LAST_LEVEL__SHIFT;
+ if (class_3d > NV50_3D_CLASS)
+ tic[5] |= mt->base.base.last_level << G80_TIC_5_MAP_MIP_LEVEL__SHIFT;
+ else
+ tic[5] |= view->pipe.u.tex.last_level << G80_TIC_5_MAP_MIP_LEVEL__SHIFT;
tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000; /* sampling points */
- tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
+ if (class_3d > NV50_3D_CLASS)
+ tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
+ else
+ tic[7] = 0;
- if (unlikely(!(tic[2] & NV50_TIC_2_NORMALIZED_COORDS)))
+ if (unlikely(!(tic[2] & G80_TIC_2_NORMALIZED_COORDS)))
if (mt->base.base.last_level)
- tic[5] &= ~NV50_TIC_5_LAST_LEVEL__MASK;
+ tic[5] &= ~G80_TIC_5_MAP_MIP_LEVEL__MASK;
return &view->pipe;
}
-static boolean
+static void
+nv50_update_tic(struct nv50_context *nv50, struct nv50_tic_entry *tic,
+ struct nv04_resource *res)
+{
+ uint64_t address = res->address;
+ if (res->base.target != PIPE_BUFFER)
+ return;
+ address += tic->pipe.u.buf.first_element *
+ util_format_get_blocksize(tic->pipe.format);
+ if (tic->tic[1] == (uint32_t)address &&
+ (tic->tic[2] & 0xff) == address >> 32)
+ return;
+
+ nv50_screen_tic_unlock(nv50->screen, tic);
+ tic->id = -1;
+ tic->tic[1] = address;
+ tic->tic[2] &= 0xffffff00;
+ tic->tic[2] |= address >> 32;
+}
+
+static bool
nv50_validate_tic(struct nv50_context *nv50, int s)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nouveau_bo *txc = nv50->screen->txc;
unsigned i;
- boolean need_flush = FALSE;
+ bool need_flush = false;
+ assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS);
for (i = 0; i < nv50->num_textures[s]; ++i) {
struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]);
struct nv04_resource *res;
continue;
}
res = &nv50_miptree(tic->pipe.texture)->base;
+ nv50_update_tic(nv50, tic, res);
if (tic->id < 0) {
tic->id = nv50_screen_tic_alloc(nv50->screen, tic);
BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2);
- PUSH_DATA (push, NV50_SURFACE_FORMAT_R8_UNORM);
+ PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM);
PUSH_DATA (push, 1);
BEGIN_NV04(push, NV50_2D(DST_PITCH), 5);
PUSH_DATA (push, 262144);
PUSH_DATA (push, txc->offset);
BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2);
PUSH_DATA (push, 0);
- PUSH_DATA (push, NV50_SURFACE_FORMAT_R8_UNORM);
+ PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM);
BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10);
PUSH_DATA (push, 32);
PUSH_DATA (push, 1);
BEGIN_NI04(push, NV50_2D(SIFC_DATA), 8);
PUSH_DATAp(push, &tic->tic[0], 8);
- need_flush = TRUE;
+ need_flush = true;
} else
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
nv50->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
- res->status &= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);
BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
PUSH_DATA (push, (i << 1) | 0);
}
+ if (nv50->num_textures[s]) {
+ BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
+ PUSH_DATA (push, ((NV50_CB_AUX_TEX_MS_OFFSET + 16 * s * 2 * 4) << (8 - 2)) | NV50_CB_AUX);
+ BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2);
+ for (i = 0; i < nv50->num_textures[s]; i++) {
+ struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]);
+ struct nv50_miptree *res;
+
+ if (!tic) {
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+ continue;
+ }
+ res = nv50_miptree(tic->pipe.texture);
+ PUSH_DATA (push, res->ms_x);
+ PUSH_DATA (push, res->ms_y);
+ }
+ }
nv50->state.num_textures[s] = nv50->num_textures[s];
return need_flush;
void nv50_validate_textures(struct nv50_context *nv50)
{
- boolean need_flush;
+ bool need_flush;
need_flush = nv50_validate_tic(nv50, 0);
+ need_flush |= nv50_validate_tic(nv50, 1);
need_flush |= nv50_validate_tic(nv50, 2);
if (need_flush) {
}
}
-static boolean
+static bool
nv50_validate_tsc(struct nv50_context *nv50, int s)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
unsigned i;
- boolean need_flush = FALSE;
+ bool need_flush = false;
+ assert(nv50->num_samplers[s] <= PIPE_MAX_SAMPLERS);
for (i = 0; i < nv50->num_samplers[s]; ++i) {
struct nv50_tsc_entry *tsc = nv50_tsc_entry(nv50->samplers[s][i]);
PUSH_DATA (push, (i << 4) | 0);
continue;
}
+ nv50->seamless_cube_map = tsc->seamless_cube_map;
if (tsc->id < 0) {
tsc->id = nv50_screen_tsc_alloc(nv50->screen, tsc);
nv50_sifc_linear_u8(&nv50->base, nv50->screen->txc,
65536 + tsc->id * 32,
NOUVEAU_BO_VRAM, 32, tsc->tsc);
- need_flush = TRUE;
+ need_flush = true;
}
nv50->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
void nv50_validate_samplers(struct nv50_context *nv50)
{
- boolean need_flush;
+ bool need_flush;
need_flush = nv50_validate_tsc(nv50, 0);
+ need_flush |= nv50_validate_tsc(nv50, 1);
need_flush |= nv50_validate_tsc(nv50, 2);
if (need_flush) {
PUSH_DATA (nv50->base.pushbuf, 0);
}
}
+
+/* There can be up to 4 different MS levels (1, 2, 4, 8). To simplify the
+ * shader logic, allow each one to take up 8 offsets.
+ */
+#define COMBINE(x, y) x, y
+#define DUMMY 0, 0
+static const uint32_t msaa_sample_xy_offsets[] = {
+ /* MS1 */
+ COMBINE(0, 0),
+ DUMMY,
+ DUMMY,
+ DUMMY,
+ DUMMY,
+ DUMMY,
+ DUMMY,
+ DUMMY,
+
+ /* MS2 */
+ COMBINE(0, 0),
+ COMBINE(1, 0),
+ DUMMY,
+ DUMMY,
+ DUMMY,
+ DUMMY,
+ DUMMY,
+ DUMMY,
+
+ /* MS4 */
+ COMBINE(0, 0),
+ COMBINE(1, 0),
+ COMBINE(0, 1),
+ COMBINE(1, 1),
+ DUMMY,
+ DUMMY,
+ DUMMY,
+ DUMMY,
+
+ /* MS8 */
+ COMBINE(0, 0),
+ COMBINE(1, 0),
+ COMBINE(0, 1),
+ COMBINE(1, 1),
+ COMBINE(2, 0),
+ COMBINE(3, 0),
+ COMBINE(2, 1),
+ COMBINE(3, 1),
+};
+
+void nv50_upload_ms_info(struct nouveau_pushbuf *push)
+{
+ BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
+ PUSH_DATA (push, (NV50_CB_AUX_MS_OFFSET << (8 - 2)) | NV50_CB_AUX);
+ BEGIN_NI04(push, NV50_3D(CB_DATA(0)), Elements(msaa_sample_xy_offsets));
+ PUSH_DATAp(push, msaa_sample_xy_offsets, Elements(msaa_sample_xy_offsets));
+}