#include "util/u_sampler.h"
#include "util/u_format.h"
+#include <nvif/class.h>
+
static void
nv98_decoder_decode_bitstream(struct pipe_video_codec *decoder,
struct pipe_video_buffer *video_target,
uint32_t comm_seq = ++dec->fence_seq;
union pipe_desc desc;
- unsigned vp_caps, is_ref, ret;
+ unsigned vp_caps, is_ref;
+ MAYBE_UNUSED unsigned ret; /* used in debug checks */
struct nouveau_vp3_video_buffer *refs[16] = {};
desc.base = picture;
nv98_decoder_ppp(dec, desc, target, comm_seq);
}
+static const struct nouveau_mclass
+nv98_decoder_msvld[] = {
+ { G98_MSVLD, -1 },
+ { IGT21A_MSVLD, -1 },
+ { GT212_MSVLD, -1 },
+ {}
+};
+
+static const struct nouveau_mclass
+nv98_decoder_mspdec[] = {
+ { G98_MSPDEC, -1 },
+ { GT212_MSPDEC, -1 },
+ {}
+};
+
+static const struct nouveau_mclass
+nv98_decoder_msppp[] = {
+ { G98_MSPPP, -1 },
+ { GT212_MSPPP, -1 },
+ {}
+};
+
struct pipe_video_codec *
nv98_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ)
}
push = dec->pushbuf;
- if (!ret)
- ret = nouveau_object_new(dec->channel[0], 0x390b1, 0x85b1, NULL, 0, &dec->bsp);
- if (!ret)
- ret = nouveau_object_new(dec->channel[1], 0x190b2, 0x85b2, NULL, 0, &dec->vp);
- if (!ret)
- ret = nouveau_object_new(dec->channel[2], 0x290b3, 0x85b3, NULL, 0, &dec->ppp);
+ if (!ret) {
+ ret = nouveau_object_mclass(dec->channel[0], nv98_decoder_msvld);
+ if (ret >= 0) {
+ ret = nouveau_object_new(dec->channel[0], 0xbeef85b1,
+ nv98_decoder_msvld[ret].oclass, NULL, 0,
+ &dec->bsp);
+ }
+ }
+
+ if (!ret) {
+ ret = nouveau_object_mclass(dec->channel[1], nv98_decoder_mspdec);
+ if (ret >= 0) {
+ ret = nouveau_object_new(dec->channel[1], 0xbeef85b2,
+ nv98_decoder_mspdec[ret].oclass, NULL, 0,
+ &dec->vp);
+ }
+ }
+
+ if (!ret) {
+ ret = nouveau_object_mclass(dec->channel[2], nv98_decoder_msppp);
+ if (ret >= 0) {
+ ret = nouveau_object_new(dec->channel[2], 0xbeef85b3,
+ nv98_decoder_msppp[ret].oclass, NULL, 0,
+ &dec->ppp);
+ }
+ }
+
if (ret)
goto fail;
dec->comm = (struct comm *)(dec->fence_map + (COMM_OFFSET/sizeof(*dec->fence_map)));
/* So lets test if the fence is working? */
- nouveau_pushbuf_space(push[0], 6, 1, 0);
+ nouveau_pushbuf_space(push[0], 16, 1, 0);
PUSH_REFN (push[0], dec->fence_bo, NOUVEAU_BO_GART|NOUVEAU_BO_RDWR);
BEGIN_NV04(push[0], SUBC_BSP(0x240), 3);
PUSH_DATAh(push[0], dec->fence_bo->offset);
PUSH_DATA (push[0], 0);
PUSH_KICK (push[0]);
- nouveau_pushbuf_space(push[1], 6, 1, 0);
+ nouveau_pushbuf_space(push[1], 16, 1, 0);
PUSH_REFN (push[1], dec->fence_bo, NOUVEAU_BO_GART|NOUVEAU_BO_RDWR);
BEGIN_NV04(push[1], SUBC_VP(0x240), 3);
PUSH_DATAh(push[1], (dec->fence_bo->offset + 0x10));
PUSH_DATA (push[1], 0);
PUSH_KICK (push[1]);
- nouveau_pushbuf_space(push[2], 6, 1, 0);
+ nouveau_pushbuf_space(push[2], 16, 1, 0);
PUSH_REFN (push[2], dec->fence_bo, NOUVEAU_BO_GART|NOUVEAU_BO_RDWR);
BEGIN_NV04(push[2], SUBC_PPP(0x240), 3);
PUSH_DATAh(push[2], (dec->fence_bo->offset + 0x20));