#include "nvc0/nvc0_context.h"
#include "nvc0/nvc0_query_hw.h"
+#include "nvc0/nvc0_compute.xml.h"
+
static inline void
nvc0_program_update_context_state(struct nvc0_context *nvc0,
struct nvc0_program *prog, int stage)
if (prog && prog->need_tls) {
const uint32_t flags = NV_VRAM_DOMAIN(&nvc0->screen->base) | NOUVEAU_BO_RDWR;
if (!nvc0->state.tls_required)
- BCTX_REFN_bo(nvc0->bufctx_3d, TLS, flags, nvc0->screen->tls);
+ BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TLS, flags, nvc0->screen->tls);
nvc0->state.tls_required |= 1 << stage;
} else {
if (nvc0->state.tls_required == (1 << stage))
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TLS);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TLS);
nvc0->state.tls_required &= ~(1 << stage);
}
NVC0_3D_SHADE_MODEL_SMOOTH);
}
- if (fp->mem && !(nvc0->dirty & NVC0_NEW_FRAGPROG)) {
+ if (fp->mem && !(nvc0->dirty_3d & NVC0_NEW_3D_FRAGPROG)) {
return;
}
nvc0_program_update_context_state(nvc0, gp, 3);
}
+void
+nvc0_compprog_validate(struct nvc0_context *nvc0)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nvc0_program *cp = nvc0->compprog;
+
+ if (cp && !nvc0_program_validate(nvc0, cp))
+ return;
+
+ BEGIN_NVC0(push, NVC0_CP(FLUSH), 1);
+ PUSH_DATA (push, NVC0_COMPUTE_FLUSH_CODE);
+}
+
void
nvc0_tfb_validate(struct nvc0_context *nvc0)
{
}
nvc0->state.tfb = tfb;
- if (!(nvc0->dirty & NVC0_NEW_TFB_TARGETS))
+ if (!(nvc0->dirty_3d & NVC0_NEW_3D_TFB_TARGETS))
return;
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TFB);
for (b = 0; b < nvc0->num_tfbbufs; ++b) {
struct nvc0_so_target *targ = nvc0_so_target(nvc0->tfbbuf[b]);
buf = nv04_resource(targ->pipe.buffer);
- BCTX_REFN(nvc0->bufctx_3d, TFB, buf, WR);
+ BCTX_REFN(nvc0->bufctx_3d, 3D_TFB, buf, WR);
if (!(nvc0->tfbbuf_dirty & (1 << b)))
continue;