struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
unsigned i, ms;
unsigned ms_mode = NVC0_3D_MULTISAMPLE_MODE_MS1;
- boolean serialize = FALSE;
+ bool serialize = false;
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
}
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_READING)
- serialize = TRUE;
+ serialize = true;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
ms_mode = mt->ms_mode;
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
- serialize = TRUE;
+ serialize = true;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
nvc0_validate_derived_1(struct nvc0_context *nvc0)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
- boolean rasterizer_discard;
+ bool rasterizer_discard;
if (nvc0->rast && nvc0->rast->pipe.rasterizer_discard) {
- rasterizer_discard = TRUE;
+ rasterizer_discard = true;
} else {
- boolean zs = nvc0->zsa &&
+ bool zs = nvc0->zsa &&
(nvc0->zsa->pipe.depth.enabled || nvc0->zsa->pipe.stencil[0].enabled);
rasterizer_discard = !zs &&
(!nvc0->fragprog || !nvc0->fragprog->hdr[18]);
};
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
-boolean
+bool
nvc0_state_validate(struct nvc0_context *nvc0, uint32_t mask, unsigned words)
{
uint32_t state_mask;
}
nvc0->dirty &= ~state_mask;
- nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, FALSE);
+ nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, false);
}
nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx_3d);
ret = nouveau_pushbuf_validate(nvc0->base.pushbuf);
if (unlikely(nvc0->state.flushed)) {
- nvc0->state.flushed = FALSE;
- nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, TRUE);
+ nvc0->state.flushed = false;
+ nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, true);
}
return !ret;
}