switch (shader) {
case PIPE_SHADER_VERTEX:
- /*
- case PIPE_SHADER_TESSELLATION_CONTROL:
- case PIPE_SHADER_TESSELLATION_EVALUATION:
- */
+ case PIPE_SHADER_TESS_CTRL:
+ case PIPE_SHADER_TESS_EVAL:
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_FRAGMENT:
break;