case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ case PIPE_CAP_CLIP_HALFZ:
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_VERTEXID_NOBASE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
return 0;
case PIPE_CAP_VENDOR_ID:
* and excludes 0x60 per-patch inputs.
*/
return 0x200 / 16;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return 32;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 65536;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
FREE(screen->tic.entries);
- nouveau_mm_destroy(screen->mm_VRAM_fe0);
-
nouveau_object_del(&screen->eng3d);
nouveau_object_del(&screen->eng2d);
nouveau_object_del(&screen->m2mf);
BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
PUSH_DATA (push, 0xe);
- BEGIN_NVC0(push, SUBC_3D(0x164c), 1);
- PUSH_DATA (push, 1 << 12);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
+ PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
uint32_t obj_class;
int ret;
unsigned i;
- union nouveau_bo_config mm_config;
switch (dev->chipset & ~0xf) {
case 0xc0:
BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
PUSH_DATA (push, screen->eng2d->oclass);
- BEGIN_NVC0(push, NVC0_2D(SINGLE_GPC), 1);
+ BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
- PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY);
+ PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
- PUSH_DATA (push, NVC0_2D_COND_MODE_ALWAYS);
+ PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
PUSH_DATAh(push, screen->fence.bo->offset + 16);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
PUSH_DATA (push, 1);
- BEGIN_NVC0(push, NVC0_3D(LINE_LAST_PIXEL), 1);
- PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
screen->tic.entries = CALLOC(4096, sizeof(void *));
screen->tsc.entries = screen->tic.entries + 2048;
- mm_config.nvc0.tile_mode = 0;
- mm_config.nvc0.memtype = 0xfe0;
- screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, &mm_config);
-
if (!nvc0_blitter_create(screen))
goto fail;