-#include "util/u_format.h"
#include "util/u_framebuffer.h"
#include "util/u_math.h"
#include "util/u_viewport.h"
}
}
-static void
-nvc0_validate_blend_fb(struct nvc0_context *nvc0)
-{
- struct nouveau_pushbuf *push = nvc0->base.pushbuf;
- struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
- uint32_t ms = 0;
-
- if ((!fb->nr_cbufs || !fb->cbufs[0] ||
- !util_format_is_pure_integer(fb->cbufs[0]->format)) && nvc0->blend) {
- if (nvc0->blend->pipe.alpha_to_coverage)
- ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
- if (nvc0->blend->pipe.alpha_to_one)
- ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
- }
-
- BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
- PUSH_DATA (push, ms);
-}
-
static void
nvc0_validate_rast_fb(struct nvc0_context *nvc0)
{
{ nvc0_validate_fp_zsa_rast, NVC0_NEW_3D_FRAGPROG | NVC0_NEW_3D_ZSA |
NVC0_NEW_3D_RASTERIZER },
{ nvc0_validate_zsa_fb, NVC0_NEW_3D_ZSA | NVC0_NEW_3D_FRAMEBUFFER },
- { nvc0_validate_blend_fb, NVC0_NEW_3D_BLEND | NVC0_NEW_3D_FRAMEBUFFER },
{ nvc0_validate_rast_fb, NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_FRAMEBUFFER },
{ nvc0_validate_clip, NVC0_NEW_3D_CLIP | NVC0_NEW_3D_RASTERIZER |
NVC0_NEW_3D_VERTPROG |