#include "util/u_format_s3tc.h"
#include "pipe/p_screen.h"
-#include "vl/vl_decoder.h"
-#include "vl/vl_video_buffer.h"
-
#include "nouveau_vp3_video.h"
#include "nvc0/nvc0_context.h"
bindings &= ~(PIPE_BIND_LINEAR |
PIPE_BIND_SHARED);
- if (bindings & PIPE_BIND_SHADER_IMAGE && sample_count > 1 &&
- nouveau_screen(pscreen)->class_3d >= GM107_3D_CLASS) {
- /* MS images are currently unsupported on Maxwell because they have to
- * be handled explicitly. */
- return false;
+ if (bindings & PIPE_BIND_SHADER_IMAGE) {
+ if (sample_count > 1 &&
+ nouveau_screen(pscreen)->class_3d >= GM107_3D_CLASS) {
+ /* MS images are currently unsupported on Maxwell because they have to
+ * be handled explicitly. */
+ return false;
+ }
+
+ if (format == PIPE_FORMAT_B8G8R8A8_UNORM &&
+ nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) {
+ /* This should work on Fermi, but for currently unknown reasons it
+ * does not and results in breaking reads from pbos. */
+ return false;
+ }
}
return (( nvc0_format_table[format].usage |
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- if (class_3d < NVE4_3D_CLASS)
+ if (class_3d < GM107_3D_CLASS)
return 256; /* IMAGE bindings require alignment to 256 */
return 16;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
- return 1;
+ case PIPE_CAP_TGSI_TEX_TXF_LZ:
+ case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_COMPUTE:
- return (class_3d < GP100_3D_CLASS);
+ case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
+ case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
+ return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
case PIPE_CAP_TGSI_FS_FBFETCH:
return class_3d >= NVE4_3D_CLASS; /* needs testing on fermi */
+ case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
+ return class_3d >= GM200_3D_CLASS;
+ case PIPE_CAP_TGSI_BALLOT:
+ return class_3d >= NVE4_3D_CLASS;
/* unsupported caps */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_INT64_DIVMOD:
- case PIPE_CAP_TGSI_TEX_TXF_LZ:
+ case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
return 0;
case PIPE_CAP_VENDOR_ID:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
- case PIPE_SHADER_CAP_MAX_PREDS:
- return 0;
case PIPE_SHADER_CAP_MAX_TEMPS:
return NVC0_CAP_MAX_PROGRAM_TEMPS;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
return 1;
+ case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
+ return 1;
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case 0x100:
case 0x110:
case 0x120:
- return nve4_screen_compute_setup(screen, screen->base.pushbuf);
case 0x130:
- return 0;
+ return nve4_screen_compute_setup(screen, screen->base.pushbuf);
default:
return -1;
}
case 0x130:
switch (dev->chipset) {
case 0x130:
+ case 0x13b:
obj_class = GP100_3D_CLASS;
break;
default: