#include "util/u_inlines.h"
#include "util/u_dynarray.h"
-#ifdef NVC0_WITH_DRAW_MODULE
-#include "draw/draw_vertex.h"
-#endif
-
#include "nvc0/nvc0_winsys.h"
#include "nvc0/nvc0_stateobj.h"
#include "nvc0/nvc0_screen.h"
#include "nvc0/nvc0_program.h"
#include "nvc0/nvc0_resource.h"
+#include "nvc0/nvc0_query.h"
#include "nv50/nv50_transfer.h"
#include "nouveau_context.h"
#include "nouveau_debug.h"
-#include "nvc0/nvc0_3ddefs.xml.h"
+#include "nv50/nv50_3ddefs.xml.h"
#include "nvc0/nvc0_3d.xml.h"
-#include "nvc0/nvc0_2d.xml.h"
+#include "nv50/nv50_2d.xml.h"
#include "nvc0/nvc0_m2mf.xml.h"
#include "nvc0/nve4_p2mf.xml.h"
-
-/* NOTE: must keep NVC0_NEW_...PROG in consecutive bits in this order */
-#define NVC0_NEW_BLEND (1 << 0)
-#define NVC0_NEW_RASTERIZER (1 << 1)
-#define NVC0_NEW_ZSA (1 << 2)
-#define NVC0_NEW_VERTPROG (1 << 3)
-#define NVC0_NEW_TCTLPROG (1 << 4)
-#define NVC0_NEW_TEVLPROG (1 << 5)
-#define NVC0_NEW_GMTYPROG (1 << 6)
-#define NVC0_NEW_FRAGPROG (1 << 7)
-#define NVC0_NEW_BLEND_COLOUR (1 << 8)
-#define NVC0_NEW_STENCIL_REF (1 << 9)
-#define NVC0_NEW_CLIP (1 << 10)
-#define NVC0_NEW_SAMPLE_MASK (1 << 11)
-#define NVC0_NEW_FRAMEBUFFER (1 << 12)
-#define NVC0_NEW_STIPPLE (1 << 13)
-#define NVC0_NEW_SCISSOR (1 << 14)
-#define NVC0_NEW_VIEWPORT (1 << 15)
-#define NVC0_NEW_ARRAYS (1 << 16)
-#define NVC0_NEW_VERTEX (1 << 17)
-#define NVC0_NEW_CONSTBUF (1 << 18)
-#define NVC0_NEW_TEXTURES (1 << 19)
-#define NVC0_NEW_SAMPLERS (1 << 20)
-#define NVC0_NEW_TFB_TARGETS (1 << 21)
-#define NVC0_NEW_IDXBUF (1 << 22)
-#define NVC0_NEW_SURFACES (1 << 23)
-#define NVC0_NEW_MIN_SAMPLES (1 << 24)
+#include "nvc0/nvc0_macros.h"
+
+/* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */
+#define NVC0_NEW_3D_BLEND (1 << 0)
+#define NVC0_NEW_3D_RASTERIZER (1 << 1)
+#define NVC0_NEW_3D_ZSA (1 << 2)
+#define NVC0_NEW_3D_VERTPROG (1 << 3)
+#define NVC0_NEW_3D_TCTLPROG (1 << 4)
+#define NVC0_NEW_3D_TEVLPROG (1 << 5)
+#define NVC0_NEW_3D_GMTYPROG (1 << 6)
+#define NVC0_NEW_3D_FRAGPROG (1 << 7)
+#define NVC0_NEW_3D_BLEND_COLOUR (1 << 8)
+#define NVC0_NEW_3D_STENCIL_REF (1 << 9)
+#define NVC0_NEW_3D_CLIP (1 << 10)
+#define NVC0_NEW_3D_SAMPLE_MASK (1 << 11)
+#define NVC0_NEW_3D_FRAMEBUFFER (1 << 12)
+#define NVC0_NEW_3D_STIPPLE (1 << 13)
+#define NVC0_NEW_3D_SCISSOR (1 << 14)
+#define NVC0_NEW_3D_VIEWPORT (1 << 15)
+#define NVC0_NEW_3D_ARRAYS (1 << 16)
+#define NVC0_NEW_3D_VERTEX (1 << 17)
+#define NVC0_NEW_3D_CONSTBUF (1 << 18)
+#define NVC0_NEW_3D_TEXTURES (1 << 19)
+#define NVC0_NEW_3D_SAMPLERS (1 << 20)
+#define NVC0_NEW_3D_TFB_TARGETS (1 << 21)
+#define NVC0_NEW_3D_IDXBUF (1 << 22)
+#define NVC0_NEW_3D_SURFACES (1 << 23)
+#define NVC0_NEW_3D_MIN_SAMPLES (1 << 24)
+#define NVC0_NEW_3D_TESSFACTOR (1 << 25)
+#define NVC0_NEW_3D_BUFFERS (1 << 26)
+#define NVC0_NEW_3D_DRIVERCONST (1 << 27)
+#define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
#define NVC0_NEW_CP_PROGRAM (1 << 0)
#define NVC0_NEW_CP_SURFACES (1 << 1)
#define NVC0_NEW_CP_SAMPLERS (1 << 3)
#define NVC0_NEW_CP_CONSTBUF (1 << 4)
#define NVC0_NEW_CP_GLOBALS (1 << 5)
+#define NVC0_NEW_CP_DRIVERCONST (1 << 6)
+#define NVC0_NEW_CP_BUFFERS (1 << 7)
/* 3d bufctx (during draw_vbo, blit_3d) */
-#define NVC0_BIND_FB 0
-#define NVC0_BIND_VTX 1
-#define NVC0_BIND_VTX_TMP 2
-#define NVC0_BIND_IDX 3
-#define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i))
-#define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i))
-#define NVC0_BIND_TFB 244
-#define NVC0_BIND_SUF 245
-#define NVC0_BIND_SCREEN 246
-#define NVC0_BIND_TLS 247
-#define NVC0_BIND_3D_COUNT 248
+#define NVC0_BIND_3D_FB 0
+#define NVC0_BIND_3D_VTX 1
+#define NVC0_BIND_3D_VTX_TMP 2
+#define NVC0_BIND_3D_IDX 3
+#define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i))
+#define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i))
+#define NVC0_BIND_3D_TFB 244
+#define NVC0_BIND_3D_SUF 245
+#define NVC0_BIND_3D_BUF 246
+#define NVC0_BIND_3D_SCREEN 247
+#define NVC0_BIND_3D_TLS 249
+#define NVC0_BIND_3D_COUNT 250
/* compute bufctx (during launch_grid) */
#define NVC0_BIND_CP_CB(i) ( 0 + (i))
#define NVC0_BIND_CP_DESC 50
#define NVC0_BIND_CP_SCREEN 51
#define NVC0_BIND_CP_QUERY 52
-#define NVC0_BIND_CP_COUNT 53
+#define NVC0_BIND_CP_BUF 53
+#define NVC0_BIND_CP_COUNT 54
/* bufctx for other operations */
#define NVC0_BIND_2D 0
#define NVC0_BIND_M2MF 0
#define NVC0_BIND_FENCE 1
+/* 6 user uniform buffers, at 64K each */
+#define NVC0_CB_USR_INFO(s) (s << 16)
+#define NVC0_CB_USR_SIZE (6 << 16)
+/* 6 driver constbuts, at 2K each */
+#define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 11)
+#define NVC0_CB_AUX_SIZE (6 << 11)
+/* XXX: Figure out what this UNK data is. */
+#define NVC0_CB_AUX_UNK_INFO 0x000
+#define NVC0_CB_AUX_UNK_SIZE (8 * 4)
+/* 32 textures handles, at 1 32-bits integer each */
+#define NVC0_CB_AUX_TEX_INFO(i) 0x020 + (i) * 4
+#define NVC0_CB_AUX_TEX_SIZE (32 * 4)
+/* 8 sets of 32-bits coordinate offsets */
+#define NVC0_CB_AUX_MS_INFO 0x0a0
+#define NVC0_CB_AUX_MS_SIZE (8 * 2 * 4)
+/* block/grid size, at 3 32-bits integers each, gridid and work_dim */
+#define NVC0_CB_AUX_GRID_INFO(i) 0x0e0 + (i) * 4 /* CP */
+#define NVC0_CB_AUX_GRID_SIZE (8 * 4)
+/* 8 user clip planes, at 4 32-bits floats each */
+#define NVC0_CB_AUX_UCP_INFO 0x100
+#define NVC0_CB_AUX_UCP_SIZE (PIPE_MAX_CLIP_PLANES * 4 * 4)
+/* 13 ubos, at 4 32-bits integer each */
+#define NVC0_CB_AUX_UBO_INFO(i) 0x100 + (i) * 4 * 4 /* CP */
+#define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4)
+/* 8 sets of 32-bits integer pairs sample offsets */
+#define NVC0_CB_AUX_SAMPLE_INFO 0x180 /* FP */
+#define NVC0_CB_AUX_SAMPLE_SIZE (8 * 4 * 2)
+/* draw parameters (index bais, base instance, drawid) */
+#define NVC0_CB_AUX_DRAW_INFO 0x180 /* VP */
+/* 32 user buffers, at 4 32-bits integers each */
+#define NVC0_CB_AUX_BUF_INFO(i) 0x200 + (i) * 4 * 4
+#define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4)
+/* 8 surfaces, at 16 32-bits integers each */
+#define NVC0_CB_AUX_SU_INFO(i) 0x400 + (i) * 16 * 4
+#define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4)
+/* 1 64-bits address and 1 32-bits sequence */
+#define NVC0_CB_AUX_MP_INFO 0x600
+#define NVC0_CB_AUX_MP_SIZE 3 * 4
+/* 4 32-bits floats for the vertex runout, put at the end */
+#define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + NVC0_CB_AUX_SIZE
struct nvc0_blitctx;
-boolean nvc0_blitctx_create(struct nvc0_context *);
+bool nvc0_blitctx_create(struct nvc0_context *);
void nvc0_blitctx_destroy(struct nvc0_context *);
struct nvc0_context {
const struct nv50_m2mf_rect *src,
uint32_t nblocksx, uint32_t nblocksy);
- uint32_t dirty;
+ uint32_t dirty_3d; /* dirty flags for 3d state */
uint32_t dirty_cp; /* dirty flags for compute state */
- struct {
- boolean flushed;
- boolean rasterizer_discard;
- boolean early_z_forced;
- boolean prim_restart;
- uint32_t instance_elts; /* bitmask of per-instance elements */
- uint32_t instance_base;
- uint32_t constant_vbos;
- uint32_t constant_elts;
- int32_t index_bias;
- uint16_t scissor;
- uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */
- uint8_t num_vtxbufs;
- uint8_t num_vtxelts;
- uint8_t num_textures[6];
- uint8_t num_samplers[6];
- uint8_t tls_required; /* bitmask of shader types using l[] */
- uint8_t c14_bound; /* whether immediate array constbuf is bound */
- uint8_t clip_enable;
- uint32_t clip_mode;
- uint32_t uniform_buffer_bound[5];
- struct nvc0_transform_feedback_state *tfb;
- } state;
+ struct nvc0_graph_state state;
struct nvc0_blend_stateobj *blend;
struct nvc0_rasterizer_stateobj *rast;
struct nvc0_program *fragprog;
struct nvc0_program *compprog;
+ struct nvc0_program *tcp_empty;
+
struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS];
uint16_t constbuf_dirty[6];
+ uint16_t constbuf_valid[6];
+ uint16_t constbuf_coherent[6];
+ bool cb_dirty;
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned num_vtxbufs;
+ uint32_t vtxbufs_coherent;
struct pipe_index_buffer idxbuf;
uint32_t constant_vbos;
uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS];
unsigned num_textures[6];
uint32_t textures_dirty[6];
+ uint32_t textures_coherent[6];
struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS];
unsigned num_samplers[6];
- uint16_t samplers_dirty[6];
+ uint32_t samplers_dirty[6];
+ bool seamless_cube_map;
uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
struct pipe_poly_stipple stipple;
- struct pipe_scissor_state scissor;
- struct pipe_viewport_state viewport;
+ struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS];
+ unsigned scissors_dirty;
+ struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS];
+ unsigned viewports_dirty;
struct pipe_clip_state clip;
+ struct nvc0_window_rect_stateobj window_rect;
unsigned sample_mask;
unsigned min_samples;
- boolean vbo_push_hint;
+ float default_tess_outer[4];
+ float default_tess_inner[2];
+
+ bool vbo_push_hint;
uint8_t tfbbuf_dirty;
struct pipe_stream_output_target *tfbbuf[4];
unsigned num_tfbbufs;
struct pipe_query *cond_query;
- boolean cond_cond;
+ bool cond_cond; /* inverted rendering condition */
uint cond_mode;
+ uint32_t cond_condmode; /* the calculated condition */
struct nvc0_blitctx *blit;
+ /* NOTE: some of these surfaces may reference buffers */
struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS];
uint16_t surfaces_dirty[2];
uint16_t surfaces_valid[2];
- uint32_t vport_int[2];
- struct util_dynarray global_residents;
+ struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS];
+ uint32_t buffers_dirty[6];
+ uint32_t buffers_valid[6];
-#ifdef NVC0_WITH_DRAW_MODULE
- struct draw_context *draw;
-#endif
+ struct pipe_image_view images[6][NVC0_MAX_IMAGES];
+ uint16_t images_dirty[6];
+ uint16_t images_valid[6];
+
+ struct util_dynarray global_residents;
};
-static INLINE struct nvc0_context *
+static inline struct nvc0_context *
nvc0_context(struct pipe_context *pipe)
{
return (struct nvc0_context *)pipe;
}
-static INLINE unsigned
+static inline unsigned
nvc0_shader_stage(unsigned pipe)
{
switch (pipe) {
case PIPE_SHADER_VERTEX: return 0;
-/* case PIPE_SHADER_TESSELLATION_CONTROL: return 1; */
-/* case PIPE_SHADER_TESSELLATION_EVALUATION: return 2; */
+ case PIPE_SHADER_TESS_CTRL: return 1;
+ case PIPE_SHADER_TESS_EVAL: return 2;
case PIPE_SHADER_GEOMETRY: return 3;
case PIPE_SHADER_FRAGMENT: return 4;
case PIPE_SHADER_COMPUTE: return 5;
/* nvc0_context.c */
-struct pipe_context *nvc0_create(struct pipe_screen *, void *);
+struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags);
void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
- boolean on_flush);
+ bool on_flush);
void nvc0_default_kick_notify(struct nouveau_pushbuf *);
/* nvc0_draw.c */
extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
/* nvc0_program.c */
-boolean nvc0_program_translate(struct nvc0_program *, uint16_t chipset);
-boolean nvc0_program_upload_code(struct nvc0_context *, struct nvc0_program *);
+bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset,
+ struct pipe_debug_callback *);
+bool nvc0_program_upload_code(struct nvc0_context *, struct nvc0_program *);
void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
void nvc0_program_library_upload(struct nvc0_context *);
uint32_t nvc0_program_symbol_offset(const struct nvc0_program *,
uint32_t label);
-
-/* nvc0_query.c */
-void nvc0_init_query_functions(struct nvc0_context *);
-void nvc0_query_pushbuf_submit(struct nouveau_pushbuf *,
- struct pipe_query *, unsigned result_offset);
-void nvc0_query_fifo_wait(struct nouveau_pushbuf *, struct pipe_query *);
-void nvc0_so_target_save_offset(struct pipe_context *,
- struct pipe_stream_output_target *, unsigned i,
- boolean *serialize);
-
-#define NVC0_QUERY_TFB_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0)
+void nvc0_program_init_tcp_empty(struct nvc0_context *);
/* nvc0_shader_state.c */
void nvc0_vertprog_validate(struct nvc0_context *);
void nvc0_tevlprog_validate(struct nvc0_context *);
void nvc0_gmtyprog_validate(struct nvc0_context *);
void nvc0_fragprog_validate(struct nvc0_context *);
+void nvc0_compprog_validate(struct nvc0_context *);
void nvc0_tfb_validate(struct nvc0_context *);
extern void nvc0_init_state_functions(struct nvc0_context *);
/* nvc0_state_validate.c */
-void nvc0_validate_global_residents(struct nvc0_context *,
- struct nouveau_bufctx *, int bin);
-extern boolean nvc0_state_validate(struct nvc0_context *, uint32_t state_mask,
- unsigned space_words);
+struct nvc0_state_validate {
+ void (*func)(struct nvc0_context *);
+ uint32_t states;
+};
+
+bool nvc0_state_validate(struct nvc0_context *, uint32_t,
+ struct nvc0_state_validate *, int, uint32_t *,
+ struct nouveau_bufctx *);
+bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t);
/* nvc0_surface.c */
extern void nvc0_clear(struct pipe_context *, unsigned buffers,
extern void nvc0_init_surface_functions(struct nvc0_context *);
/* nvc0_tex.c */
-boolean nve4_validate_tsc(struct nvc0_context *nvc0, int s);
+bool nvc0_validate_tic(struct nvc0_context *nvc0, int s);
+bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s);
+bool nve4_validate_tsc(struct nvc0_context *nvc0, int s);
+void nvc0_validate_suf(struct nvc0_context *nvc0, int s);
void nvc0_validate_textures(struct nvc0_context *);
void nvc0_validate_samplers(struct nvc0_context *);
void nve4_set_tex_handles(struct nvc0_context *);
void nvc0_validate_surfaces(struct nvc0_context *);
-void nve4_set_surface_info(struct nouveau_pushbuf *, struct pipe_surface *,
- struct nvc0_screen *);
+void nve4_set_surface_info(struct nouveau_pushbuf *, struct pipe_image_view *,
+ struct nvc0_context *);
+void nvc0_mark_image_range_valid(const struct pipe_image_view *);
+void nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *,
+ struct nv04_resource *);
struct pipe_sampler_view *
nvc0_create_texture_view(struct pipe_context *,
struct nouveau_bo *dst, unsigned offset, unsigned domain,
unsigned size, const void *data);
void
-nvc0_cb_push(struct nouveau_context *,
- struct nouveau_bo *bo, unsigned domain,
- unsigned base, unsigned size,
- unsigned offset, unsigned words, const uint32_t *data);
+nvc0_cb_bo_push(struct nouveau_context *,
+ struct nouveau_bo *bo, unsigned domain,
+ unsigned base, unsigned size,
+ unsigned offset, unsigned words, const uint32_t *data);
/* nvc0_vbo.c */
void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
/* nve4_compute.c */
-void nve4_launch_grid(struct pipe_context *,
- const uint *, const uint *, uint32_t, const void *);
+void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
/* nvc0_compute.c */
-void nvc0_launch_grid(struct pipe_context *,
- const uint *, const uint *, uint32_t, const void *);
+void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
+void nvc0_compute_validate_globals(struct nvc0_context *);
#endif