#include "translate/translate.h"
#include "nv50/nv50_context.h"
+#include "nv50/nv50_query_hw.h"
#include "nv50/nv50_resource.h"
#include "nv50/nv50_3d.xml.h"
so->num_elements = num_elements;
so->instance_elts = 0;
so->instance_bufs = 0;
- so->need_conversion = FALSE;
+ so->need_conversion = false;
memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
enum pipe_format fmt = ve->src_format;
so->element[i].pipe = elements[i];
- so->element[i].state = nv50_format_table[fmt].vtx;
+ so->element[i].state = nv50_vertex_format[fmt].vtx;
if (!so->element[i].state) {
switch (util_format_get_nr_components(fmt)) {
FREE(so);
return NULL;
}
- so->element[i].state = nv50_format_table[fmt].vtx;
- so->need_conversion = TRUE;
+ so->element[i].state = nv50_vertex_format[fmt].vtx;
+ so->need_conversion = true;
+ pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
+ "Converting vertex element %d, no hw format %s",
+ i, util_format_name(ve->src_format));
}
so->element[i].state |= i;
}
}
-static INLINE void
+static inline void
nv50_user_vbuf_range(struct nv50_context *nv50, unsigned vbi,
uint32_t *base, uint32_t *size)
{
addrs[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer, base, size,
&bo);
if (addrs[b])
- BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART |
+ BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART |
NOUVEAU_BO_RD, bo);
}
- nv50->base.vbo_dirty = TRUE;
+ nv50->base.vbo_dirty = true;
}
static void
address[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer,
base, size, &bo);
if (address[b])
- BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
+ BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo);
}
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
PUSH_DATAh(push, address[b] + ve->src_offset);
PUSH_DATA (push, address[b] + ve->src_offset);
}
- nv50->base.vbo_dirty = TRUE;
+ nv50->base.vbo_dirty = true;
}
-static INLINE void
+static inline void
nv50_release_user_vbufs(struct nv50_context *nv50)
{
if (nv50->vbo_user) {
- nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP);
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX_TMP);
nouveau_scratch_done(&nv50->base);
}
}
struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer);
if (buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
- nv50->base.vbo_dirty = TRUE;
- break;
+ nv50->base.vbo_dirty = true;
}
}
}
if (nv50->vbo_user & (1 << b)) {
address = addrs[b] + ve->pipe.src_offset;
limit = addrs[b] + limits[b];
+ } else
+ if (!vb->buffer) {
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
+ PUSH_DATA (push, 0);
+ continue;
} else {
struct nv04_resource *buf = nv04_resource(vb->buffer);
if (!(refd & (1 << b))) {
refd |= 1 << b;
- BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
+ BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD);
}
address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
limit = buf->address + buf->base.width0 - 1;
#define NV50_PRIM_GL_CASE(n) \
case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
-static INLINE unsigned
+static inline unsigned
nv50_prim_gl(unsigned prim)
{
switch (prim) {
if (nv50->state.index_bias) {
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
PUSH_DATA (push, 0);
+ if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
+ BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
+ PUSH_DATA (push, 0);
+ }
nv50->state.index_bias = 0;
}
}
static void
-nv50_draw_elements(struct nv50_context *nv50, boolean shorten,
+nv50_draw_elements(struct nv50_context *nv50, bool shorten,
unsigned mode, unsigned start, unsigned count,
unsigned instance_count, int32_t index_bias)
{
if (index_bias != nv50->state.index_bias) {
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
PUSH_DATA (push, index_bias);
+ if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
+ BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
+ PUSH_DATA (push, index_bias);
+ }
nv50->state.index_bias = index_bias;
}
* pushbuf submit, but it's probably not a big performance difference.
*/
if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
- nouveau_fence_wait(buf->fence_wr);
+ nouveau_fence_wait(buf->fence_wr, &nv50->base.debug);
while (instance_count--) {
BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
PUSH_DATA (push, prim);
- nouveau_pushbuf_space(push, 8, 0, 1);
+ nouveau_pushbuf_space(push, 16, 0, 1);
+ PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
switch (index_size) {
case 4:
prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
}
+ NOUVEAU_DRV_STAT(&nv50->screen->base, draw_calls_indexed, 1);
}
static void
BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BYTES), 1);
- nv50_query_pushbuf_submit(push, so->pq, 0x4);
+ PUSH_DATA (push, so->stride);
+ nv50_hw_query_pushbuf_submit(push, NVA0_3D_DRAW_TFB_BYTES,
+ nv50_query(so->pq), 0x4);
BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
PUSH_DATA (push, 0);
{
struct nv50_screen *screen = chan->user_priv;
- nouveau_fence_update(&screen->base, TRUE);
+ nouveau_fence_update(&screen->base, true);
- nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, TRUE);
+ nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, true);
}
void
{
struct nv50_context *nv50 = nv50_context(pipe);
struct nouveau_pushbuf *push = nv50->base.pushbuf;
- int i, s;
+ bool tex_dirty = false;
+ int s;
/* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
nv50->vb_elt_first = info->min_index + info->index_bias;
nv50->vbo_push_hint = /* the 64 is heuristic */
!(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
- if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_ARRAYS | NV50_NEW_VERTEX))) {
+ if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) {
if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
- nv50->dirty |= NV50_NEW_ARRAYS;
+ nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
else
if (!nv50->vbo_fifo)
nv50_update_user_vbufs(nv50);
if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
- nv50_state_validate(nv50, ~0, 8); /* 8 as minimum, we use flush_notify */
+ nv50_state_validate_3d(nv50, ~0);
push->kick_notify = nv50_draw_vbo_kick_notify;
for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
- uint32_t valid = nv50->constbuf_valid[s];
-
- while (valid && !nv50->cb_dirty) {
- const unsigned i = ffs(valid) - 1;
- struct pipe_resource *res;
-
- valid &= ~(1 << i);
- if (nv50->constbuf[s][i].user)
- continue;
-
- res = nv50->constbuf[s][i].u.buf;
- if (!res)
- continue;
-
- if (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
- nv50->cb_dirty = TRUE;
- }
+ if (nv50->constbuf_coherent[s])
+ nv50->cb_dirty = true;
}
/* If there are any coherent constbufs, flush the cache */
if (nv50->cb_dirty) {
BEGIN_NV04(push, NV50_3D(CODE_CB_FLUSH), 1);
PUSH_DATA (push, 0);
- nv50->cb_dirty = FALSE;
+ nv50->cb_dirty = false;
+ }
+
+ for (s = 0; s < 3 && !tex_dirty; ++s) {
+ if (nv50->textures_coherent[s])
+ tex_dirty = true;
+ }
+
+ if (tex_dirty) {
+ BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
+ PUSH_DATA (push, 0x20);
+ }
+
+ if (nv50->screen->base.class_3d >= NVA0_3D_CLASS &&
+ nv50->seamless_cube_map != nv50->state.seamless_cube_map) {
+ nv50->state.seamless_cube_map = nv50->seamless_cube_map;
+ BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
+ PUSH_DATA (push, nv50->seamless_cube_map ? NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
+ }
+
+ if (nv50->vertprog->mul_zero_wins != nv50->state.mul_zero_wins) {
+ nv50->state.mul_zero_wins = nv50->vertprog->mul_zero_wins;
+ BEGIN_NV04(push, NV50_3D(UNK1690), 1);
+ PUSH_DATA (push, 0x00010000 * !!nv50->state.mul_zero_wins);
}
if (nv50->vbo_fifo) {
PUSH_DATA (push, info->start_instance);
}
- for (i = 0; i < nv50->num_vtxbufs && !nv50->base.vbo_dirty; ++i) {
- if (!nv50->vtxbuf[i].buffer)
- continue;
- if (nv50->vtxbuf[i].buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
- nv50->base.vbo_dirty = TRUE;
- }
-
- if (!nv50->base.vbo_dirty && nv50->idxbuf.buffer &&
- nv50->idxbuf.buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
- nv50->base.vbo_dirty = TRUE;
+ nv50->base.vbo_dirty |= !!nv50->vtxbufs_coherent;
if (nv50->base.vbo_dirty) {
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
PUSH_DATA (push, 0);
- nv50->base.vbo_dirty = FALSE;
+ nv50->base.vbo_dirty = false;
}
if (info->indexed) {
- boolean shorten = info->max_index <= 65535;
+ bool shorten = info->max_index <= 65535;
if (info->primitive_restart != nv50->state.prim_restart) {
if (info->primitive_restart) {
PUSH_DATA (push, info->restart_index);
if (info->restart_index > 65535)
- shorten = FALSE;
+ shorten = false;
} else {
BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
PUSH_DATA (push, 0);
PUSH_DATA (push, info->restart_index);
if (info->restart_index > 65535)
- shorten = FALSE;
+ shorten = false;
}
nv50_draw_elements(nv50, shorten,