#include <xf86drm.h>
#include <nouveau_drm.h>
#include <nvif/class.h>
-#include "util/u_format.h"
-#include "util/u_format_s3tc.h"
+#include "util/format/u_format.h"
+#include "util/format/u_format_s3tc.h"
#include "util/u_screen.h"
#include "pipe/p_screen.h"
#include "nouveau_vp3_video.h"
+#include "codegen/nv50_ir_driver.h"
+
#include "nvc0/nvc0_context.h"
#include "nvc0/nvc0_screen.h"
#include "nvc0/mme/com9097.mme.h"
#include "nvc0/mme/com90c0.mme.h"
+#include "nvc0/mme/comc597.mme.h"
#include "nv50/g80_texture.xml.h"
-static boolean
+static bool
nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
enum pipe_texture_target target,
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
return false;
- /* Short-circuit the rest of the logic -- this is used by the state tracker
+ /* Short-circuit the rest of the logic -- this is used by the gallium frontend
* to determine valid MS levels in a no-attachments scenario.
*/
if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
sample_count > 1)
return false;
- /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A.
+ /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A
+ * and GM20B.
*/
if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
- /* The claim is that this should work on GM107 but it doesn't. Need to
- * test further and figure out if it's a nouveau issue or a HW one.
- nouveau_screen(pscreen)->class_3d < GM107_3D_CLASS &&
- */
+ nouveau_screen(pscreen)->device->chipset != 0x12b &&
nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
return false;
nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
- struct nouveau_device *dev = nouveau_screen(pscreen)->device;
+ const struct nouveau_screen *screen = nouveau_screen(pscreen);
+ struct nouveau_device *dev = screen->device;
switch (param) {
/* non-boolean caps */
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
+ return 16384;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 15;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return class_3d >= GM200_3D_CLASS ? 8 : 0;
case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
return 64 * 1024 * 1024;
+ case PIPE_CAP_MAX_VARYINGS:
+ /* NOTE: These only count our slots for GENERIC varyings.
+ * The address space may be larger, but the actual hard limit seems to be
+ * less than what the address space layout permits, so don't add TEXCOORD,
+ * COLOR, etc. here.
+ */
+ return 0x1f0 / 16;
+ case PIPE_CAP_MAX_VERTEX_BUFFERS:
+ return 16;
+ case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
+ return 512 * 1024; /* TODO: Investigate tuning this */
/* supported caps */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
case PIPE_CAP_TEXTURE_SWIZZLE:
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_TGSI_TEXCOORD:
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_QUERY_SO_OVERFLOW:
case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
+ case PIPE_CAP_TGSI_DIV:
+ case PIPE_CAP_TGSI_ATOMINC_WRAP:
+ case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
+ case PIPE_CAP_FLATSHADE:
+ case PIPE_CAP_ALPHA_TEST:
+ case PIPE_CAP_POINT_SIZE_FIXED:
+ case PIPE_CAP_TWO_SIDED_COLOR:
+ case PIPE_CAP_CLIP_PLANES:
+ case PIPE_CAP_TEXTURE_SHADOW_LOD:
+ case PIPE_CAP_PACKED_STREAM_OUTPUT:
+ case PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES:
return 1;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
- case PIPE_CAP_TGSI_FS_FBFETCH:
- return class_3d >= NVE4_3D_CLASS; /* needs testing on fermi */
+ case PIPE_CAP_FBFETCH:
+ return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_TGSI_BALLOT:
+ return class_3d >= NVE4_3D_CLASS;
case PIPE_CAP_BINDLESS_TEXTURE:
return class_3d >= NVE4_3D_CLASS;
case PIPE_CAP_TGSI_ATOMFADD:
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
+ case PIPE_CAP_VIEWPORT_SWIZZLE:
+ case PIPE_CAP_VIEWPORT_MASK:
return class_3d >= GM200_3D_CLASS;
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
return class_3d >= GP100_3D_CLASS;
+ /* caps has to be turned on with nir */
+ case PIPE_CAP_INT64_DIVMOD:
+ return screen->prefer_nir ? 1 : 0;
+
+ /* nir related caps */
+ case PIPE_CAP_NIR_IMAGES_AS_DEREF:
+ return 0;
+
/* unsupported caps */
case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
- case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+ case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
case PIPE_CAP_GENERATE_MIPMAP:
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
case PIPE_CAP_MEMOBJ:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
+ case PIPE_CAP_NIR_COMPACT_ARRAYS:
+ case PIPE_CAP_IMAGE_LOAD_FORMATTED:
+ case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
+ case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
+ case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
+ case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
+ case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
+ case PIPE_CAP_FBFETCH_COHERENT:
+ case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
+ case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
+ case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS: /* could be done */
+ case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
+ case PIPE_CAP_FRONTEND_NOOP:
+ case PIPE_CAP_GL_SPIRV:
+ case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
+ case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED:
+ case PIPE_CAP_PSIZ_CLAMPED:
return 0;
case PIPE_CAP_VENDOR_ID:
return dev->vram_size >> 20;
case PIPE_CAP_UMA:
return 0;
+
default:
debug_printf("%s: unhandled cap %d\n", __func__, param);
+ /* fallthrough */
+ /* caps where we want the default value */
+ case PIPE_CAP_DMABUF:
+ case PIPE_CAP_ESSL_FEATURE_LEVEL:
+ case PIPE_CAP_THROTTLE:
return u_pipe_screen_get_param_defaults(pscreen, param);
}
}
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
- const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
+ const struct nouveau_screen *screen = nouveau_screen(pscreen);
+ const uint16_t class_3d = screen->class_3d;
switch (shader) {
case PIPE_SHADER_VERTEX:
switch (param) {
case PIPE_SHADER_CAP_PREFERRED_IR:
- return PIPE_SHADER_IR_TGSI;
- case PIPE_SHADER_CAP_SUPPORTED_IRS:
- return 1 << PIPE_SHADER_IR_TGSI;
+ return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
+ case PIPE_SHADER_CAP_SUPPORTED_IRS: {
+ uint32_t irs = 1 << PIPE_SHADER_IR_NIR |
+ ((class_3d >= GV100_3D_CLASS) ? 0 : 1 << PIPE_SHADER_IR_TGSI);
+ if (screen->force_enable_cl)
+ irs |= 1 << PIPE_SHADER_IR_NIR_SERIALIZED;
+ return irs;
+ }
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 16;
case PIPE_SHADER_CAP_MAX_INPUTS:
- if (shader == PIPE_SHADER_VERTEX)
- return 32;
- /* NOTE: These only count our slots for GENERIC varyings.
- * The address space may be larger, but the actual hard limit seems to be
- * less than what the address space layout permits, so don't add TEXCOORD,
- * COLOR, etc. here.
- */
- if (shader == PIPE_SHADER_FRAGMENT)
- return 0x1f0 / 16;
- /* Actually this counts CLIPVERTEX, which occupies the last generic slot,
- * and excludes 0x60 per-patch inputs.
- */
return 0x200 / 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 32;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return shader != PIPE_SHADER_FRAGMENT;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ /* HW doesn't support indirect addressing of fragment program inputs
+ * on Volta. The binary driver generates a function to handle every
+ * possible indirection, and indirectly calls the function to handle
+ * this instead.
+ */
+ if (class_3d >= GV100_3D_CLASS)
+ return shader != PIPE_SHADER_FRAGMENT;
+ return 1;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
+ case PIPE_SHADER_CAP_FP16_DERIVATIVES:
+ case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
- case PIPE_SHADER_CAP_SCALAR_ISA:
- return 1;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
return NVC0_MAX_BUFFERS;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return pos + size;
}
+static int
+tu102_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
+ unsigned size, const uint32_t *data)
+{
+ struct nouveau_pushbuf *push = screen->base.pushbuf;
+
+ size /= 4;
+
+ assert((pos + size) <= 0x800);
+
+ BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
+ PUSH_DATA (push, (m - 0x3800) / 8);
+ PUSH_DATA (push, pos);
+ BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
+ PUSH_DATA (push, pos);
+ PUSH_DATAp(push, data, size);
+
+ return pos + (size / 3);
+}
+
static void
nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
{
BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
PUSH_DATA (push, 0xff);
PUSH_DATA (push, 0xff);
- BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
- PUSH_DATA (push, 0x3f);
+ if (obj_class < GV100_3D_CLASS) {
+ BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
+ PUSH_DATA (push, 0x3f);
+ }
BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
PUSH_DATA (push, (3 << 16) | 3);
BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
PUSH_DATA (push, 3);
- BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
- PUSH_DATA (push, 0x3fffff);
+ if (obj_class < GV100_3D_CLASS) {
+ BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
+ PUSH_DATA (push, 0x3fffff);
+ }
BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
case 0x110:
case 0x120:
case 0x130:
+ case 0x140:
+ case 0x160:
return nve4_screen_compute_setup(screen, screen->base.pushbuf);
default:
return -1;
nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
/* update the code segment setup */
- BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
- PUSH_DATAh(push, screen->text->offset);
- PUSH_DATA (push, screen->text->offset);
- if (screen->compute) {
- BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
+ if (screen->eng3d->oclass < GV100_3D_CLASS) {
+ BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
PUSH_DATAh(push, screen->text->offset);
PUSH_DATA (push, screen->text->offset);
+ if (screen->compute) {
+ BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, screen->text->offset);
+ PUSH_DATA (push, screen->text->offset);
+ }
}
return 0;
IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0));
}
+static const void *
+nvc0_screen_get_compiler_options(struct pipe_screen *pscreen,
+ enum pipe_shader_ir ir,
+ enum pipe_shader_type shader)
+{
+ struct nvc0_screen *screen = nvc0_screen(pscreen);
+ if (ir == PIPE_SHADER_IR_NIR)
+ return nv50_ir_nir_shader_compiler_options(screen->base.device->chipset);
+ return NULL;
+}
+
#define FAIL_SCREEN_INIT(str, err) \
do { \
NOUVEAU_ERR(str, err); \
case 0x110:
case 0x120:
case 0x130:
+ case 0x140:
+ case 0x160:
break;
default:
return NULL;
pscreen->get_sample_pixel_grid = nvc0_screen_get_sample_pixel_grid;
pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
+ /* nir stuff */
+ pscreen->get_compiler_options = nvc0_screen_get_compiler_options;
nvc0_screen_init_resource_functions(pscreen);
screen->base.fence.emit = nvc0_screen_fence_emit;
screen->base.fence.update = nvc0_screen_fence_update;
+ if (dev->chipset < 0x140) {
+ ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
+ NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
+ if (ret)
+ FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
- ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
- NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
- if (ret)
- FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
-
- BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
- PUSH_DATA (push, screen->nvsw->handle);
+ BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
+ PUSH_DATA (push, screen->nvsw->handle);
+ }
switch (dev->chipset & ~0xf) {
+ case 0x160:
+ case 0x140:
case 0x130:
case 0x120:
case 0x110:
PUSH_DATA (push, screen->fence.bo->offset + 16);
switch (dev->chipset & ~0xf) {
+ case 0x160:
+ obj_class = TU102_3D_CLASS;
+ break;
+ case 0x140:
+ obj_class = GV100_3D_CLASS;
+ break;
case 0x130:
switch (dev->chipset) {
case 0x130:
for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
PUSH_DATA (push, 1);
- PUSH_DATA (push, 8192 << 16);
- PUSH_DATA (push, 8192 << 16);
+ PUSH_DATA (push, 16384 << 16);
+ PUSH_DATA (push, 16384 << 16);
}
+ if (screen->eng3d->oclass < TU102_3D_CLASS) {
#define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
- i = 0;
- MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
- MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
- MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
- MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
- MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
- MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
- MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
- MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
- MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
- MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
- MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
- MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
- MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state);
- MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
+ i = 0;
+ MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
+ MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
+ MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
+ MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
+ MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
+ MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
+ MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
+ MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
+ MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
+ MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
+ MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
+ MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
+ MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state);
+ MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mme9097_compute_counter);
+ MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mme9097_compute_counter_to_query);
+ MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
+ } else {
+#undef MK_MACRO
+#define MK_MACRO(m, n) i = tu102_graph_set_macro(screen, m, i, sizeof(n), n);
+
+ i = 0;
+ MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mmec597_per_instance_bf);
+ MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mmec597_blend_enables);
+ MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mmec597_vertex_array_select);
+ MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mmec597_tep_select);
+ MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mmec597_gp_select);
+ MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mmec597_poly_mode_front);
+ MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mmec597_poly_mode_back);
+ MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mmec597_draw_arrays_indirect);
+ MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mmec597_draw_elts_indirect);
+ MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mmec597_draw_arrays_indirect_count);
+ MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mmec597_draw_elts_indirect_count);
+ MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mmec597_query_buffer_write);
+ MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mmec597_conservative_raster_state);
+ MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mmec597_compute_counter);
+ MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mmec597_compute_counter_to_query);
+ }
BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
PUSH_DATA (push, 1);