*/
#include "pipe/p_defines.h"
+#include "util/u_framebuffer.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "nvc0/nvc0_query_hw.h"
#include "nvc0/nvc0_3d.xml.h"
-#include "nv50/nv50_texture.xml.h"
#include "nouveau_gldefs.h"
struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj);
int i;
int r; /* reference */
+ uint32_t ms;
uint8_t blend_en = 0;
bool indep_masks = false;
bool indep_funcs = false;
}
}
+ ms = 0;
+ if (cso->alpha_to_coverage)
+ ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
+ if (cso->alpha_to_one)
+ ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
+
+ SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
+ SB_DATA (so, ms);
+
assert(so->size <= ARRAY_SIZE(so->state));
return so;
}
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->blend = hwcso;
- nvc0->dirty |= NVC0_NEW_BLEND;
+ nvc0->dirty_3d |= NVC0_NEW_3D_BLEND;
}
static void
const struct pipe_rasterizer_state *cso)
{
struct nvc0_rasterizer_stateobj *so;
+ uint16_t class_3d = nouveau_screen(pipe->screen)->class_3d;
uint32_t reg;
so = CALLOC_STRUCT(nvc0_rasterizer_stateobj);
SB_IMMED_3D(so, MULTISAMPLE_ENABLE, cso->multisample);
SB_IMMED_3D(so, LINE_SMOOTH_ENABLE, cso->line_smooth);
- if (cso->line_smooth || cso->multisample)
+ /* On GM20x+, LINE_WIDTH_SMOOTH controls both aliased and smooth
+ * rendering and LINE_WIDTH_ALIASED seems to be ignored
+ */
+ if (cso->line_smooth || cso->multisample || class_3d >= GM200_3D_CLASS)
SB_BEGIN_3D(so, LINE_WIDTH_SMOOTH, 1);
else
SB_BEGIN_3D(so, LINE_WIDTH_ALIASED, 1);
SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization);
SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth);
+ if (class_3d >= GM200_3D_CLASS) {
+ SB_IMMED_3D(so, FILL_RECTANGLE,
+ cso->fill_front == PIPE_POLYGON_MODE_FILL_RECTANGLE ?
+ NVC0_3D_FILL_RECTANGLE_ENABLE : 0);
+ }
+
SB_BEGIN_3D(so, MACRO_POLYGON_MODE_FRONT, 1);
SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
SB_BEGIN_3D(so, MACRO_POLYGON_MODE_BACK, 1);
if (cso->offset_point || cso->offset_line || cso->offset_tri) {
SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
SB_DATA (so, fui(cso->offset_scale));
- SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
- SB_DATA (so, fui(cso->offset_units * 2.0f));
+ if (!cso->offset_units_unscaled) {
+ SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
+ SB_DATA (so, fui(cso->offset_units * 2.0f));
+ }
SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
SB_DATA (so, fui(cso->offset_clamp));
}
- if (cso->depth_clip)
+ if (cso->depth_clip_near)
reg = NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1;
else
reg =
SB_IMMED_3D(so, PIXEL_CENTER_INTEGER, !cso->half_pixel_center);
+ if (class_3d >= GM200_3D_CLASS) {
+ if (cso->conservative_raster_mode != PIPE_CONSERVATIVE_RASTER_OFF) {
+ bool post_snap = cso->conservative_raster_mode ==
+ PIPE_CONSERVATIVE_RASTER_POST_SNAP;
+ uint32_t state = cso->subpixel_precision_x;
+ state |= cso->subpixel_precision_y << 4;
+ state |= (uint32_t)(cso->conservative_raster_dilate * 4) << 8;
+ state |= (post_snap || class_3d < GP100_3D_CLASS) ? 1 << 10 : 0;
+ SB_IMMED_3D(so, MACRO_CONSERVATIVE_RASTER_STATE, state);
+ } else {
+ SB_IMMED_3D(so, CONSERVATIVE_RASTER, 0);
+ }
+ }
+
assert(so->size <= ARRAY_SIZE(so->state));
return (void *)so;
}
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->rast = hwcso;
- nvc0->dirty |= NVC0_NEW_RASTERIZER;
+ nvc0->dirty_3d |= NVC0_NEW_3D_RASTERIZER;
}
static void
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->zsa = hwcso;
- nvc0->dirty |= NVC0_NEW_ZSA;
+ nvc0->dirty_3d |= NVC0_NEW_3D_ZSA;
}
static void
{
unsigned s, i;
- for (s = 0; s < 5; ++s)
+ for (s = 0; s < 6; ++s)
for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i)
if (nvc0_context(pipe)->samplers[s][i] == hwcso)
nvc0_context(pipe)->samplers[s][i] = NULL;
}
static inline void
-nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0, int s,
+nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0,
+ unsigned s,
unsigned nr, void **hwcso)
{
unsigned i;
}
nvc0->num_samplers[s] = nr;
-
- nvc0->dirty |= NVC0_NEW_SAMPLERS;
}
static void
-nvc0_stage_sampler_states_bind_range(struct nvc0_context *nvc0,
- const unsigned s,
- unsigned start, unsigned nr, void **cso)
+nvc0_bind_sampler_states(struct pipe_context *pipe,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned nr, void **samplers)
{
- const unsigned end = start + nr;
- int last_valid = -1;
- unsigned i;
-
- if (cso) {
- for (i = start; i < end; ++i) {
- const unsigned p = i - start;
- if (cso[p])
- last_valid = i;
- if (cso[p] == nvc0->samplers[s][i])
- continue;
- nvc0->samplers_dirty[s] |= 1 << i;
-
- if (nvc0->samplers[s][i])
- nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]);
- nvc0->samplers[s][i] = cso[p];
- }
- } else {
- for (i = start; i < end; ++i) {
- if (nvc0->samplers[s][i]) {
- nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]);
- nvc0->samplers[s][i] = NULL;
- nvc0->samplers_dirty[s] |= 1 << i;
- }
- }
- }
+ const unsigned s = nvc0_shader_stage(shader);
- if (nvc0->num_samplers[s] <= end) {
- if (last_valid < 0) {
- for (i = start; i && !nvc0->samplers[s][i - 1]; --i);
- nvc0->num_samplers[s] = i;
- } else {
- nvc0->num_samplers[s] = last_valid + 1;
- }
- }
-}
+ assert(start == 0);
+ nvc0_stage_sampler_states_bind(nvc0_context(pipe), s, nr, samplers);
-static void
-nvc0_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
- unsigned start, unsigned nr, void **s)
-{
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- assert(start == 0);
- nvc0_stage_sampler_states_bind(nvc0_context(pipe), 0, nr, s);
- break;
- case PIPE_SHADER_TESS_CTRL:
- assert(start == 0);
- nvc0_stage_sampler_states_bind(nvc0_context(pipe), 1, nr, s);
- break;
- case PIPE_SHADER_TESS_EVAL:
- assert(start == 0);
- nvc0_stage_sampler_states_bind(nvc0_context(pipe), 2, nr, s);
- break;
- case PIPE_SHADER_GEOMETRY:
- assert(start == 0);
- nvc0_stage_sampler_states_bind(nvc0_context(pipe), 3, nr, s);
- break;
- case PIPE_SHADER_FRAGMENT:
- assert(start == 0);
- nvc0_stage_sampler_states_bind(nvc0_context(pipe), 4, nr, s);
- break;
- case PIPE_SHADER_COMPUTE:
- nvc0_stage_sampler_states_bind_range(nvc0_context(pipe), 5,
- start, nr, s);
+ if (s == 5)
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
- break;
- }
+ else
+ nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
}
}
if (old) {
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
+ if (s == 5)
+ nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
+ else
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
nvc0_screen_tic_unlock(nvc0->screen, old);
}
for (i = nr; i < nvc0->num_textures[s]; ++i) {
struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
if (old) {
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
+ if (s == 5)
+ nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
+ else
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
nvc0_screen_tic_unlock(nvc0->screen, old);
pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
}
}
nvc0->num_textures[s] = nr;
-
- nvc0->dirty |= NVC0_NEW_TEXTURES;
-}
-
-static void
-nvc0_stage_set_sampler_views_range(struct nvc0_context *nvc0, const unsigned s,
- unsigned start, unsigned nr,
- struct pipe_sampler_view **views)
-{
- struct nouveau_bufctx *bctx = (s == 5) ? nvc0->bufctx_cp : nvc0->bufctx_3d;
- const unsigned end = start + nr;
- const unsigned bin = (s == 5) ? NVC0_BIND_CP_TEX(0) : NVC0_BIND_TEX(s, 0);
- int last_valid = -1;
- unsigned i;
-
- if (views) {
- for (i = start; i < end; ++i) {
- const unsigned p = i - start;
- if (views[p])
- last_valid = i;
- if (views[p] == nvc0->textures[s][i])
- continue;
- nvc0->textures_dirty[s] |= 1 << i;
-
- if (views[p] && views[p]->texture) {
- struct pipe_resource *res = views[p]->texture;
- if (res->target == PIPE_BUFFER &&
- (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT))
- nvc0->textures_coherent[s] |= 1 << i;
- else
- nvc0->textures_coherent[s] &= ~(1 << i);
- } else {
- nvc0->textures_coherent[s] &= ~(1 << i);
- }
-
- if (nvc0->textures[s][i]) {
- struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
- nouveau_bufctx_reset(bctx, bin + i);
- nvc0_screen_tic_unlock(nvc0->screen, old);
- }
- pipe_sampler_view_reference(&nvc0->textures[s][i], views[p]);
- }
- } else {
- for (i = start; i < end; ++i) {
- struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
- if (!old)
- continue;
- nvc0->textures_dirty[s] |= 1 << i;
-
- nvc0_screen_tic_unlock(nvc0->screen, old);
- pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
- nouveau_bufctx_reset(bctx, bin + i);
- }
- }
-
- if (nvc0->num_textures[s] <= end) {
- if (last_valid < 0) {
- for (i = start; i && !nvc0->textures[s][i - 1]; --i);
- nvc0->num_textures[s] = i;
- } else {
- nvc0->num_textures[s] = last_valid + 1;
- }
- }
}
static void
-nvc0_set_sampler_views(struct pipe_context *pipe, unsigned shader,
+nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views)
{
+ const unsigned s = nvc0_shader_stage(shader);
+
assert(start == 0);
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- nvc0_stage_set_sampler_views(nvc0_context(pipe), 0, nr, views);
- break;
- case PIPE_SHADER_TESS_CTRL:
- nvc0_stage_set_sampler_views(nvc0_context(pipe), 1, nr, views);
- break;
- case PIPE_SHADER_TESS_EVAL:
- nvc0_stage_set_sampler_views(nvc0_context(pipe), 2, nr, views);
- break;
- case PIPE_SHADER_GEOMETRY:
- nvc0_stage_set_sampler_views(nvc0_context(pipe), 3, nr, views);
- break;
- case PIPE_SHADER_FRAGMENT:
- nvc0_stage_set_sampler_views(nvc0_context(pipe), 4, nr, views);
- break;
- case PIPE_SHADER_COMPUTE:
- nvc0_stage_set_sampler_views_range(nvc0_context(pipe), 5,
- start, nr, views);
+ nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, views);
+
+ if (s == 5)
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_TEXTURES;
- break;
- default:
- ;
- }
+ else
+ nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES;
}
-
/* ============================= SHADERS =======================================
*/
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->vertprog = hwcso;
- nvc0->dirty |= NVC0_NEW_VERTPROG;
+ nvc0->dirty_3d |= NVC0_NEW_3D_VERTPROG;
}
static void *
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->fragprog = hwcso;
- nvc0->dirty |= NVC0_NEW_FRAGPROG;
+ nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG;
}
static void *
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->gmtyprog = hwcso;
- nvc0->dirty |= NVC0_NEW_GMTYPROG;
+ nvc0->dirty_3d |= NVC0_NEW_3D_GMTYPROG;
}
static void *
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->tctlprog = hwcso;
- nvc0->dirty |= NVC0_NEW_TCTLPROG;
+ nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG;
}
static void *
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->tevlprog = hwcso;
- nvc0->dirty |= NVC0_NEW_TEVLPROG;
+ nvc0->dirty_3d |= NVC0_NEW_3D_TEVLPROG;
}
static void *
prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog);
+ prog->translated = nvc0_program_translate(
+ prog, nvc0_context(pipe)->screen->base.device->chipset,
+ &nouveau_context(pipe)->debug);
+
return (void *)prog;
}
}
static void
-nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- struct pipe_constant_buffer *cb)
+nvc0_set_constant_buffer(struct pipe_context *pipe,
+ enum pipe_shader_type shader, uint index,
+ const struct pipe_constant_buffer *cb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct pipe_resource *res = cb ? cb->buffer : NULL;
const unsigned i = index;
if (unlikely(shader == PIPE_SHADER_COMPUTE)) {
- assert(!cb || !cb->user_buffer);
+ if (nvc0->constbuf[s][i].user)
+ nvc0->constbuf[s][i].u.buf = NULL;
+ else
if (nvc0->constbuf[s][i].u.buf)
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i));
nvc0->constbuf[s][i].u.buf = NULL;
else
if (nvc0->constbuf[s][i].u.buf)
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i));
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i));
- nvc0->dirty |= NVC0_NEW_CONSTBUF;
+ nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
}
nvc0->constbuf_dirty[s] |= 1 << i;
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->blend_colour = *bcol;
- nvc0->dirty |= NVC0_NEW_BLEND_COLOUR;
+ nvc0->dirty_3d |= NVC0_NEW_3D_BLEND_COLOUR;
}
static void
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->stencil_ref = *sr;
- nvc0->dirty |= NVC0_NEW_STENCIL_REF;
+ nvc0->dirty_3d |= NVC0_NEW_3D_STENCIL_REF;
}
static void
memcpy(nvc0->clip.ucp, clip->ucp, sizeof(clip->ucp));
- nvc0->dirty |= NVC0_NEW_CLIP;
+ nvc0->dirty_3d |= NVC0_NEW_3D_CLIP;
}
static void
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->sample_mask = sample_mask;
- nvc0->dirty |= NVC0_NEW_SAMPLE_MASK;
+ nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_MASK;
}
static void
if (nvc0->min_samples != min_samples) {
nvc0->min_samples = min_samples;
- nvc0->dirty |= NVC0_NEW_MIN_SAMPLES;
+ nvc0->dirty_3d |= NVC0_NEW_3D_MIN_SAMPLES;
}
}
const struct pipe_framebuffer_state *fb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
- unsigned i;
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
- for (i = 0; i < fb->nr_cbufs; ++i)
- pipe_surface_reference(&nvc0->framebuffer.cbufs[i], fb->cbufs[i]);
- for (; i < nvc0->framebuffer.nr_cbufs; ++i)
- pipe_surface_reference(&nvc0->framebuffer.cbufs[i], NULL);
+ util_copy_framebuffer_state(&nvc0->framebuffer, fb);
- nvc0->framebuffer.nr_cbufs = fb->nr_cbufs;
+ nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SAMPLE_LOCATIONS;
+}
- nvc0->framebuffer.width = fb->width;
- nvc0->framebuffer.height = fb->height;
+static void
+nvc0_set_sample_locations(struct pipe_context *pipe,
+ size_t size, const uint8_t *locations)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
- pipe_surface_reference(&nvc0->framebuffer.zsbuf, fb->zsbuf);
+ nvc0->sample_locations_enabled = size && locations;
+ if (size > sizeof(nvc0->sample_locations))
+ size = sizeof(nvc0->sample_locations);
+ memcpy(nvc0->sample_locations, locations, size);
- nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
+ nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_LOCATIONS;
}
static void
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->stipple = *stipple;
- nvc0->dirty |= NVC0_NEW_STIPPLE;
+ nvc0->dirty_3d |= NVC0_NEW_3D_STIPPLE;
}
static void
continue;
nvc0->scissors[start_slot + i] = scissor[i];
nvc0->scissors_dirty |= 1 << (start_slot + i);
- nvc0->dirty |= NVC0_NEW_SCISSOR;
+ nvc0->dirty_3d |= NVC0_NEW_3D_SCISSOR;
}
}
continue;
nvc0->viewports[start_slot + i] = vpt[i];
nvc0->viewports_dirty |= 1 << (start_slot + i);
- nvc0->dirty |= NVC0_NEW_VIEWPORT;
+ nvc0->dirty_3d |= NVC0_NEW_3D_VIEWPORT;
}
}
+static void
+nvc0_set_window_rectangles(struct pipe_context *pipe,
+ boolean include,
+ unsigned num_rectangles,
+ const struct pipe_scissor_state *rectangles)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+
+ nvc0->window_rect.inclusive = include;
+ nvc0->window_rect.rects = MIN2(num_rectangles, NVC0_MAX_WINDOW_RECTANGLES);
+ memcpy(nvc0->window_rect.rect, rectangles,
+ sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
+
+ nvc0->dirty_3d |= NVC0_NEW_3D_WINDOW_RECTS;
+}
+
static void
nvc0_set_tess_state(struct pipe_context *pipe,
const float default_tess_outer[4],
memcpy(nvc0->default_tess_outer, default_tess_outer, 4 * sizeof(float));
memcpy(nvc0->default_tess_inner, default_tess_inner, 2 * sizeof(float));
- nvc0->dirty |= NVC0_NEW_TESSFACTOR;
+ nvc0->dirty_3d |= NVC0_NEW_3D_TESSFACTOR;
}
static void
struct nvc0_context *nvc0 = nvc0_context(pipe);
unsigned i;
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
- nvc0->dirty |= NVC0_NEW_ARRAYS;
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
+ nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
util_set_vertex_buffers_count(nvc0->vtxbuf, &nvc0->num_vtxbufs, vb,
start_slot, count);
for (i = 0; i < count; ++i) {
unsigned dst_index = start_slot + i;
- if (vb[i].user_buffer) {
+ if (vb[i].is_user_buffer) {
nvc0->vbo_user |= 1 << dst_index;
if (!vb[i].stride && nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
nvc0->constant_vbos |= 1 << dst_index;
nvc0->vbo_user &= ~(1 << dst_index);
nvc0->constant_vbos &= ~(1 << dst_index);
- if (vb[i].buffer &&
- vb[i].buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
+ if (vb[i].buffer.resource &&
+ vb[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
nvc0->vtxbufs_coherent |= (1 << dst_index);
else
nvc0->vtxbufs_coherent &= ~(1 << dst_index);
}
}
-static void
-nvc0_set_index_buffer(struct pipe_context *pipe,
- const struct pipe_index_buffer *ib)
-{
- struct nvc0_context *nvc0 = nvc0_context(pipe);
-
- if (nvc0->idxbuf.buffer)
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_IDX);
-
- if (ib) {
- pipe_resource_reference(&nvc0->idxbuf.buffer, ib->buffer);
- nvc0->idxbuf.index_size = ib->index_size;
- if (ib->buffer) {
- nvc0->idxbuf.offset = ib->offset;
- nvc0->dirty |= NVC0_NEW_IDXBUF;
- } else {
- nvc0->idxbuf.user_buffer = ib->user_buffer;
- nvc0->dirty &= ~NVC0_NEW_IDXBUF;
- }
- } else {
- nvc0->dirty &= ~NVC0_NEW_IDXBUF;
- pipe_resource_reference(&nvc0->idxbuf.buffer, NULL);
- }
-}
-
static void
nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->vertex = hwcso;
- nvc0->dirty |= NVC0_NEW_VERTEX;
+ nvc0->dirty_3d |= NVC0_NEW_3D_VERTEX;
}
static struct pipe_stream_output_target *
}
nvc0->num_tfbbufs = num_targets;
- if (nvc0->tfbbuf_dirty)
- nvc0->dirty |= NVC0_NEW_TFB_TARGETS;
+ if (nvc0->tfbbuf_dirty) {
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TFB);
+ nvc0->dirty_3d |= NVC0_NEW_3D_TFB_TARGETS;
+ }
}
static void
nvc0->surfaces_dirty[t] |= mask;
if (t == 0)
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_SUF);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
else
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
}
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
}
+static bool
+nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
+ unsigned start, unsigned nr,
+ const struct pipe_image_view *pimages)
+{
+ const unsigned end = start + nr;
+ unsigned mask = 0;
+ unsigned i;
+
+ assert(s < 6);
+
+ if (pimages) {
+ for (i = start; i < end; ++i) {
+ struct pipe_image_view *img = &nvc0->images[s][i];
+ const unsigned p = i - start;
+
+ if (img->resource == pimages[p].resource &&
+ img->format == pimages[p].format &&
+ img->access == pimages[p].access) {
+ if (img->resource == NULL)
+ continue;
+ if (img->resource->target == PIPE_BUFFER &&
+ img->u.buf.offset == pimages[p].u.buf.offset &&
+ img->u.buf.size == pimages[p].u.buf.size)
+ continue;
+ if (img->resource->target != PIPE_BUFFER &&
+ img->u.tex.first_layer == pimages[p].u.tex.first_layer &&
+ img->u.tex.last_layer == pimages[p].u.tex.last_layer &&
+ img->u.tex.level == pimages[p].u.tex.level)
+ continue;
+ }
+
+ mask |= (1 << i);
+ if (pimages[p].resource)
+ nvc0->images_valid[s] |= (1 << i);
+ else
+ nvc0->images_valid[s] &= ~(1 << i);
+
+ img->format = pimages[p].format;
+ img->access = pimages[p].access;
+ if (pimages[p].resource && pimages[p].resource->target == PIPE_BUFFER)
+ img->u.buf = pimages[p].u.buf;
+ else
+ img->u.tex = pimages[p].u.tex;
+
+ pipe_resource_reference(
+ &img->resource, pimages[p].resource);
+
+ if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
+ if (nvc0->images_tic[s][i]) {
+ struct nv50_tic_entry *old =
+ nv50_tic_entry(nvc0->images_tic[s][i]);
+ nvc0_screen_tic_unlock(nvc0->screen, old);
+ pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
+ }
+
+ nvc0->images_tic[s][i] =
+ gm107_create_texture_view_from_image(&nvc0->base.pipe,
+ &pimages[p]);
+ }
+ }
+ if (!mask)
+ return false;
+ } else {
+ mask = ((1 << nr) - 1) << start;
+ if (!(nvc0->images_valid[s] & mask))
+ return false;
+ for (i = start; i < end; ++i) {
+ pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
+ if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
+ struct nv50_tic_entry *old = nv50_tic_entry(nvc0->images_tic[s][i]);
+ if (old) {
+ nvc0_screen_tic_unlock(nvc0->screen, old);
+ pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
+ }
+ }
+ }
+ nvc0->images_valid[s] &= ~mask;
+ }
+ nvc0->images_dirty[s] |= mask;
+
+ if (s == 5)
+ nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
+ else
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
+
+ return true;
+}
+
static void
-nvc0_set_shader_images(struct pipe_context *pipe, unsigned shader,
- unsigned start_slot, unsigned count,
- struct pipe_image_view **views)
+nvc0_set_shader_images(struct pipe_context *pipe,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned nr,
+ const struct pipe_image_view *images)
+{
+ const unsigned s = nvc0_shader_stage(shader);
+ if (!nvc0_bind_images_range(nvc0_context(pipe), s, start, nr, images))
+ return;
+
+ if (s == 5)
+ nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
+ else
+ nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SURFACES;
+}
+
+static bool
+nvc0_bind_buffers_range(struct nvc0_context *nvc0, const unsigned t,
+ unsigned start, unsigned nr,
+ const struct pipe_shader_buffer *pbuffers)
{
-#if 0
- nvc0_bind_surfaces_range(nvc0_context(pipe), 0, start, nr, views);
+ const unsigned end = start + nr;
+ unsigned mask = 0;
+ unsigned i;
+
+ assert(t < 6);
- nvc0_context(pipe)->dirty |= NVC0_NEW_SURFACES;
-#endif
+ if (pbuffers) {
+ for (i = start; i < end; ++i) {
+ struct pipe_shader_buffer *buf = &nvc0->buffers[t][i];
+ const unsigned p = i - start;
+ if (buf->buffer == pbuffers[p].buffer &&
+ buf->buffer_offset == pbuffers[p].buffer_offset &&
+ buf->buffer_size == pbuffers[p].buffer_size)
+ continue;
+
+ mask |= (1 << i);
+ if (pbuffers[p].buffer)
+ nvc0->buffers_valid[t] |= (1 << i);
+ else
+ nvc0->buffers_valid[t] &= ~(1 << i);
+ buf->buffer_offset = pbuffers[p].buffer_offset;
+ buf->buffer_size = pbuffers[p].buffer_size;
+ pipe_resource_reference(&buf->buffer, pbuffers[p].buffer);
+ }
+ if (!mask)
+ return false;
+ } else {
+ mask = ((1 << nr) - 1) << start;
+ if (!(nvc0->buffers_valid[t] & mask))
+ return false;
+ for (i = start; i < end; ++i)
+ pipe_resource_reference(&nvc0->buffers[t][i].buffer, NULL);
+ nvc0->buffers_valid[t] &= ~mask;
+ }
+ nvc0->buffers_dirty[t] |= mask;
+
+ if (t == 5)
+ nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF);
+ else
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF);
+
+ return true;
+}
+
+static void
+nvc0_set_shader_buffers(struct pipe_context *pipe,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned nr,
+ const struct pipe_shader_buffer *buffers)
+{
+ const unsigned s = nvc0_shader_stage(shader);
+ if (!nvc0_bind_buffers_range(nvc0_context(pipe), s, start, nr, buffers))
+ return;
+
+ if (s == 5)
+ nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_BUFFERS;
+ else
+ nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_BUFFERS;
}
static inline void
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_GLOBAL);
- nvc0->dirty_cp = NVC0_NEW_CP_GLOBALS;
+ nvc0->dirty_cp |= NVC0_NEW_CP_GLOBALS;
}
void
pipe->set_min_samples = nvc0_set_min_samples;
pipe->set_constant_buffer = nvc0_set_constant_buffer;
pipe->set_framebuffer_state = nvc0_set_framebuffer_state;
+ pipe->set_sample_locations = nvc0_set_sample_locations;
pipe->set_polygon_stipple = nvc0_set_polygon_stipple;
pipe->set_scissor_states = nvc0_set_scissor_states;
pipe->set_viewport_states = nvc0_set_viewport_states;
+ pipe->set_window_rectangles = nvc0_set_window_rectangles;
pipe->set_tess_state = nvc0_set_tess_state;
pipe->create_vertex_elements_state = nvc0_vertex_state_create;
pipe->bind_vertex_elements_state = nvc0_vertex_state_bind;
pipe->set_vertex_buffers = nvc0_set_vertex_buffers;
- pipe->set_index_buffer = nvc0_set_index_buffer;
pipe->create_stream_output_target = nvc0_so_target_create;
pipe->stream_output_target_destroy = nvc0_so_target_destroy;
pipe->set_global_binding = nvc0_set_global_bindings;
pipe->set_compute_resources = nvc0_set_compute_resources;
pipe->set_shader_images = nvc0_set_shader_images;
+ pipe->set_shader_buffers = nvc0_set_shader_buffers;
nvc0->sample_mask = ~0;
nvc0->min_samples = 1;