#include "util/u_inlines.h"
#include "util/u_dynarray.h"
-#ifdef NVC0_WITH_DRAW_MODULE
-#include "draw/draw_vertex.h"
-#endif
-
#include "nvc0/nvc0_winsys.h"
#include "nvc0/nvc0_stateobj.h"
#include "nvc0/nvc0_screen.h"
#include "nouveau_context.h"
#include "nouveau_debug.h"
-#include "nvc0/nvc0_3ddefs.xml.h"
+#include "nv50/nv50_3ddefs.xml.h"
#include "nvc0/nvc0_3d.xml.h"
-#include "nvc0/nvc0_2d.xml.h"
+#include "nv50/nv50_2d.xml.h"
#include "nvc0/nvc0_m2mf.xml.h"
#include "nvc0/nve4_p2mf.xml.h"
+#include "nvc0/nvc0_macros.h"
/* NOTE: must keep NVC0_NEW_...PROG in consecutive bits in this order */
#define NVC0_NEW_BLEND (1 << 0)
#define NVC0_NEW_IDXBUF (1 << 22)
#define NVC0_NEW_SURFACES (1 << 23)
#define NVC0_NEW_MIN_SAMPLES (1 << 24)
+#define NVC0_NEW_TESSFACTOR (1 << 25)
#define NVC0_NEW_CP_PROGRAM (1 << 0)
#define NVC0_NEW_CP_SURFACES (1 << 1)
struct nvc0_blitctx;
-boolean nvc0_blitctx_create(struct nvc0_context *);
+bool nvc0_blitctx_create(struct nvc0_context *);
void nvc0_blitctx_destroy(struct nvc0_context *);
struct nvc0_context {
uint32_t dirty;
uint32_t dirty_cp; /* dirty flags for compute state */
- struct {
- boolean flushed;
- boolean rasterizer_discard;
- boolean early_z_forced;
- boolean prim_restart;
- uint32_t instance_elts; /* bitmask of per-instance elements */
- uint32_t instance_base;
- uint32_t constant_vbos;
- uint32_t constant_elts;
- int32_t index_bias;
- uint16_t scissor;
- uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */
- uint8_t num_vtxbufs;
- uint8_t num_vtxelts;
- uint8_t num_textures[6];
- uint8_t num_samplers[6];
- uint8_t tls_required; /* bitmask of shader types using l[] */
- uint8_t c14_bound; /* whether immediate array constbuf is bound */
- uint8_t clip_enable;
- uint32_t clip_mode;
- uint32_t uniform_buffer_bound[5];
- struct nvc0_transform_feedback_state *tfb;
- } state;
+ struct nvc0_graph_state state;
struct nvc0_blend_stateobj *blend;
struct nvc0_rasterizer_stateobj *rast;
struct nvc0_program *fragprog;
struct nvc0_program *compprog;
+ struct nvc0_program *tcp_empty;
+
struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS];
uint16_t constbuf_dirty[6];
+ uint16_t constbuf_valid[6];
+ bool cb_dirty;
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned num_vtxbufs;
unsigned sample_mask;
unsigned min_samples;
- boolean vbo_push_hint;
+ float default_tess_outer[4];
+ float default_tess_inner[2];
+
+ bool vbo_push_hint;
uint8_t tfbbuf_dirty;
struct pipe_stream_output_target *tfbbuf[4];
unsigned num_tfbbufs;
struct pipe_query *cond_query;
- boolean cond_cond;
+ bool cond_cond; /* inverted rendering condition */
uint cond_mode;
+ uint32_t cond_condmode; /* the calculated condition */
struct nvc0_blitctx *blit;
uint16_t surfaces_valid[2];
struct util_dynarray global_residents;
-
-#ifdef NVC0_WITH_DRAW_MODULE
- struct draw_context *draw;
-#endif
};
-static INLINE struct nvc0_context *
+static inline struct nvc0_context *
nvc0_context(struct pipe_context *pipe)
{
return (struct nvc0_context *)pipe;
}
-static INLINE unsigned
+static inline unsigned
nvc0_shader_stage(unsigned pipe)
{
switch (pipe) {
case PIPE_SHADER_VERTEX: return 0;
-/* case PIPE_SHADER_TESSELLATION_CONTROL: return 1; */
-/* case PIPE_SHADER_TESSELLATION_EVALUATION: return 2; */
+ case PIPE_SHADER_TESS_CTRL: return 1;
+ case PIPE_SHADER_TESS_EVAL: return 2;
case PIPE_SHADER_GEOMETRY: return 3;
case PIPE_SHADER_FRAGMENT: return 4;
case PIPE_SHADER_COMPUTE: return 5;
/* nvc0_context.c */
-struct pipe_context *nvc0_create(struct pipe_screen *, void *);
+struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags);
void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
- boolean on_flush);
+ bool on_flush);
void nvc0_default_kick_notify(struct nouveau_pushbuf *);
/* nvc0_draw.c */
extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
/* nvc0_program.c */
-boolean nvc0_program_translate(struct nvc0_program *, uint16_t chipset);
-boolean nvc0_program_upload_code(struct nvc0_context *, struct nvc0_program *);
+bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset);
+bool nvc0_program_upload_code(struct nvc0_context *, struct nvc0_program *);
void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
void nvc0_program_library_upload(struct nvc0_context *);
uint32_t nvc0_program_symbol_offset(const struct nvc0_program *,
uint32_t label);
+void nvc0_program_init_tcp_empty(struct nvc0_context *);
/* nvc0_query.c */
void nvc0_init_query_functions(struct nvc0_context *);
void nvc0_query_fifo_wait(struct nouveau_pushbuf *, struct pipe_query *);
void nvc0_so_target_save_offset(struct pipe_context *,
struct pipe_stream_output_target *, unsigned i,
- boolean *serialize);
+ bool *serialize);
#define NVC0_QUERY_TFB_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0)
/* nvc0_state_validate.c */
void nvc0_validate_global_residents(struct nvc0_context *,
struct nouveau_bufctx *, int bin);
-extern boolean nvc0_state_validate(struct nvc0_context *, uint32_t state_mask,
- unsigned space_words);
+extern bool nvc0_state_validate(struct nvc0_context *, uint32_t state_mask,
+ unsigned space_words);
/* nvc0_surface.c */
extern void nvc0_clear(struct pipe_context *, unsigned buffers,
extern void nvc0_init_surface_functions(struct nvc0_context *);
/* nvc0_tex.c */
-boolean nve4_validate_tsc(struct nvc0_context *nvc0, int s);
+bool nve4_validate_tsc(struct nvc0_context *nvc0, int s);
void nvc0_validate_textures(struct nvc0_context *);
void nvc0_validate_samplers(struct nvc0_context *);
void nve4_set_tex_handles(struct nvc0_context *);