gm107/ir: allow indirect inputs to be loaded by frag shader
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
index 0103031da66a177d61c41dd6df1e3fc570b61e38..1757cbb93a55c0621394225e14f1e764dbad3e34 100644 (file)
@@ -349,7 +349,6 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
    case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
       return shader != PIPE_SHADER_FRAGMENT;
    case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
-      return shader != PIPE_SHADER_FRAGMENT || class_3d < GM107_3D_CLASS;
    case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
    case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
       return 1;