#include "pipe/p_defines.h"
#include "pipe/p_state.h"
+#include "util/list.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#define NVC0_NEW_3D_DRIVERCONST (1 << 27)
#define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
+#define NVC0_NEW_3D_SAMPLE_LOCATIONS (1 << 29)
+
#define NVC0_NEW_CP_PROGRAM (1 << 0)
#define NVC0_NEW_CP_SURFACES (1 << 1)
#define NVC0_NEW_CP_TEXTURES (1 << 2)
#define NVC0_BIND_3D_SUF 245
#define NVC0_BIND_3D_BUF 246
#define NVC0_BIND_3D_SCREEN 247
+#define NVC0_BIND_3D_BINDLESS 248
#define NVC0_BIND_3D_TLS 249
#define NVC0_BIND_3D_TEXT 250
#define NVC0_BIND_3D_COUNT 251
#define NVC0_BIND_CP_QUERY 52
#define NVC0_BIND_CP_BUF 53
#define NVC0_BIND_CP_TEXT 54
-#define NVC0_BIND_CP_COUNT 55
+#define NVC0_BIND_CP_BINDLESS 55
+#define NVC0_BIND_CP_COUNT 56
/* bufctx for other operations */
#define NVC0_BIND_2D 0
/* 6 user uniform buffers, at 64K each */
#define NVC0_CB_USR_INFO(s) (s << 16)
#define NVC0_CB_USR_SIZE (6 << 16)
-/* 6 driver constbuts, at 2K each */
-#define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 11)
-#define NVC0_CB_AUX_SIZE (1 << 11)
+/* 6 driver constbuts, at 64K each */
+#define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 16)
+#define NVC0_CB_AUX_SIZE (1 << 16)
/* XXX: Figure out what this UNK data is. */
#define NVC0_CB_AUX_UNK_INFO 0x000
#define NVC0_CB_AUX_UNK_SIZE (8 * 4)
#define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4)
/* 8 sets of 32-bits integer pairs sample offsets */
#define NVC0_CB_AUX_SAMPLE_INFO 0x1a0 /* FP */
-#define NVC0_CB_AUX_SAMPLE_SIZE (8 * 4 * 2)
-/* draw parameters (index bais, base instance, drawid) */
+/* 256 bytes, though only 64 bytes used before GM200 */
+#define NVC0_CB_AUX_SAMPLE_SIZE (8 * 2 * 4 * 4)
+/* draw parameters (index bias, base instance, drawid)
+ * be sure to update the indirect draw macros in com9097.mme when changing this
+ */
#define NVC0_CB_AUX_DRAW_INFO 0x1a0 /* VP */
/* 32 user buffers, at 4 32-bits integers each */
-#define NVC0_CB_AUX_BUF_INFO(i) 0x220 + (i) * 4 * 4
+#define NVC0_CB_AUX_BUF_INFO(i) 0x2a0 + (i) * 4 * 4
#define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4)
/* 8 surfaces, at 16 32-bits integers each */
-#define NVC0_CB_AUX_SU_INFO(i) 0x420 + (i) * 16 * 4
+#define NVC0_CB_AUX_SU_INFO(i) 0x4a0 + (i) * 16 * 4
#define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4)
-/* 1 64-bits address and 1 32-bits sequence */
-#define NVC0_CB_AUX_MP_INFO 0x620
+/* 1 64-bits address and 1 32-bits sequence
+ * be sure to update the shaders in nvc0_query_hw_sm.c when changing this
+ */
+#define NVC0_CB_AUX_MP_INFO 0x6a0
#define NVC0_CB_AUX_MP_SIZE 3 * 4
+/* 512 64-byte blocks for bindless image handles */
+#define NVC0_CB_AUX_BINDLESS_INFO(i) 0x6b0 + (i) * 16 * 4
+#define NVC0_CB_AUX_BINDLESS_SIZE (NVE4_IMG_MAX_HANDLES * 16 * 4)
/* 4 32-bits floats for the vertex runout, put at the end */
#define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6)
bool nvc0_blitctx_create(struct nvc0_context *);
void nvc0_blitctx_destroy(struct nvc0_context *);
+struct nvc0_resident {
+ struct list_head list;
+ uint64_t handle;
+ struct nv04_resource *buf;
+ uint32_t flags;
+};
+
struct nvc0_context {
struct nouveau_context base;
uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
+ struct list_head tex_head;
+ struct list_head img_head;
+
struct pipe_framebuffer_state framebuffer;
+ bool sample_locations_enabled;
+ uint8_t sample_locations[2 * 4 * 8];
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
struct pipe_poly_stipple stipple;
uint16_t images_valid[6];
struct util_dynarray global_residents;
+
+ uint64_t compute_invocations;
};
static inline struct nvc0_context *
void nvc0_validate_suf(struct nvc0_context *nvc0, int s);
void nvc0_validate_textures(struct nvc0_context *);
void nvc0_validate_samplers(struct nvc0_context *);
+void nvc0_upload_tsc0(struct nvc0_context *);
void nve4_set_tex_handles(struct nvc0_context *);
void nvc0_validate_surfaces(struct nvc0_context *);
-void nve4_set_surface_info(struct nouveau_pushbuf *, struct pipe_image_view *,
+void nve4_set_surface_info(struct nouveau_pushbuf *,
+ const struct pipe_image_view *,
struct nvc0_context *);
void nvc0_mark_image_range_valid(const struct pipe_image_view *);
bool nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *,
gm107_create_texture_view_from_image(struct pipe_context *,
const struct pipe_image_view *);
+void nvc0_init_bindless_functions(struct pipe_context *);
+
/* nvc0_transfer.c */
void
nvc0_init_transfer_functions(struct nvc0_context *);
/* nvc0_push.c */
void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
+void nvc0_push_vbo_indirect(struct nvc0_context *, const struct pipe_draw_info *);
/* nve4_compute.c */
void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
/* nvc0_compute.c */
void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
void nvc0_compute_validate_globals(struct nvc0_context *);
+void nvc0_update_compute_invocations_counter(struct nvc0_context *nvc0,
+ const struct pipe_grid_info *info);
#endif