nvc0_shader_input_address(unsigned sn, unsigned si, unsigned ubase)
{
switch (sn) {
- case NV50_SEMANTIC_TESSFACTOR: return 0x000 + si * 0x4;
+ case TGSI_SEMANTIC_TESSOUTER: return 0x000 + si * 0x4;
+ case TGSI_SEMANTIC_TESSINNER: return 0x010 + si * 0x4;
case TGSI_SEMANTIC_PRIMID: return 0x060;
case TGSI_SEMANTIC_LAYER: return 0x064;
case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068;
case TGSI_SEMANTIC_CLIPDIST: return 0x2c0 + si * 0x10;
case TGSI_SEMANTIC_CLIPVERTEX: return 0x270;
case TGSI_SEMANTIC_PCOORD: return 0x2e0;
- case NV50_SEMANTIC_TESSCOORD: return 0x2f0;
+ case TGSI_SEMANTIC_TESSCOORD: return 0x2f0;
case TGSI_SEMANTIC_INSTANCEID: return 0x2f8;
case TGSI_SEMANTIC_VERTEXID: return 0x2fc;
case TGSI_SEMANTIC_TEXCOORD: return 0x300 + si * 0x10;
nvc0_shader_output_address(unsigned sn, unsigned si, unsigned ubase)
{
switch (sn) {
- case NV50_SEMANTIC_TESSFACTOR: return 0x000 + si * 0x4;
+ case TGSI_SEMANTIC_TESSOUTER: return 0x000 + si * 0x4;
+ case TGSI_SEMANTIC_TESSINNER: return 0x010 + si * 0x4;
case TGSI_SEMANTIC_PRIMID: return 0x060;
case TGSI_SEMANTIC_LAYER: return 0x064;
case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068;
return nvc0_vtgp_gen_header(vp, info);
}
-#if defined(PIPE_SHADER_HULL) || defined(PIPE_SHADER_DOMAIN)
static void
nvc0_tp_get_tess_mode(struct nvc0_program *tp, struct nv50_ir_prog_info *info)
{
tp->tp.tess_mode |= NVC0_3D_TESS_MODE_CONNECTED;
switch (info->prop.tp.partitioning) {
- case PIPE_TESS_PART_INTEGER:
- case PIPE_TESS_PART_POW2:
+ case PIPE_TESS_SPACING_EQUAL:
tp->tp.tess_mode |= NVC0_3D_TESS_MODE_SPACING_EQUAL;
break;
- case PIPE_TESS_PART_FRACT_ODD:
+ case PIPE_TESS_SPACING_FRACTIONAL_ODD:
tp->tp.tess_mode |= NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD;
break;
- case PIPE_TESS_PART_FRACT_EVEN:
+ case PIPE_TESS_SPACING_FRACTIONAL_EVEN:
tp->tp.tess_mode |= NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN;
break;
default:
break;
}
}
-#endif
-#ifdef PIPE_SHADER_HULL
static int
nvc0_tcp_gen_header(struct nvc0_program *tcp, struct nv50_ir_prog_info *info)
{
return 0;
}
-#endif
-#ifdef PIPE_SHADER_DOMAIN
static int
nvc0_tep_gen_header(struct nvc0_program *tep, struct nv50_ir_prog_info *info)
{
return 0;
}
-#endif
static int
nvc0_gp_gen_header(struct nvc0_program *gp, struct nv50_ir_prog_info *info)
case PIPE_SHADER_VERTEX:
ret = nvc0_vp_gen_header(prog, info);
break;
-#ifdef PIPE_SHADER_HULL
- case PIPE_SHADER_HULL:
+ case PIPE_SHADER_TESS_CTRL:
ret = nvc0_tcp_gen_header(prog, info);
break;
-#endif
-#ifdef PIPE_SHADER_DOMAIN
- case PIPE_SHADER_DOMAIN:
+ case PIPE_SHADER_TESS_EVAL:
ret = nvc0_tep_gen_header(prog, info);
break;
-#endif
case PIPE_SHADER_GEOMETRY:
ret = nvc0_gp_gen_header(prog, info);
break;