/* Autogenerated file, DO NOT EDIT manually!
This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
+http://github.com/envytools/envytools/
+git clone https://github.com/envytools/envytools.git
The rules-ng-ng source files this header was generated from are:
-- nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07)
-- copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20)
-- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
-- nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40)
-- nv_object.xml ( 11898 bytes, from 2010-12-23 14:14:20)
-- nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28)
-- nv50_defs.xml ( 4487 bytes, from 2010-12-10 00:37:17)
-
-Copyright (C) 2006-2011 by the following authors:
+- rnndb/graph/gf100_3d.xml ( 59971 bytes, from 2014-09-26 00:01:33)
+- rnndb/copyright.xml ( 6456 bytes, from 2014-12-31 02:13:31)
+- rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45)
+- rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11)
+- rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11)
+- rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02)
+- rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11)
+- rnndb/graph/gk104_p2mf.xml ( 2376 bytes, from 2014-09-25 06:32:11)
+
+Copyright (C) 2006-2014 by the following authors:
- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
- Ben Skeggs (darktama, darktama_)
- B. R. <koala_br@users.sourceforge.net> (koala_br)
- EdB <edb_@users.sf.net> (edb_)
- Erik Waling <erikwailing@users.sf.net> (erikwaling)
- Francisco Jerez <currojerez@riseup.net> (curro)
-- imirkin <imirkin@users.sf.net> (imirkin)
+- Ilia Mirkin <imirkin@alum.mit.edu> (imirkin)
- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
-#define NVC0_3D_NOTIFY_ADDRESS_HIGH 0x00000104
-#define NVC0_3D_NOTIFY_ADDRESS_LOW 0x00000108
-#define NVC0_3D_NOTIFY 0x0000010c
-#define NVC0_3D_SERIALIZE 0x00000110
+
+#define NVE4_3D_UNK0144 0x00000144
+
+#define NVE4_3D_UPLOAD 0x00000000
+
+#define NVE4_3D_UPLOAD_LINE_LENGTH_IN 0x00000180
+
+#define NVE4_3D_UPLOAD_LINE_COUNT 0x00000184
+
+#define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH 0x00000188
+
+#define NVE4_3D_UPLOAD_DST_ADDRESS_LOW 0x0000018c
+
+#define NVE4_3D_UPLOAD_DST_PITCH 0x00000190
+
+#define NVE4_3D_UPLOAD_DST_TILE_MODE 0x00000194
+
+#define NVE4_3D_UPLOAD_DST_WIDTH 0x00000198
+
+#define NVE4_3D_UPLOAD_DST_HEIGHT 0x0000019c
+
+#define NVE4_3D_UPLOAD_DST_DEPTH 0x000001a0
+
+#define NVE4_3D_UPLOAD_DST_Z 0x000001a4
+
+#define NVE4_3D_UPLOAD_DST_X 0x000001a8
+
+#define NVE4_3D_UPLOAD_DST_Y 0x000001ac
+
+#define NVE4_3D_UPLOAD_EXEC 0x000001b0
+#define NVE4_3D_UPLOAD_EXEC_LINEAR 0x00000001
+#define NVE4_3D_UPLOAD_EXEC_UNK1__MASK 0x0000007e
+#define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT 1
+#define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY 0x00000300
+#define NVE4_3D_UPLOAD_EXEC_UNK12__MASK 0x0000f000
+#define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT 12
+
+#define NVE4_3D_UPLOAD_DATA 0x000001b4
+
+#define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH 0x000001dc
+
+#define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW 0x000001e0
+
+#define NVE4_3D_UPLOAD_QUERY_SEQUENCE 0x000001e4
+
+#define NVE4_3D_UPLOAD_UNK01F0 0x000001f0
+
+#define NVE4_3D_UPLOAD_UNK01F4 0x000001f4
+
+#define NVE4_3D_UPLOAD_UNK01F8 0x000001f8
+
+#define NVE4_3D_UPLOAD_UNK01FC 0x000001fc
+
+#define NVC0_3D_UNK200 0x00000200
+
+#define NVC0_3D_UNK204 0x00000204
+
+#define NVC0_3D_UNK208 0x00000208
#define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c
#define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS 0x00000210
+#define NVC0_3D_UNK214 0x00000214
+
+#define NVC0_3D_UNK218 0x00000218
+
#define NVC0_3D_MEM_BARRIER 0x0000021c
#define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
#define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
#define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
#define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
+#define NVC0_3D_UNK0220(i0) (0x00000220 + 0x4*(i0))
+#define NVC0_3D_UNK0220__ESIZE 0x00000004
+#define NVC0_3D_UNK0220__LEN 0x00000028
+
+#define NVC0_3D_UNK02C0 0x000002c0
+
+#define NVC0_3D_UNK02C4 0x000002c4
+
+#define NVC0_3D_GLOBAL_BASE 0x000002c8
+#define NVC0_3D_GLOBAL_BASE_HIGH__MASK 0x000000ff
+#define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT 0
+#define NVC0_3D_GLOBAL_BASE_INDEX__MASK 0x00ff0000
+#define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT 16
+#define NVC0_3D_GLOBAL_BASE_READ_OK 0x40000000
+#define NVC0_3D_GLOBAL_BASE_WRITE_OK 0x80000000
+
+#define NVC0_3D_UNK02CC 0x000002cc
+
+#define NVC0_3D_UNK02D0 0x000002d0
+
+#define NVC0_3D_UNK02D4 0x000002d4
+
+#define NVC0_3D_UNK02D8 0x000002d8
+
+#define NVC8_3D_UNK02E0 0x000002e0
+
+#define NVC1_3D_UNK02E4 0x000002e4
+#define NVC1_3D_UNK02E4_UNK0 0x00000001
+#define NVC1_3D_UNK02E4_UNK4 0x00000010
+#define NVC1_3D_UNK02E4_UNK8 0x00000100
+#define NVC1_3D_UNK02E4_UNK12__MASK 0x0000f000
+#define NVC1_3D_UNK02E4_UNK12__SHIFT 12
+
+#define NVC8_3D_UNK02E8 0x000002e8
+
+#define NVC0_3D_UNK02EC 0x000002ec
+#define NVC0_3D_UNK02EC_UNK0 0x00000001
+#define NVC0_3D_UNK02EC_UNK4__MASK 0x00000ff0
+#define NVC0_3D_UNK02EC_UNK4__SHIFT 4
+
+#define NVC8_3D_UNK02F8 0x000002f8
+
+#define NVC8_3D_UNK02FC 0x000002fc
+
+#define NVC0_3D_UNK0300 0x00000300
+
+#define NVC0_3D_UNK0304 0x00000304
+
#define NVC0_3D_CACHE_SPLIT 0x00000308
#define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1 0x00000001
#define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1 0x00000002
#define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1 0x00000003
+#define NVC0_3D_UNK030C 0x0000030c
+
+#define NVC0_3D_UNK0310 0x00000310
+
+#define NVE4_3D_UNK0310 0x00000310
+
+#define NVC0_3D_UNK0314 0x00000314
+
+#define NVC0_3D_UNK0318 0x00000318
+
+#define NVC0_3D_UNK031C 0x0000031c
+
#define NVC0_3D_TESS_MODE 0x00000320
-#define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f
+#define NVC0_3D_TESS_MODE_PRIM__MASK 0x00000003
#define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
-#define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
+#define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
#define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001
#define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002
-#define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0
+#define NVC0_3D_TESS_MODE_SPACING__MASK 0x00000030
#define NVC0_3D_TESS_MODE_SPACING__SHIFT 4
-#define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
+#define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
#define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010
#define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020
#define NVC0_3D_TESS_MODE_CW 0x00000100
#define NVC0_3D_TESS_MODE_CONNECTED 0x00000200
#define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
-#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
+#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
#define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004
#define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
-#define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
+#define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
#define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002
+#define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0))
+#define NVC0_3D_UNK033C__ESIZE 0x00000004
+#define NVC0_3D_UNK033C__LEN 0x00000009
+
+#define NVC0_3D_UNK0360 0x00000360
+
+#define NVC0_3D_UNK0364 0x00000364
+
+#define NVC0_3D_UNK0368 0x00000368
+
+#define NVC8_3D_UNK036C 0x0000036c
+
+#define NVC8_3D_UNK0370 0x00000370
+
+#define NVC8_3D_UNK0374 0x00000374
+
+#define NVC8_3D_UNK0378 0x00000378
+
#define NVC0_3D_RASTERIZE_ENABLE 0x0000037c
-#define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
+#define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
#define NVC0_3D_TFB__ESIZE 0x00000020
#define NVC0_3D_TFB__LEN 0x00000004
#define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0))
+#define NVC0_3D_UNK0400(i0) (0x00000400 + 0x4*(i0))
+#define NVC0_3D_UNK0400__ESIZE 0x00000004
+#define NVC0_3D_UNK0400__LEN 0x000000c0
+
#define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0))
#define NVC0_3D_TFB_STREAM__ESIZE 0x00000010
-#define NVC0_3D_TFB_STREAM__LEN 0x00000004
+#define NVC0_3D_TFB_STREAM__LEN 0x00000004
#define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
#define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
#define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
#define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
+#define NVC0_3D_UNK0740 0x00000740
+
#define NVC0_3D_TFB_ENABLE 0x00000744
+#define NVC0_3D_UNK0748 0x00000748
+
+#define NVC0_3D_UNK074C 0x0000074c
+
+#define NVC0_3D_UNK0750 0x00000750
+
#define NVC0_3D_SAMPLE_SHADING 0x00000754
#define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f
#define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0
#define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010
+#define NVC0_3D_UNK075C 0x0000075c
+
+#define NVC0_3D_UNK0760(i0) (0x00000760 + 0x4*(i0))
+#define NVC0_3D_UNK0760__ESIZE 0x00000004
+#define NVC0_3D_UNK0760__LEN 0x00000004
+
+#define NVC0_3D_UNK0770(i0) (0x00000770 + 0x4*(i0))
+#define NVC0_3D_UNK0770__ESIZE 0x00000004
+#define NVC0_3D_UNK0770__LEN 0x00000003
+#define NVC0_3D_UNK0770_UNK4__MASK 0x000000f0
+#define NVC0_3D_UNK0770_UNK4__SHIFT 4
+#define NVC0_3D_UNK0770_UNK12__MASK 0x0000f000
+#define NVC0_3D_UNK0770_UNK12__SHIFT 12
+#define NVC0_3D_UNK0770_UNK20__MASK 0x00f00000
+#define NVC0_3D_UNK0770_UNK20__SHIFT 20
+#define NVC0_3D_UNK0770_UNK28__MASK 0xf0000000
+#define NVC0_3D_UNK0770_UNK28__SHIFT 28
+
#define NVC0_3D_LOCAL_BASE 0x0000077c
+#define NVC0_3D_UNK0780(i0) (0x00000780 + 0x4*(i0))
+#define NVC0_3D_UNK0780__ESIZE 0x00000004
+#define NVC0_3D_UNK0780__LEN 0x00000004
+
#define NVC0_3D_TEMP_ADDRESS_HIGH 0x00000790
#define NVC0_3D_TEMP_ADDRESS_LOW 0x00000794
#define NVC0_3D_TEMP_SIZE_LOW 0x0000079c
-#define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0
+#define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0
+
+#define NVC8_3D_UNK07A4(i0) (0x000007a4 + 0x4*(i0))
+#define NVC8_3D_UNK07A4__ESIZE 0x00000004
+#define NVC8_3D_UNK07A4__LEN 0x00000002
+
+#define NVE4_3D_UNK07AC 0x000007ac
+
+#define NVC0_3D_UNK07B0(i0) (0x000007b0 + 0x4*(i0))
+#define NVC0_3D_UNK07B0__ESIZE 0x00000004
+#define NVC0_3D_UNK07B0__LEN 0x00000004
#define NVC0_3D_ZCULL_WIDTH 0x000007c0
#define NVC0_3D_ZCULL_HEIGHT 0x000007c4
+#define NVC0_3D_ZCULL_UNK07C8 0x000007c8
+
+#define NVC0_3D_ZCULL_UNK07CC 0x000007cc
+
+#define NVC0_3D_UNK07D0(i0) (0x000007d0 + 0x4*(i0))
+#define NVC0_3D_UNK07D0__ESIZE 0x00000004
+#define NVC0_3D_UNK07D0__LEN 0x00000003
+#define NVC0_3D_UNK07D0_UNK4__MASK 0x000000f0
+#define NVC0_3D_UNK07D0_UNK4__SHIFT 4
+#define NVC0_3D_UNK07D0_UNK12__MASK 0x0000f000
+#define NVC0_3D_UNK07D0_UNK12__SHIFT 12
+#define NVC0_3D_UNK07D0_UNK20__MASK 0x00f00000
+#define NVC0_3D_UNK07D0_UNK20__SHIFT 20
+#define NVC0_3D_UNK07D0_UNK28__MASK 0xf0000000
+#define NVC0_3D_UNK07D0_UNK28__SHIFT 28
+
+#define NVC0_3D_UNK07DC 0x000007dc
+
+#define NVC0_3D_UNK07E0 0x000007e0
+
+#define NVC0_3D_UNK07E4 0x000007e4
+
#define NVC0_3D_ZCULL_ADDRESS_HIGH 0x000007e8
#define NVC0_3D_ZCULL_ADDRESS_LOW 0x000007ec
#define NVC0_3D_ZCULL_LIMIT_HIGH 0x000007f0
-#define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4
+#define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4
+
+#define NVC0_3D_UNK07F8 0x000007f8
+#define NVC0_3D_UNK07F8_UNK0 0x00000001
+#define NVC0_3D_UNK07F8_UNK1 0x00000010
+
+#define NVE4_3D_UNK07FC 0x000007fc
#define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
#define NVC0_3D_RT__ESIZE 0x00000040
-#define NVC0_3D_RT__LEN 0x00000008
+#define NVC0_3D_RT__LEN 0x00000008
#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
#define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
-#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
+#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
#define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
#define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
-#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
+#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
#define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
#define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
-#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
+#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
#define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
#define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
#define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
#define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010
#define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
-#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
+#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
#define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
-#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
+#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
#define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
#define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010
#define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16
#define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
-#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
+#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
#define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
#define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
#define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
#define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16
-#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
+#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
#define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
#define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
#define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
#define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
#define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
-#define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
+#define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
#define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
#define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0
#define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
#define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
+#define NVC0_3D_UNK0D60 0x00000d60
+
#define NVC0_3D_CALL_LIMIT_LOG 0x00000d64
#define NVC0_3D_COUNTER_ENABLE 0x00000d68
#define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000
#define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000
+#define NVC0_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
+#define NVC0_3D_UNK0D6C__ESIZE 0x00000004
+#define NVC0_3D_UNK0D6C__LEN 0x00000002
+#define NVC0_3D_UNK0D6C_X__MASK 0x0000ffff
+#define NVC0_3D_UNK0D6C_X__SHIFT 0
+#define NVC0_3D_UNK0D6C_Y__MASK 0xffff0000
+#define NVC0_3D_UNK0D6C_Y__SHIFT 16
+
#define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
#define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
-#define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
+#define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z 0x00000d7c
+
+#define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
#define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004
#define NVC0_3D_CLEAR_COLOR__LEN 0x00000004
#define NVC0_3D_CLEAR_DEPTH 0x00000d90
+#define NVC0_3D_UNK0D94 0x00000d94
+
+#define NVE4_3D_UNK0D98 0x00000d98
+
+#define NVC0_3D_UNK0D9C 0x00000d9c
+
#define NVC0_3D_CLEAR_STENCIL 0x00000da0
+#define NVE4_3D_UNK0DA4 0x00000da4
+#define NVE4_3D_UNK0DA4_UNK0 0x00000001
+#define NVE4_3D_UNK0DA4_UNK4 0x00000010
+#define NVE4_3D_UNK0DA4_UNK12 0x00001000
+
+#define NVC0_3D_POLYGON_MODE_FRONT 0x00000dac
+#define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
+#define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
+#define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
+
+#define NVC0_3D_POLYGON_MODE_BACK 0x00000db0
+#define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00
+#define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01
+#define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02
+
#define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
+#define NVC0_3D_UNK0DB8 0x00000db8
+
+#define NVC0_3D_ZCULL_UNK0DBC 0x00000dbc
+#define NVC0_3D_ZCULL_UNK0DBC_UNK0 0x00000001
+#define NVC0_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000
+#define NVC0_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16
+
#define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
#define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
#define NVC0_3D_PATCH_VERTICES 0x00000dcc
+#define NVC0_3D_ZCULL_UNK0DD8 0x00000dd8
+#define NVC0_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007
+#define NVC0_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0
+#define NVC0_3D_ZCULL_UNK0DD8_UNK8__MASK 0x00000300
+#define NVC0_3D_ZCULL_UNK0DD8_UNK8__SHIFT 8
+#define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000
+#define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16
+
+#define NVC0_3D_UNK0DDC 0x00000ddc
+
#define NVC0_3D_WATCHDOG_TIMER 0x00000de4
#define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS 0x00000de8
-#define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
+#define NVC0_3D_UNK0DEC 0x00000dec
-#define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
+#define NVC0_3D_UNK0DF4 0x00000df4
+
+#define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
+
+#define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
#define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
#define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010
#define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
#define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010
#define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010
-#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
+#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
#define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0
-#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
+#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
#define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16
#define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
#define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010
#define NVC0_3D_SCISSOR_VERT__LEN 0x00000010
#define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
-#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
+#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
#define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
-#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
+#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
+
+#define NVC0_3D_UNK0F00(i0) (0x00000f00 + 0x4*(i0))
+#define NVC0_3D_UNK0F00__ESIZE 0x00000004
+#define NVC0_3D_UNK0F00__LEN 0x00000004
+
+#define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0))
+#define NVE4_3D_UNK0F20__ESIZE 0x00000004
+#define NVE4_3D_UNK0F20__LEN 0x00000005
#define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54
#define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
+#define NVC0_3D_UNK0F8C 0x00000f8c
+
#define NVC0_3D_COLOR_MASK_COMMON 0x00000f90
+#define NVC0_3D_UNK0F98 0x00000f98
+
#define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
#define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004
#define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002
#define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac
+#define NVC0_3D_UNK0FB0 0x00000fb0
+
#define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
#define NVC0_3D_MSAA_MASK__ESIZE 0x00000004
#define NVC0_3D_MSAA_MASK__LEN 0x00000004
#define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0
+#define NVC0_3D_UNK0FDC 0x00000fdc
+
#define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0
#define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4
#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
+#define NVC0_3D_UNK1000 0x00001000
+
+#define NVC0_3D_UNK1008 0x00001008
+
+#define NVC0_3D_UNK100C 0x0000100c
+
+#define NVC0_3D_UNK1010 0x00001010
+
+#define NVC0_3D_UNK1018 0x00001018
+
+#define NVC0_3D_UNK101C 0x0000101c
+
+#define NVC0_3D_UNK1020 0x00001020
+
+#define NVC0_3D_UNK1024 0x00001024
+
+#define NVC0_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
+#define NVC0_3D_UNK1040__ESIZE 0x00000004
+#define NVC0_3D_UNK1040__LEN 0x00000010
+
+#define NVC0_3D_UNK10CC 0x000010cc
+#define NVC0_3D_UNK10CC_UNK0__MASK 0x000000ff
+#define NVC0_3D_UNK10CC_UNK0__SHIFT 0
+#define NVC0_3D_UNK10CC_UNK16__MASK 0x00ff0000
+#define NVC0_3D_UNK10CC_UNK16__SHIFT 16
+
+#define NVC0_3D_UNK10E0 0x000010e0
+#define NVC0_3D_UNK10E0_UNK0__MASK 0x000000ff
+#define NVC0_3D_UNK10E0_UNK0__SHIFT 0
+#define NVC0_3D_UNK10E0_UNK16__MASK 0x00ff0000
+#define NVC0_3D_UNK10E0_UNK16__SHIFT 16
+
+#define NVC0_3D_UNK10E4 0x000010e4
+#define NVC0_3D_UNK10E4_UNK0__MASK 0x000000ff
+#define NVC0_3D_UNK10E4_UNK0__SHIFT 0
+#define NVC0_3D_UNK10E4_UNK16__MASK 0x00ff0000
+#define NVC0_3D_UNK10E4_UNK16__SHIFT 16
+
+#define NVC0_3D_UNK10E8 0x000010e8
+#define NVC0_3D_UNK10E8_UNK0__MASK 0x0000003f
+#define NVC0_3D_UNK10E8_UNK0__SHIFT 0
+#define NVC0_3D_UNK10E8_UNK16__MASK 0x003f0000
+#define NVC0_3D_UNK10E8_UNK16__SHIFT 16
+
+#define NVC0_3D_UNK10EC 0x000010ec
+#define NVC0_3D_UNK10EC_UNK0__MASK 0x000000ff
+#define NVC0_3D_UNK10EC_UNK0__SHIFT 0
+#define NVC0_3D_UNK10EC_UNK16__MASK 0x00ff0000
+#define NVC0_3D_UNK10EC_UNK16__SHIFT 16
+
+#define NVC0_3D_UNK10F0 0x000010f0
+#define NVC0_3D_UNK10F0_UNK0__MASK 0x000000ff
+#define NVC0_3D_UNK10F0_UNK0__SHIFT 0
+#define NVC0_3D_UNK10F0_UNK16__MASK 0x00ff0000
+#define NVC0_3D_UNK10F0_UNK16__SHIFT 16
+
+#define NVC0_3D_UNK10F4 0x000010f4
+#define NVC0_3D_UNK10F4_UNK0 0x00000001
+#define NVC0_3D_UNK10F4_UNK4 0x00000010
+#define NVC0_3D_UNK10F4_UNK8 0x00000100
+
#define NVC0_3D_CLEAR_FLAGS 0x000010f8
#define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
#define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010
#define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100
#define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000
-#define NVC0_3D_VERTEX_ID 0x00001118
+#define NVC0_3D_UNK10FC 0x000010fc
+
+#define NVC0_3D_UNK110C 0x0000110c
+
+#define NVC0_3D_UNK1110 0x00001110
+
+#define NVC0_3D_WRCACHE_FLUSH 0x00001114
+
+#define NVC0_3D_VERTEX_ID_BASE 0x00001118
+
+#define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0))
+#define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004
+#define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004
+
+#define NVC0_3D_UNK1140 0x00001140
-#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
+#define NVC0_3D_UNK1144 0x00001144
+
+#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
#define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
#define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
-#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
-#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
+#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
+#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
#define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
#define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10 0x06200000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000
+#define NVC0_3D_UNK1214 0x00001214
+
+#define NVC0_3D_UNK1218 0x00001218
+
#define NVC0_3D_RT_CONTROL 0x0000121c
#define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f
-#define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
+#define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
#define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070
#define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4
#define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380
#define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000
#define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25
+#define NVC0_3D_UNK1220 0x00001220
+
#define NVC0_3D_ZETA_HORIZ 0x00001228
#define NVC0_3D_ZETA_VERT 0x0000122c
-#define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
+#define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
#define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
#define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
#define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000
#define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
-#define NVC0_3D_FP_RESULT_COUNT 0x00001298
+#define NVC0_3D_UNK1284 0x00001284
+
+#define NVC0_3D_UNK1288_TIC_FLUSH 0x00001288
+
+#define NVC0_3D_UNK1290 0x00001290
+
+#define NVC0_3D_UNK12A4 0x000012a4
+
+#define NVC0_3D_UNK12AC 0x000012ac
+
+#define NVC0_3D_UNK12C8 0x000012c8
#define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
#define NVC0_3D_D3D_FILL_MODE 0x000012d0
#define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001
-#define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
+#define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
#define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003
#define NVC0_3D_SHADE_MODEL 0x000012d4
#define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00
#define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01
+#define NVC0_3D_UNK12D8(i0) (0x000012d8 + 0x4*(i0))
+#define NVC0_3D_UNK12D8__ESIZE 0x00000004
+#define NVC0_3D_UNK12D8__LEN 0x00000002
+
+#define NVC0_3D_UNK12E0 0x000012e0
+
#define NVC0_3D_BLEND_INDEPENDENT 0x000012e4
#define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8
#define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300
#define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
#define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
-#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
+#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
#define NVC0_3D_VB_ELEMENT_U8 0x00001304
#define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
-#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
+#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
#define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
-#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
+#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
#define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
-#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
+#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
#define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
-#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
+#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
#define NVC0_3D_D3D_CULL_MODE 0x00001308
#define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001
#define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002
#define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003
-#define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
+#define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
#define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
#define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201
#define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
#define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
-#define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
+#define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
#define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
#define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
#define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
#define NVC0_3D_ALPHA_TEST_REF 0x00001310
-#define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
+#define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
#define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
#define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201
#define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
#define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
-#define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
+#define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
#define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
#define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
#define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
-#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
+#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
#define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
#define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
-#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
+#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
#define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
#define NVC0_3D_BLEND_COLOR__LEN 0x00000004
#define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4
#define NVC0_3D_TEX_CACHE_CTL 0x00001338
-#define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
-#define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
+#define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK 0x00000007
+#define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT 0
+#define NVE4_3D_TEX_CACHE_CTL_UNK0 0x00000001
+#define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK 0x03fffff0
+#define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT 4
#define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c
#define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
+#define NVC0_3D_UNK1354 0x00001354
+
#define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358
#define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c
#define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
-#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
-#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
+#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
+#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
-#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
+#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
-#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
+#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
#define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
-#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
+#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
#define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c
#define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4
-#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420
-#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
-#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
+#define NVC0_3D_UNK1418 0x00001418
+
+#define NVC0_3D_UNK1420 0x00001420
+
+#define NVC0_3D_UNK1424_TSC_FLUSH 0x00001424
+
+#define NVC0_3D_UNK1428_TIC_FLUSH 0x00001428
#define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
-#define NVC0_3D_VB_ELEMENT_BASE 0x00001434
+#define NVC0_3D_UNK1430 0x00001430
+#define NVC0_3D_UNK1430_UNK0 0x00000010
+#define NVC0_3D_UNK1430_UNK1 0x00000100
+
+#define NVC0_3D_VB_ELEMENT_BASE 0x00001434
#define NVC0_3D_VB_INSTANCE_BASE 0x00001438
-#define NVC0_3D_CODE_CB_FLUSH 0x00001440
+#define NVC0_3D_UNK143C_CLEAR_FLAGS 0x0000143c
+#define NVC0_3D_UNK143C_CLEAR_FLAGS_STENCIL_MASK 0x00000001
+#define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010
+#define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4
+#define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000
+#define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000
+
+#define NVC0_3D_UNK1444 0x00001444
+
+#define NVC0_3D_UNK1448 0x00001448
+
+#define NVC0_3D_UNK144C 0x0000144c
+
+#define NVC0_3D_UNK1450 0x00001450
+
+#define NVC0_3D_UNK1454 0x00001454
+
+#define NVC0_3D_UNK1464 0x00001464
+
+#define NVC0_3D_UNK1500 0x00001500
#define NVC0_3D_CLIPID_HEIGHT 0x00001504
-#define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000
+#define NVC0_3D_CLIPID_HEIGHT__MAX 0x00004000
#define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
#define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c
-#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
#define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
#define NVC0_3D_COUNTER_RESET 0x00001530
-#define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
+#define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
#define NVC0_3D_COUNTER_RESET_UNK02 0x00000002
#define NVC0_3D_COUNTER_RESET_UNK03 0x00000003
#define NVC0_3D_COUNTER_RESET_UNK04 0x00000004
#define NVC0_3D_COND_ADDRESS_LOW 0x00001554
#define NVC0_3D_COND_MODE 0x00001558
-#define NVC0_3D_COND_MODE_NEVER 0x00000000
+#define NVC0_3D_COND_MODE_NEVER 0x00000000
#define NVC0_3D_COND_MODE_ALWAYS 0x00000001
#define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002
-#define NVC0_3D_COND_MODE_EQUAL 0x00000003
+#define NVC0_3D_COND_MODE_EQUAL 0x00000003
#define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004
#define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c
-#define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
+#define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
#define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
#define NVC0_3D_TSC_LIMIT 0x00001564
#define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574
-#define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
+#define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
#define NVC0_3D_TIC_LIMIT 0x0000157c
#define NVC0_3D_ZCULL_REGION 0x00001590
-#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
+#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
#define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598
#define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
-#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
-#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
+#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
+#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
#define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
#define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
#define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
-#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
-#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
+#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
+#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
#define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
-#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
#define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
+#define NVC0_3D_UNK15C8 0x000015c8
+
#define NVC0_3D_LAYER 0x000015cc
-#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
+#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
#define NVC0_3D_LAYER_IDX__SHIFT 0
#define NVC0_3D_LAYER_USE_GP 0x00010000
#define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a
#define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b
-#define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
-#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
-#define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000
-
-#define NVC0_3D_VERTEX_END_D3D 0x000015d8
-#define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001
-#define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002
-
#define NVC0_3D_EDGEFLAG 0x000015e4
#define NVC0_3D_VB_ELEMENT_U32 0x000015e8
#define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
#define NVC0_3D_VB_ELEMENT_U16 0x000015f0
-#define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
+#define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
#define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0
-#define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
+#define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
#define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16
#define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4
-#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
+#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
#define NVC0_3D_ZCULL_WINDOW_OFFSET_X 0x000015fc
#define NVC0_3D_ZCULL_WINDOW_OFFSET_Y 0x00001600
#define NVC0_3D_POINT_COORD_REPLACE 0x00001604
+#define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK 0x00000003
+#define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT 0
+#define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0 0x00000000
+#define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1 0x00000001
+#define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2 0x00000002
#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004
-#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
+#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000
#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004
-#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x000007f8
+#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x00001ff8
#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3
#define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
#define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c
+#define NVC0_3D_UNK1610 0x00001610
+
#define NVC0_3D_VERTEX_END_GL 0x00001614
#define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001
-#define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002
-#define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
-#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
+#define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
+#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0000ffff
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
-#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
+#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
-#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
+#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
+#define NVC0_3D_VERTEX_BEGIN_GL_UNK24 0x01000000
#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000
#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000
+#define NVC0_3D_VERTEX_BEGIN_GL_UNK29 0x20000000
+#define NVC0_3D_VERTEX_BEGIN_GL_UNK30 0x40000000
#define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c
#define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001
#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0
-#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4
+#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4
+
+#define NVC0_3D_UNK1620 0x00001620
+
+#define NVC0_3D_UNK1624 0x00001624
+
+#define NVC0_3D_UNK162C 0x0000162c
+
+#define NVC0_3D_UNK1634 0x00001634
+
+#define NVC0_3D_UNK1638 0x00001638
+
+#define NVC0_3D_UNK163C 0x0000163c
#define NVC0_3D_VERTEX_DATA 0x00001640
#define NVC0_3D_PRIM_RESTART_INDEX 0x00001648
-#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c
-#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
-#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
-#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
-#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000
+#define NVC0_3D_VERTEX_ID_GEN_MODE 0x0000164c
+#define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START 0x00001000
#define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
#define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
#define NVC0_3D_TEX_MISC 0x00001664
+#define NVC0_3D_TEX_MISC_UNK 0x00000002
#define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
+#define NVC0_3D_LINE_SMOOTH_BLUR 0x00001668
+#define NVC0_3D_LINE_SMOOTH_BLUR_LOW 0x00000000
+#define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001
+#define NVC0_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002
+
#define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c
+#define NVC0_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
+#define NVC0_3D_COVERAGE_LUT__ESIZE 0x00000004
+#define NVC0_3D_COVERAGE_LUT__LEN 0x00000004
+#define NVC0_3D_COVERAGE_LUT_0__MASK 0x000000ff
+#define NVC0_3D_COVERAGE_LUT_0__SHIFT 0
+#define NVC0_3D_COVERAGE_LUT_1__MASK 0x0000ff00
+#define NVC0_3D_COVERAGE_LUT_1__SHIFT 8
+#define NVC0_3D_COVERAGE_LUT_2__MASK 0x00ff0000
+#define NVC0_3D_COVERAGE_LUT_2__SHIFT 16
+#define NVC0_3D_COVERAGE_LUT_3__MASK 0xff000000
+#define NVC0_3D_COVERAGE_LUT_3__SHIFT 24
+
#define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680
#define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684
#define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
+#define NVC0_3D_UNK1690 0x00001690
+#define NVC0_3D_UNK1690_ALWAYS_DERIV 0x00000001
+#define NVC0_3D_UNK1690_UNK16 0x00010000
+
+#define NVE4_3D_UNK1690 0x00001690
+
+#define NVC0_3D_UNK169C 0x0000169c
+
+#define NVC0_3D_UNK16A0 0x000016a0
+
+#define NVC0_3D_UNK16A4 0x000016a4
+
+#define NVC0_3D_UNK16A8 0x000016a8
+
+#define NVC0_3D_UNK16B4 0x000016b4
+#define NVC0_3D_UNK16B4_UNK0 0x00000001
+#define NVC0_3D_UNK16B4_UNK1 0x00000002
+
#define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
#define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
#define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
-#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
+#define NVC0_3D_UNK1790 0x00001790
+
+#define NVC0_3D_UNK1794 0x00001794
+
+#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
#define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc
#define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002
#define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003
-#define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
-#define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
-#define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004
-
-#define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc
-
-#define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0
-
-#define NVC0_3D_UNK17BC_LIMIT 0x000017c4
-
#define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
#define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
#define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
-#define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8
+#define NVC0_3D_INDEX_FORMAT 0x000017d8
+#define NVC0_3D_INDEX_FORMAT_I8 0x00000000
+#define NVC0_3D_INDEX_FORMAT_I16 0x00000001
+#define NVC0_3D_INDEX_FORMAT_I32 0x00000002
#define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
#define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
+#define NVC0_3D_UN17E4(i0) (0x000017e4 + 0x4*(i0))
+#define NVC0_3D_UN17E4__ESIZE 0x00000004
+#define NVC0_3D_UN17E4__LEN 0x00000006
+
#define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c
#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
-#define NVC0_3D_VP_POINT_SIZE_EN 0x00001910
+#define NVC0_3D_VP_POINT_SIZE 0x00001910
+#define NVC0_3D_VP_POINT_SIZE_ENABLE 0x00000001
+#define NVC0_3D_VP_POINT_SIZE_UNK4__MASK 0x00000ff0
+#define NVC0_3D_VP_POINT_SIZE_UNK4__SHIFT 4
#define NVC0_3D_CULL_FACE_ENABLE 0x00001918
#define NVC0_3D_FRONT_FACE_CCW 0x00000901
#define NVC0_3D_CULL_FACE 0x00001920
-#define NVC0_3D_CULL_FACE_FRONT 0x00000404
+#define NVC0_3D_CULL_FACE_FRONT 0x00000404
#define NVC0_3D_CULL_FACE_BACK 0x00000405
#define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
-#define NVC0_3D_LINE_LAST_PIXEL 0x00001924
+#define NVC0_3D_PIXEL_CENTER_INTEGER 0x00001924
#define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
+#define NVC0_3D_UNK1930 0x00001930
+
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
#define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000
#define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000
+#define NVC0_3D_UNK1944 0x00001944
+
+#define NVC0_3D_UNK1948 0x00001948
+
#define NVC0_3D_CLIP_RECTS_EN 0x0000194c
-#define NVC0_3D_CLIP_RECTS_MODE 0x00001950
+#define NVC0_3D_CLIP_RECTS_MODE 0x00001950
#define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
#define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
#define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002
#define NVC0_3D_ZCULL_INVALIDATE 0x00001958
-#define NVC0_3D_ZCULL_TEST_MASK 0x0000196c
-#define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001
-#define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010
+#define NVC0_3D_ZCULL_UNK1968 0x00001968
+#define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE 0x00000001
+#define NVC0_3D_ZCULL_UNK1968_UNK4 0x00000010
-#define NVC0_3D_FP_ZORDER_CTRL 0x0000196c
-#define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001
-#define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010
+#define NVC0_3D_ZCULL_TEST_MASK 0x0000196c
+#define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001
+#define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010
+
+#define NVC0_3D_UNK1970_D3D 0x00001970
+#define NVC0_3D_UNK1970_D3D_POINTS 0x00000001
+#define NVC0_3D_UNK1970_D3D_LINES 0x00000002
+#define NVC0_3D_UNK1970_D3D_LINE_STRIP 0x00000003
+#define NVC0_3D_UNK1970_D3D_TRIANGLES 0x00000004
+#define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP 0x00000005
+#define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY 0x0000000a
+#define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY 0x0000000b
+#define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY 0x0000000c
+#define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY 0x0000000d
+#define NVC0_3D_UNK1970_D3D_PATCHES 0x0000000e
+
+#define NVC0_3D_UNK1978 0x00001978
#define NVC0_3D_CLIPID_ENABLE 0x0000197c
#define NVC0_3D_CLIPID_ID 0x00001984
-#define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
+#define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
+
+#define NVC0_3D_UNK19C0 0x000019c0
-#define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
+#define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
#define NVC0_3D_LOGIC_OP 0x000019c8
#define NVC0_3D_LOGIC_OP_CLEAR 0x00001500
#define NVC0_3D_LOGIC_OP_OR 0x00001507
#define NVC0_3D_LOGIC_OP_NOR 0x00001508
#define NVC0_3D_LOGIC_OP_EQUIV 0x00001509
-#define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
+#define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
#define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b
#define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
#define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d
#define NVC0_3D_ZETA_COMP_ENABLE 0x000019cc
#define NVC0_3D_CLEAR_BUFFERS 0x000019d0
-#define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
-#define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
-#define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
-#define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
-#define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
-#define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
+#define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
+#define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
+#define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
+#define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
+#define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
+#define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
#define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
-#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
+#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
#define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
#define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
#define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
#define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
-#define NVC0_3D_COLOR_MASK__LEN 0x00000008
+#define NVC0_3D_COLOR_MASK__LEN 0x00000008
#define NVC0_3D_COLOR_MASK_R 0x0000000f
#define NVC0_3D_COLOR_MASK_G 0x000000f0
#define NVC0_3D_COLOR_MASK_B 0x00000f00
#define NVC0_3D_COLOR_MASK_A 0x0000f000
+#define NVC0_3D_DELAY 0x00001a24
+
+#define NVC0_3D_UNK1A2C(i0) (0x00001a2c + 0x4*(i0))
+#define NVC0_3D_UNK1A2C__ESIZE 0x00000004
+#define NVC0_3D_UNK1A2C__LEN 0x00000005
+
#define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00
#define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04
#define NVC0_3D_QUERY_GET 0x00001b0c
#define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003
#define NVC0_3D_QUERY_GET_MODE__SHIFT 0
-#define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000
+#define NVC0_3D_QUERY_GET_MODE_WRITE 0x00000000
#define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001
#define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
-#define NVC0_3D_QUERY_GET_FENCE 0x00000010
+#define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST 0x00000003
+#define NVC0_3D_QUERY_GET_UNK2 0x00000004
+#define NVC0_3D_QUERY_GET_FENCE 0x00000010
#define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0
-#define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
+#define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
#define NVC0_3D_QUERY_GET_UNK8 0x00000100
#define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000
#define NVC0_3D_QUERY_GET_UNIT__SHIFT 12
#define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
#define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
#define NVC0_3D_QUERY_GET_INTR 0x00100000
-#define NVC0_3D_QUERY_GET_UNK21 0x00200000
+#define NVC0_3D_QUERY_GET_UNK21 0x00200000
#define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000
-#define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
+#define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
#define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000
#define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000
#define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000
#define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000
-#define NVC0_3D_QUERY_GET_SHORT 0x10000000
+#define NVC0_3D_QUERY_GET_SHORT 0x10000000
#define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
#define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
-#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
-#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
+#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
+#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
#define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
#define NVC0_3D_IBLEND__ESIZE 0x00000020
#define NVC0_3D_IBLEND__LEN 0x00000008
-#define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
+#define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0))
+
+#define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
-#define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
-#define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
+#define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
+#define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
-#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
+#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
-#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
+#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
#define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
#define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
#define NVC0_3D_SP__ESIZE 0x00000040
-#define NVC0_3D_SP__LEN 0x00000006
+#define NVC0_3D_SP__LEN 0x00000006
#define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
#define NVC0_3D_SP_SELECT_ENABLE 0x00000001
-#define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070
+#define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x000000f0
#define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4
#define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000
#define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010
#define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040
#define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050
-#define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
+#define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
+
+#define NVC0_3D_SP_UNK08(i0) (0x00002008 + 0x40*(i0))
#define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
+#define NVC0_3D_SP_TYPE(i0) (0x00002010 + 0x40*(i0))
+#define NVC0_3D_SP_TYPE_VP 0x00000000
+#define NVC0_3D_SP_TYPE_TCP 0x00000001
+#define NVC0_3D_SP_TYPE_TEP 0x00000002
+#define NVC0_3D_SP_TYPE_GP 0x00000003
+#define NVC0_3D_SP_TYPE_FP 0x00000004
+
+#define NVC0_3D_SP_UNK14(i0, i1) (0x00002014 + 0x40*(i0) + 0x4*(i1))
+#define NVC0_3D_SP_UNK14__ESIZE 0x00000004
+#define NVC0_3D_SP_UNK14__LEN 0x00000004
+
#define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
#define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
-#define NVC0_3D_TEX_LIMITS__LEN 0x00000005
+#define NVC0_3D_TEX_LIMITS__LEN 0x00000005
+#define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f
+#define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0
+#define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000
+#define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004
+#define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0
+#define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4
+#define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000
+#define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007
+
+#define NVC0_3D_UNK2204(i0) (0x00002204 + 0x10*(i0))
+#define NVC0_3D_UNK2204__ESIZE 0x00000010
+#define NVC0_3D_UNK2204__LEN 0x00000005
+
+#define NVC0_3D_UNK2208(i0) (0x00002208 + 0x10*(i0))
+#define NVC0_3D_UNK2208__ESIZE 0x00000010
+#define NVC0_3D_UNK2208__LEN 0x00000005
#define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
-#define NVC0_3D_FIRMWARE__ESIZE 0x00000004
+#define NVC0_3D_FIRMWARE__ESIZE 0x00000004
#define NVC0_3D_FIRMWARE__LEN 0x00000020
-#define NVC0_3D_CB_SIZE 0x00002380
+#define NVC0_3D_CB_SIZE 0x00002380
-#define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
+#define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
#define NVC0_3D_CB_ADDRESS_LOW 0x00002388
#define NVC0_3D_CB_DATA__LEN 0x00000010
#define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
-#define NVC0_3D_BIND_TSC__ESIZE 0x00000020
+#define NVC0_3D_BIND_TSC__ESIZE 0x00000020
#define NVC0_3D_BIND_TSC__LEN 0x00000005
-#define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
+#define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
#define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
-#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
+#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
#define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
#define NVC0_3D_BIND_TSC_TSC__SHIFT 12
#define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
-#define NVC0_3D_BIND_TIC__ESIZE 0x00000020
+#define NVC0_3D_BIND_TIC__ESIZE 0x00000020
#define NVC0_3D_BIND_TIC__LEN 0x00000005
-#define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
+#define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
#define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
-#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
+#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
#define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
#define NVC0_3D_BIND_TIC_TIC__SHIFT 9
+#define NVC0_3D_BIND_TSC2(i0) (0x00002408 + 0x20*(i0))
+#define NVC0_3D_BIND_TSC2__ESIZE 0x00000020
+#define NVC0_3D_BIND_TSC2__LEN 0x00000005
+#define NVC0_3D_BIND_TSC2_ACTIVE 0x00000001
+#define NVC0_3D_BIND_TSC2_SAMPLER__MASK 0x00000010
+#define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT 4
+#define NVC0_3D_BIND_TSC2_TSC__MASK 0x01fff000
+#define NVC0_3D_BIND_TSC2_TSC__SHIFT 12
+
+#define NVC0_3D_BIND_TIC2(i0) (0x0000240c + 0x20*(i0))
+#define NVC0_3D_BIND_TIC2__ESIZE 0x00000020
+#define NVC0_3D_BIND_TIC2__LEN 0x00000005
+#define NVC0_3D_BIND_TIC2_ACTIVE 0x00000001
+#define NVC0_3D_BIND_TIC2_TEXTURE__MASK 0x00000002
+#define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT 1
+#define NVC0_3D_BIND_TIC2_TIC__MASK 0x7ffffe00
+#define NVC0_3D_BIND_TIC2_TIC__SHIFT 9
+
+#define NVE4_3D_UNK2400_TSC(i0) (0x00002400 + 0x20*(i0))
+#define NVE4_3D_UNK2400_TSC__ESIZE 0x00000020
+#define NVE4_3D_UNK2400_TSC__LEN 0x00000005
+
+#define NVE4_3D_UNK2400_TIC(i0) (0x00002404 + 0x20*(i0))
+#define NVE4_3D_UNK2400_TIC__ESIZE 0x00000020
+#define NVE4_3D_UNK2400_TIC__LEN 0x00000005
+
+#define NVE4_3D_UNK2400_TSC2(i0) (0x00002408 + 0x20*(i0))
+#define NVE4_3D_UNK2400_TSC2__ESIZE 0x00000020
+#define NVE4_3D_UNK2400_TSC2__LEN 0x00000005
+
+#define NVE4_3D_UNK2400_TIC2(i0) (0x0000240c + 0x20*(i0))
+#define NVE4_3D_UNK2400_TIC2__ESIZE 0x00000020
+#define NVE4_3D_UNK2400_TIC2__LEN 0x00000005
+
#define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
#define NVC0_3D_CB_BIND__ESIZE 0x00000020
#define NVC0_3D_CB_BIND__LEN 0x00000005
#define NVC0_3D_CB_BIND_VALID 0x00000001
-#define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0
+#define NVC0_3D_CB_BIND_INDEX__MASK 0x000001f0
#define NVC0_3D_CB_BIND_INDEX__SHIFT 4
+#define NVC0_3D_UNK2500(i0) (0x00002500 + 0x20*(i0))
+#define NVC0_3D_UNK2500__ESIZE 0x00000020
+#define NVC0_3D_UNK2500__LEN 0x00000005
+
+#define NVC0_3D_UNK2504(i0) (0x00002504 + 0x20*(i0))
+#define NVC0_3D_UNK2504__ESIZE 0x00000020
+#define NVC0_3D_UNK2504__LEN 0x00000005
+
+#define NVC0_3D_UNK2508(i0) (0x00002508 + 0x20*(i0))
+#define NVC0_3D_UNK2508__ESIZE 0x00000020
+#define NVC0_3D_UNK2508__LEN 0x00000005
+
+#define NVC0_3D_UNK250C(i0) (0x0000250c + 0x20*(i0))
+#define NVC0_3D_UNK250C__ESIZE 0x00000020
+#define NVC0_3D_UNK250C__LEN 0x00000005
+
+#define NVC0_3D_UNK2510(i0) (0x00002510 + 0x20*(i0))
+#define NVC0_3D_UNK2510__ESIZE 0x00000020
+#define NVC0_3D_UNK2510__LEN 0x00000005
+
#define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
+#define NVE4_3D_UNK2604 0x00002604
+
#define NVE4_3D_TEX_CB_INDEX 0x00002608
#define NVE4_3D_TEX_CB_INDEX__MIN 0x00000000
#define NVE4_3D_TEX_CB_INDEX__MAX 0x00000010
-#define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
-#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
-#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
+#define NVE4_3D_UNK260C 0x0000260c
-#define NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE 0x00003800
+#define NVC0_3D_IMAGE(i0) (0x00002700 + 0x20*(i0))
+#define NVC0_3D_IMAGE__ESIZE 0x00000020
+#define NVC0_3D_IMAGE__LEN 0x00000008
-#define NVC0_3D_MACRO_VERTEX_ARRAY_SELECT 0x00003808
+#define NVC0_3D_IMAGE_ADDRESS_HIGH(i0) (0x00002700 + 0x20*(i0))
-#define NVC0_3D_MACRO_BLEND_ENABLES 0x00003810
+#define NVC0_3D_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0))
-#define NVC0_3D_MACRO_POLYGON_MODE_FRONT 0x00003818
-#define NVC0_3D_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00
-#define NVC0_3D_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01
-#define NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02
+#define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0))
-#define NVC0_3D_MACRO_POLYGON_MODE_BACK 0x00003820
-#define NVC0_3D_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00
-#define NVC0_3D_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01
-#define NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02
+#define NVC0_3D_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0))
+#define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK 0x0000ffff
+#define NVC0_3D_IMAGE_HEIGHT_HEIGHT__SHIFT 0
+#define NVC0_3D_IMAGE_HEIGHT_UNK16 0x00010000
+#define NVC0_3D_IMAGE_HEIGHT_LINEAR 0x00100000
-#define NVC0_3D_MACRO_GP_SELECT 0x00003828
+#define NVC0_3D_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0))
+#define NVC0_3D_IMAGE_FORMAT_UNK0 0x00000001
+#define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK 0x00000ff0
+#define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT 4
+#define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK 0x0001f000
+#define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT 12
-#define NVC0_3D_MACRO_TEP_SELECT 0x00003830
+#define NVC0_3D_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0))
-#define NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT 0x00003838
-#define NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT 0x00003840
+#define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
+#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
+#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
+
+#define NVC0_3D_MP_PM_SET(i0) (0x0000335c + 0x4*(i0))
+#define NVC0_3D_MP_PM_SET__ESIZE 0x00000004
+#define NVC0_3D_MP_PM_SET__LEN 0x00000008
+
+#define NVC0_3D_MP_PM_SIGSEL(i0) (0x0000337c + 0x4*(i0))
+#define NVC0_3D_MP_PM_SIGSEL__ESIZE 0x00000004
+#define NVC0_3D_MP_PM_SIGSEL__LEN 0x00000008
+
+#define NVE4_3D_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0))
+#define NVE4_3D_MP_PM_A_SIGSEL__ESIZE 0x00000004
+#define NVE4_3D_MP_PM_A_SIGSEL__LEN 0x00000004
+#define NVE4_3D_MP_PM_A_SIGSEL_NONE 0x00000000
+#define NVE4_3D_MP_PM_A_SIGSEL_USER 0x00000001
+#define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH 0x00000003
+#define NVE4_3D_MP_PM_A_SIGSEL_EXEC 0x00000004
+#define NVE4_3D_MP_PM_A_SIGSEL_ISSUE 0x00000005
+#define NVE4_3D_MP_PM_A_SIGSEL_LDST 0x0000001b
+#define NVE4_3D_MP_PM_A_SIGSEL_BRANCH 0x0000001c
+
+#define NVE4_3D_MP_PM_B_SIGSEL(i0) (0x0000338c + 0x4*(i0))
+#define NVE4_3D_MP_PM_B_SIGSEL__ESIZE 0x00000004
+#define NVE4_3D_MP_PM_B_SIGSEL__LEN 0x00000004
+#define NVE4_3D_MP_PM_B_SIGSEL_NONE 0x00000000
+#define NVE4_3D_MP_PM_B_SIGSEL_WARP 0x00000002
+#define NVE4_3D_MP_PM_B_SIGSEL_REPLAY 0x00000008
+#define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION 0x0000000e
+#define NVE4_3D_MP_PM_B_SIGSEL_L1 0x00000010
+#define NVE4_3D_MP_PM_B_SIGSEL_MEM 0x00000011
+
+#define NVC0_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0))
+#define NVC0_3D_MP_PM_SRCSEL__ESIZE 0x00000004
+#define NVC0_3D_MP_PM_SRCSEL__LEN 0x00000008
+#define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000007
+#define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT 0
+#define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK 0x00000070
+#define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT 4
+#define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000700
+#define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT 8
+#define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK 0x00007000
+#define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT 12
+#define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK 0x00070000
+#define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT 16
+#define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK 0x00700000
+#define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT 20
+#define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK 0x07000000
+#define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT 24
+#define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK 0x70000000
+#define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT 28
+
+#define NVE4_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0))
+#define NVE4_3D_MP_PM_SRCSEL__ESIZE 0x00000004
+#define NVE4_3D_MP_PM_SRCSEL__LEN 0x00000008
+#define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000003
+#define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT 0
+#define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK 0x0000001c
+#define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT 2
+#define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000060
+#define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT 5
+#define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK 0x00000380
+#define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT 7
+#define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK 0x00000c00
+#define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT 10
+#define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK 0x00007000
+#define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT 12
+#define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK 0x00018000
+#define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT 15
+#define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK 0x000e0000
+#define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT 17
+#define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK 0x00300000
+#define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT 20
+#define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK 0x01c00000
+#define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT 22
+#define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK 0x06000000
+#define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT 25
+#define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK 0x38000000
+#define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT 27
+
+#define NVC0_3D_MP_PM_OP(i0) (0x000033bc + 0x4*(i0))
+#define NVC0_3D_MP_PM_OP__ESIZE 0x00000004
+#define NVC0_3D_MP_PM_OP__LEN 0x00000008
+#define NVC0_3D_MP_PM_OP_MODE__MASK 0x00000001
+#define NVC0_3D_MP_PM_OP_MODE__SHIFT 0
+#define NVC0_3D_MP_PM_OP_MODE_LOGOP 0x00000000
+#define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE 0x00000001
+#define NVC0_3D_MP_PM_OP_FUNC__MASK 0x000ffff0
+#define NVC0_3D_MP_PM_OP_FUNC__SHIFT 4
+
+#define NVE4_3D_MP_PM_FUNC(i0) (0x000033bc + 0x4*(i0))
+#define NVE4_3D_MP_PM_FUNC__ESIZE 0x00000004
+#define NVE4_3D_MP_PM_FUNC__LEN 0x00000008
+#define NVE4_3D_MP_PM_FUNC_MODE__MASK 0x0000000f
+#define NVE4_3D_MP_PM_FUNC_MODE__SHIFT 0
+#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP 0x00000000
+#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE 0x00000001
+#define NVE4_3D_MP_PM_FUNC_MODE_B6 0x00000002
+#define NVE4_3D_MP_PM_FUNC_MODE_UNK3 0x00000003
+#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6 0x00000004
+#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE 0x00000005
+#define NVE4_3D_MP_PM_FUNC_MODE_UNK6 0x00000006
+#define NVE4_3D_MP_PM_FUNC_MODE_UNK7 0x00000007
+#define NVE4_3D_MP_PM_FUNC_MODE_UNK8 0x00000008
+#define NVE4_3D_MP_PM_FUNC_FUNC__MASK 0x000ffff0
+#define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT 4
+
+#define NVC0_3D_MP_PM_UNK33DC 0x000033dc
+
+#define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT 0x00003820
+
+#define NVC0_3D_NVRM_MACRO_BLEND_ENABLES 0x00003858
+
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT 0x00003868
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02
+
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK 0x00003870
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02
+
+#define NVC0_3D_NVRM_MACRO_GP_SELECT 0x00003878
+
+#define NVC0_3D_NVRM_MACRO_TEP_SELECT 0x00003880
#endif /* NVC0_3D_XML */