radeonsi: rename si_need_cs_space -> si_need_gfx_cs_space
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_state.c
index b9ac9f49ad91cae1cd19c3cdbded660438db3336..99d45a238aec5afbb23bf1c7c79f4ffaa4f959ed 100644 (file)
@@ -91,6 +91,7 @@ nvc0_blend_state_create(struct pipe_context *pipe,
    struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj);
    int i;
    int r; /* reference */
+   uint32_t ms;
    uint8_t blend_en = 0;
    bool indep_masks = false;
    bool indep_funcs = false;
@@ -176,6 +177,15 @@ nvc0_blend_state_create(struct pipe_context *pipe,
       }
    }
 
+   ms = 0;
+   if (cso->alpha_to_coverage)
+      ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
+   if (cso->alpha_to_one)
+      ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
+
+   SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
+   SB_DATA    (so, ms);
+
    assert(so->size <= ARRAY_SIZE(so->state));
    return so;
 }
@@ -201,6 +211,7 @@ nvc0_rasterizer_state_create(struct pipe_context *pipe,
                              const struct pipe_rasterizer_state *cso)
 {
     struct nvc0_rasterizer_stateobj *so;
+    uint16_t class_3d = nouveau_screen(pipe->screen)->class_3d;
     uint32_t reg;
 
     so = CALLOC_STRUCT(nvc0_rasterizer_stateobj);
@@ -251,6 +262,12 @@ nvc0_rasterizer_state_create(struct pipe_context *pipe,
     SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization);
     SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth);
 
+    if (class_3d >= GM200_3D_CLASS) {
+       SB_IMMED_3D(so, FILL_RECTANGLE,
+                   cso->fill_front == PIPE_POLYGON_MODE_FILL_RECTANGLE ?
+                   NVC0_3D_FILL_RECTANGLE_ENABLE : 0);
+    }
+
     SB_BEGIN_3D(so, MACRO_POLYGON_MODE_FRONT, 1);
     SB_DATA    (so, nvgl_polygon_mode(cso->fill_front));
     SB_BEGIN_3D(so, MACRO_POLYGON_MODE_BACK, 1);
@@ -426,7 +443,8 @@ nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
 }
 
 static inline void
-nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0, int s,
+nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0,
+                               unsigned s,
                                unsigned nr, void **hwcso)
 {
    unsigned i;
@@ -450,83 +468,22 @@ nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0, int s,
    }
 
    nvc0->num_samplers[s] = nr;
-
-   nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
 }
 
 static void
-nvc0_stage_sampler_states_bind_range(struct nvc0_context *nvc0,
-                                     const unsigned s,
-                                     unsigned start, unsigned nr, void **cso)
+nvc0_bind_sampler_states(struct pipe_context *pipe,
+                         enum pipe_shader_type shader,
+                         unsigned start, unsigned nr, void **samplers)
 {
-   const unsigned end = start + nr;
-   int last_valid = -1;
-   unsigned i;
-
-   if (cso) {
-      for (i = start; i < end; ++i) {
-         const unsigned p = i - start;
-         if (cso[p])
-            last_valid = i;
-         if (cso[p] == nvc0->samplers[s][i])
-            continue;
-         nvc0->samplers_dirty[s] |= 1 << i;
-
-         if (nvc0->samplers[s][i])
-            nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]);
-         nvc0->samplers[s][i] = cso[p];
-      }
-   } else {
-      for (i = start; i < end; ++i) {
-         if (nvc0->samplers[s][i]) {
-            nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]);
-            nvc0->samplers[s][i] = NULL;
-            nvc0->samplers_dirty[s] |= 1 << i;
-         }
-      }
-   }
+   const unsigned s = nvc0_shader_stage(shader);
 
-   if (nvc0->num_samplers[s] <= end) {
-      if (last_valid < 0) {
-         for (i = start; i && !nvc0->samplers[s][i - 1]; --i);
-         nvc0->num_samplers[s] = i;
-      } else {
-         nvc0->num_samplers[s] = last_valid + 1;
-      }
-   }
-}
+   assert(start == 0);
+   nvc0_stage_sampler_states_bind(nvc0_context(pipe), s, nr, samplers);
 
-static void
-nvc0_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
-                         unsigned start, unsigned nr, void **s)
-{
-   switch (shader) {
-   case PIPE_SHADER_VERTEX:
-      assert(start == 0);
-      nvc0_stage_sampler_states_bind(nvc0_context(pipe), 0, nr, s);
-      break;
-   case PIPE_SHADER_TESS_CTRL:
-      assert(start == 0);
-      nvc0_stage_sampler_states_bind(nvc0_context(pipe), 1, nr, s);
-      break;
-   case PIPE_SHADER_TESS_EVAL:
-      assert(start == 0);
-      nvc0_stage_sampler_states_bind(nvc0_context(pipe), 2, nr, s);
-      break;
-   case PIPE_SHADER_GEOMETRY:
-      assert(start == 0);
-      nvc0_stage_sampler_states_bind(nvc0_context(pipe), 3, nr, s);
-      break;
-   case PIPE_SHADER_FRAGMENT:
-      assert(start == 0);
-      nvc0_stage_sampler_states_bind(nvc0_context(pipe), 4, nr, s);
-      break;
-   case PIPE_SHADER_COMPUTE:
-      nvc0_stage_sampler_states_bind_range(nvc0_context(pipe), 5,
-                                           start, nr, s);
+   if (s == 5)
       nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
-      break;
-   }
+   else
+      nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
 }
 
 
@@ -568,7 +525,10 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
       }
 
       if (old) {
-         nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
+         if (s == 5)
+            nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
+         else
+            nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
          nvc0_screen_tic_unlock(nvc0->screen, old);
       }
 
@@ -578,111 +538,34 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
    for (i = nr; i < nvc0->num_textures[s]; ++i) {
       struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
       if (old) {
-         nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
+         if (s == 5)
+            nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
+         else
+            nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
          nvc0_screen_tic_unlock(nvc0->screen, old);
          pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
       }
    }
 
    nvc0->num_textures[s] = nr;
-
-   nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
 }
 
 static void
-nvc0_stage_set_sampler_views_range(struct nvc0_context *nvc0, const unsigned s,
-                                   unsigned start, unsigned nr,
-                                   struct pipe_sampler_view **views)
-{
-   struct nouveau_bufctx *bctx = (s == 5) ? nvc0->bufctx_cp : nvc0->bufctx_3d;
-   const unsigned end = start + nr;
-   const unsigned bin = (s == 5) ? NVC0_BIND_CP_TEX(0) : NVC0_BIND_3D_TEX(s, 0);
-   int last_valid = -1;
-   unsigned i;
-
-   if (views) {
-      for (i = start; i < end; ++i) {
-         const unsigned p = i - start;
-         if (views[p])
-            last_valid = i;
-         if (views[p] == nvc0->textures[s][i])
-            continue;
-         nvc0->textures_dirty[s] |= 1 << i;
-
-         if (views[p] && views[p]->texture) {
-            struct pipe_resource *res = views[p]->texture;
-            if (res->target == PIPE_BUFFER &&
-                (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT))
-               nvc0->textures_coherent[s] |= 1 << i;
-            else
-               nvc0->textures_coherent[s] &= ~(1 << i);
-         } else {
-            nvc0->textures_coherent[s] &= ~(1 << i);
-         }
-
-         if (nvc0->textures[s][i]) {
-            struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
-            nouveau_bufctx_reset(bctx, bin + i);
-            nvc0_screen_tic_unlock(nvc0->screen, old);
-         }
-         pipe_sampler_view_reference(&nvc0->textures[s][i], views[p]);
-      }
-   } else {
-      for (i = start; i < end; ++i) {
-         struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
-         if (!old)
-            continue;
-         nvc0->textures_dirty[s] |= 1 << i;
-
-         nvc0_screen_tic_unlock(nvc0->screen, old);
-         pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
-         nouveau_bufctx_reset(bctx, bin + i);
-      }
-   }
-
-   if (nvc0->num_textures[s] <= end) {
-      if (last_valid < 0) {
-         for (i = start; i && !nvc0->textures[s][i - 1]; --i);
-         nvc0->num_textures[s] = i;
-      } else {
-         nvc0->num_textures[s] = last_valid + 1;
-      }
-   }
-}
-
-static void
-nvc0_set_sampler_views(struct pipe_context *pipe, unsigned shader,
+nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
                        unsigned start, unsigned nr,
                        struct pipe_sampler_view **views)
 {
+   const unsigned s = nvc0_shader_stage(shader);
+
    assert(start == 0);
-   switch (shader) {
-   case PIPE_SHADER_VERTEX:
-      nvc0_stage_set_sampler_views(nvc0_context(pipe), 0, nr, views);
-      break;
-   case PIPE_SHADER_TESS_CTRL:
-      nvc0_stage_set_sampler_views(nvc0_context(pipe), 1, nr, views);
-      break;
-   case PIPE_SHADER_TESS_EVAL:
-      nvc0_stage_set_sampler_views(nvc0_context(pipe), 2, nr, views);
-      break;
-   case PIPE_SHADER_GEOMETRY:
-      nvc0_stage_set_sampler_views(nvc0_context(pipe), 3, nr, views);
-      break;
-   case PIPE_SHADER_FRAGMENT:
-      nvc0_stage_set_sampler_views(nvc0_context(pipe), 4, nr, views);
-      break;
-   case PIPE_SHADER_COMPUTE:
-      nvc0_stage_set_sampler_views_range(nvc0_context(pipe), 5,
-                                         start, nr, views);
+   nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, views);
+
+   if (s == 5)
       nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_TEXTURES;
-      break;
-   default:
-      ;
-   }
+   else
+      nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES;
 }
 
-
 /* ============================= SHADERS =======================================
  */
 
@@ -819,6 +702,10 @@ nvc0_cp_state_create(struct pipe_context *pipe,
 
    prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog);
 
+   prog->translated = nvc0_program_translate(
+      prog, nvc0_context(pipe)->screen->base.device->chipset,
+      &nouveau_context(pipe)->debug);
+
    return (void *)prog;
 }
 
@@ -832,7 +719,8 @@ nvc0_cp_state_bind(struct pipe_context *pipe, void *hwcso)
 }
 
 static void
-nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+nvc0_set_constant_buffer(struct pipe_context *pipe,
+                         enum pipe_shader_type shader, uint index,
                          const struct pipe_constant_buffer *cb)
 {
    struct nvc0_context *nvc0 = nvc0_context(pipe);
@@ -1053,7 +941,7 @@ nvc0_set_vertex_buffers(struct pipe_context *pipe,
     for (i = 0; i < count; ++i) {
        unsigned dst_index = start_slot + i;
 
-       if (vb[i].user_buffer) {
+       if (vb[i].is_user_buffer) {
           nvc0->vbo_user |= 1 << dst_index;
           if (!vb[i].stride && nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
              nvc0->constant_vbos |= 1 << dst_index;
@@ -1064,8 +952,8 @@ nvc0_set_vertex_buffers(struct pipe_context *pipe,
           nvc0->vbo_user &= ~(1 << dst_index);
           nvc0->constant_vbos &= ~(1 << dst_index);
 
-          if (vb[i].buffer &&
-              vb[i].buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
+          if (vb[i].buffer.resource &&
+              vb[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
              nvc0->vtxbufs_coherent |= (1 << dst_index);
           else
              nvc0->vtxbufs_coherent &= ~(1 << dst_index);
@@ -1073,31 +961,6 @@ nvc0_set_vertex_buffers(struct pipe_context *pipe,
     }
 }
 
-static void
-nvc0_set_index_buffer(struct pipe_context *pipe,
-                      const struct pipe_index_buffer *ib)
-{
-    struct nvc0_context *nvc0 = nvc0_context(pipe);
-
-    if (nvc0->idxbuf.buffer)
-       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_IDX);
-
-    if (ib) {
-       pipe_resource_reference(&nvc0->idxbuf.buffer, ib->buffer);
-       nvc0->idxbuf.index_size = ib->index_size;
-       if (ib->buffer) {
-          nvc0->idxbuf.offset = ib->offset;
-          nvc0->dirty_3d |= NVC0_NEW_3D_IDXBUF;
-       } else {
-          nvc0->idxbuf.user_buffer = ib->user_buffer;
-          nvc0->dirty_3d &= ~NVC0_NEW_3D_IDXBUF;
-       }
-    } else {
-       nvc0->dirty_3d &= ~NVC0_NEW_3D_IDXBUF;
-       pipe_resource_reference(&nvc0->idxbuf.buffer, NULL);
-    }
-}
-
 static void
 nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
 {
@@ -1339,7 +1202,8 @@ nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
 }
 
 static void
-nvc0_set_shader_images(struct pipe_context *pipe, unsigned shader,
+nvc0_set_shader_images(struct pipe_context *pipe,
+                       enum pipe_shader_type shader,
                        unsigned start, unsigned nr,
                        const struct pipe_image_view *images)
 {
@@ -1404,7 +1268,7 @@ nvc0_bind_buffers_range(struct nvc0_context *nvc0, const unsigned t,
 
 static void
 nvc0_set_shader_buffers(struct pipe_context *pipe,
-                        unsigned shader,
+                        enum pipe_shader_type shader,
                         unsigned start, unsigned nr,
                         const struct pipe_shader_buffer *buffers)
 {
@@ -1537,7 +1401,6 @@ nvc0_init_state_functions(struct nvc0_context *nvc0)
    pipe->bind_vertex_elements_state = nvc0_vertex_state_bind;
 
    pipe->set_vertex_buffers = nvc0_set_vertex_buffers;
-   pipe->set_index_buffer = nvc0_set_index_buffer;
 
    pipe->create_stream_output_target = nvc0_so_target_create;
    pipe->stream_output_target_destroy = nvc0_so_target_destroy;