case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 128;
+ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+ case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ return 1024;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_TGSI_VS_LAYER:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ case PIPE_CAP_FAKE_SW_MSAA:
return 0;
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return 1;
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return 4;
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0;
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
+ if (!nouveau_drm_screen_unref(&screen->base))
+ return;
+
if (screen->base.fence.current) {
- nouveau_fence_wait(screen->base.fence.current);
+ struct nouveau_fence *current = NULL;
+
+ /* nouveau_fence_wait will create a new current fence, so wait on the
+ * _current_ one, and remove both.
+ */
+ nouveau_fence_ref(screen->base.fence.current, ¤t);
+ nouveau_fence_wait(current);
+ nouveau_fence_ref(NULL, ¤t);
nouveau_fence_ref(NULL, &screen->base.fence.current);
}
if (screen->base.pushbuf)