nvc0->cb_dirty = true;
}
}
+ } else {
+ /* Pretty much any writing by shaders needs a serialize after
+ * it. Especially when moving between 3d and compute pipelines, but even
+ * without that.
+ */
+ IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
}
- if (flags & (PIPE_BARRIER_SHADER_BUFFER |
- PIPE_BARRIER_CONSTANT_BUFFER |
- PIPE_BARRIER_INDEX_BUFFER |
- PIPE_BARRIER_IMAGE |
- PIPE_BARRIER_TEXTURE |
- PIPE_BARRIER_VERTEX_BUFFER |
- PIPE_BARRIER_STREAMOUT_BUFFER)) {
- IMMED_NVC0(push, NVC0_3D(MEM_BARRIER), 0x1011);
- }
+ /* If we're going to texture from a buffer/image written by a shader, we
+ * must flush the texture cache.
+ */
+ if (flags & PIPE_BARRIER_TEXTURE)
+ IMMED_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 0);
+
+ if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
+ nvc0->cb_dirty = true;
+ if (flags & (PIPE_BARRIER_VERTEX_BUFFER | PIPE_BARRIER_INDEX_BUFFER))
+ nvc0->base.vbo_dirty = true;
}
static void
for (i = 0; i < NVC0_MAX_BUFFERS; ++i)
pipe_resource_reference(&nvc0->buffers[s][i].buffer, NULL);
- for (i = 0; i < NVC0_MAX_IMAGES; ++i)
+ for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
+ if (nvc0->screen->base.class_3d >= GM107_3D_CLASS)
+ pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
+ }
}
for (s = 0; s < 2; ++s) {
flags = NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD;
- BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->text);
+ BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, flags, screen->text);
BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->uniform_bo);
BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->txc);
if (screen->compute) {
- BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->text);
+ BCTX_REFN_bo(nvc0->bufctx_cp, CP_TEXT, flags, screen->text);
BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->uniform_bo);
BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->txc);
}
NOUVEAU_DRV_STAT(&nvc0->screen->base, resource_validate_count, count);
}
-static void
-nvc0_context_get_sample_position(struct pipe_context *pipe,
- unsigned sample_count, unsigned sample_index,
- float *xy)
+const void *
+nvc0_get_sample_locations(unsigned sample_count)
{
static const uint8_t ms1[1][2] = { { 0x8, 0x8 } };
static const uint8_t ms2[2][2] = {
case 8: ptr = ms8; break;
default:
assert(0);
- return; /* bad sample count -> undefined locations */
+ return NULL; /* bad sample count -> undefined locations */
}
+ return ptr;
+}
+
+static void
+nvc0_context_get_sample_position(struct pipe_context *pipe,
+ unsigned sample_count, unsigned sample_index,
+ float *xy)
+{
+ const uint8_t (*ptr)[2];
+
+ ptr = nvc0_get_sample_locations(sample_count);
+ if (!ptr)
+ return;
+
xy[0] = ptr[sample_index][0] * 0.0625f;
xy[1] = ptr[sample_index][1] * 0.0625f;
}