nvc0: organize screen caps
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
index 24f14fb415004fd3366e74361b30f2b82033fb26..52a067e3ad94c567343da83b3e7071ef1cd217ef 100644 (file)
@@ -71,6 +71,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
 
    switch (param) {
+   /* non-boolean caps */
    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
       return 15;
@@ -86,6 +87,38 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
       return -32;
    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
       return 31;
+   case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+      return 65536;
+   case PIPE_CAP_GLSL_FEATURE_LEVEL:
+      return 330;
+   case PIPE_CAP_MAX_RENDER_TARGETS:
+      return 8;
+   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+      return 1;
+   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+      return 4;
+   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+      return 128;
+   case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+   case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+      return 1024;
+   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+      return 256;
+   case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+      return 1; /* 256 for binding as RT, but that's not possible in GL */
+   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+      return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
+   case PIPE_CAP_MAX_VIEWPORTS:
+      return NVC0_MAX_VIEWPORTS;
+   case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+      return 4;
+   case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+      return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
+   case PIPE_CAP_ENDIANNESS:
+      return PIPE_ENDIAN_LITTLE;
+
+   /* supported caps */
    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
    case PIPE_CAP_TEXTURE_SWIZZLE:
    case PIPE_CAP_TEXTURE_SHADOW_MAP:
@@ -96,54 +129,24 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_CUBE_MAP_ARRAY:
    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
    case PIPE_CAP_TEXTURE_MULTISAMPLE:
-      return 1;
-   case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
-      return 65536;
-   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
-      return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
    case PIPE_CAP_TWO_SIDED_STENCIL:
    case PIPE_CAP_DEPTH_CLIP_DISABLE:
    case PIPE_CAP_POINT_SPRITE:
    case PIPE_CAP_TGSI_TEXCOORD:
-      return 1;
    case PIPE_CAP_SM3:
-      return 1;
-   case PIPE_CAP_GLSL_FEATURE_LEVEL:
-      return 330;
-   case PIPE_CAP_MAX_RENDER_TARGETS:
-      return 8;
-   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
-      return 1;
    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
-      return 1;
    case PIPE_CAP_QUERY_TIMESTAMP:
    case PIPE_CAP_QUERY_TIME_ELAPSED:
    case PIPE_CAP_OCCLUSION_QUERY:
    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
-      return 1;
-   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
-      return 4;
-   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
-   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
-      return 128;
-   case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
-   case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
-      return 1024;
    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
    case PIPE_CAP_INDEP_BLEND_ENABLE:
    case PIPE_CAP_INDEP_BLEND_FUNC:
-      return 1;
    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
-      return 1;
-   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
-   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
-      return 0;
-   case PIPE_CAP_SHADER_STENCIL_EXPORT:
-      return 0;
    case PIPE_CAP_PRIMITIVE_RESTART:
    case PIPE_CAP_TGSI_INSTANCEID:
    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
@@ -153,47 +156,36 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
    case PIPE_CAP_START_INSTANCE:
    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
-      return 1;
-   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
-      return 0; /* state trackers will know better */
    case PIPE_CAP_USER_CONSTANT_BUFFERS:
    case PIPE_CAP_USER_INDEX_BUFFERS:
    case PIPE_CAP_USER_VERTEX_BUFFERS:
+   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+   case PIPE_CAP_TEXTURE_QUERY_LOD:
+   case PIPE_CAP_SAMPLE_SHADING:
+   case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+   case PIPE_CAP_TEXTURE_GATHER_SM5:
       return 1;
-   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
-      return 256;
-   case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
-      return 1; /* 256 for binding as RT, but that's not possible in GL */
-   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
-      return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
+   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+      return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
+   case PIPE_CAP_COMPUTE:
+      return (class_3d == NVE4_3D_CLASS) ? 1 : 0;
+
+   /* unsupported caps */
+   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+   case PIPE_CAP_SHADER_STENCIL_EXPORT:
+   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
-      return 0;
-   case PIPE_CAP_COMPUTE:
-      return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
-   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
-      return 1;
-   case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
-      return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
-   case PIPE_CAP_ENDIANNESS:
-      return PIPE_ENDIAN_LITTLE;
    case PIPE_CAP_TGSI_VS_LAYER:
-   case PIPE_CAP_TEXTURE_GATHER_SM5:
    case PIPE_CAP_FAKE_SW_MSAA:
-      return 0;
-   case PIPE_CAP_MAX_VIEWPORTS:
-      return 1;
-   case PIPE_CAP_TEXTURE_QUERY_LOD:
-   case PIPE_CAP_SAMPLE_SHADING:
-   case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
-      return 1;
-   case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
-      return 4;
-   default:
-      NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
+   case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
       return 0;
    }
+
+   NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
+   return 0;
 }
 
 static int
@@ -212,7 +204,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
    case PIPE_SHADER_FRAGMENT:
       break;
    case PIPE_SHADER_COMPUTE:
-      if (class_3d < NVE4_3D_CLASS)
+      if (class_3d != NVE4_3D_CLASS)
          return 0;
       break;
    default:
@@ -526,9 +518,9 @@ nvc0_screen_init_compute(struct nvc0_screen *screen)
          return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
       return 0;
    case 0xe0:
+      return nve4_screen_compute_setup(screen, screen->base.pushbuf);
    case 0xf0:
    case 0x100:
-      return nve4_screen_compute_setup(screen, screen->base.pushbuf);
    case 0x110:
       return 0;
    default:
@@ -931,19 +923,23 @@ nvc0_screen_create(struct nouveau_device *dev)
 
    BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
    PUSH_DATA (push, 1);
-   BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(0)), 2);
-   PUSH_DATAf(push, 0.0f);
-   PUSH_DATAf(push, 1.0f);
+   for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
+      BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
+      PUSH_DATAf(push, 0.0f);
+      PUSH_DATAf(push, 1.0f);
+   }
    BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
    PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
 
    /* We use scissors instead of exact view volume clipping,
     * so they're always enabled.
     */
-   BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(0)), 3);
-   PUSH_DATA (push, 1);
-   PUSH_DATA (push, 8192 << 16);
-   PUSH_DATA (push, 8192 << 16);
+   for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
+      BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
+      PUSH_DATA (push, 1);
+      PUSH_DATA (push, 8192 << 16);
+      PUSH_DATA (push, 8192 << 16);
+   }
 
 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);