case 1:
return NV50_SURFACE_FORMAT_R8_UNORM;
case 2:
- return NV50_SURFACE_FORMAT_R16_UNORM;
+ return NV50_SURFACE_FORMAT_RG8_UNORM;
case 4:
return NV50_SURFACE_FORMAT_BGRA8_UNORM;
case 8:
nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
if (m2mf) {
+ struct nv50_miptree *src_mt = nv50_miptree(src);
+ struct nv50_miptree *dst_mt = nv50_miptree(dst);
struct nv50_m2mf_rect drect, srect;
unsigned i;
- unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
- unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
+ unsigned nx = util_format_get_nblocksx(src->format, src_box->width)
+ << src_mt->ms_x;
+ unsigned ny = util_format_get_nblocksy(src->format, src_box->height)
+ << src_mt->ms_y;
nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
nv50_m2mf_rect_setup(&srect, src, src_level,
for (i = 0; i < src_box->depth; ++i) {
nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny);
- if (nv50_miptree(dst)->layout_3d)
+ if (dst_mt->layout_3d)
drect.z++;
else
- drect.base += nv50_miptree(dst)->layer_stride;
+ drect.base += dst_mt->layer_stride;
- if (nv50_miptree(src)->layout_3d)
+ if (src_mt->layout_3d)
srect.z++;
else
- srect.base += nv50_miptree(src)->layer_stride;
+ srect.base += src_mt->layer_stride;
}
return;
}
struct nv04_resource *res = nv04_resource(sf->base.texture);
unsigned z;
+ assert(dst->texture->target != PIPE_BUFFER);
+
if (!PUSH_SPACE(push, 32 + sf->depth))
return;
PUSH_DATA(push, dst->u.tex.first_layer + sf->depth);
PUSH_DATA(push, mt->layer_stride >> 2);
PUSH_DATA(push, dst->u.tex.first_layer);
+ IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
} else {
if (res->base.target == PIPE_BUFFER) {
PUSH_DATA(push, 262144);
PUSH_DATA(push, 0);
IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
/* tiled textures don't have to be fenced, they're not mapped directly */
nvc0_resource_fence(res, NOUVEAU_BO_WR);
}
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
+
BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, 0x3c |
(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
+
nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}
PUSH_DATA (push, 0);
IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
+
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c);
IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c);
}
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
+
nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence);
nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence_wr);
nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct nvc0_context *nvc0 = nvc0_context(pipe);
- struct nouveau_pushbuf *push = nvc0->base.pushbuf;
- struct nv50_miptree *mt = nv50_miptree(dst->texture);
- struct nv50_surface *sf = nv50_surface(dst);
- uint32_t mode = 0;
- int unk = mt->base.base.target == PIPE_TEXTURE_2D;
- unsigned z;
-
- if (!PUSH_SPACE(push, 32 + sf->depth))
- return;
-
- PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR);
-
- if (clear_flags & PIPE_CLEAR_DEPTH) {
- BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
- PUSH_DATAf(push, depth);
- mode |= NVC0_3D_CLEAR_BUFFERS_Z;
- }
-
- if (clear_flags & PIPE_CLEAR_STENCIL) {
- BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
- PUSH_DATA (push, stencil & 0xff);
- mode |= NVC0_3D_CLEAR_BUFFERS_S;
- }
-
- BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
- PUSH_DATA (push, ( width << 16) | dstx);
- PUSH_DATA (push, (height << 16) | dsty);
-
- BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
- PUSH_DATAh(push, mt->base.address + sf->offset);
- PUSH_DATA (push, mt->base.address + sf->offset);
- PUSH_DATA (push, nvc0_format_table[dst->format].rt);
- PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
- PUSH_DATA (push, mt->layer_stride >> 2);
- BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
- PUSH_DATA (push, 1);
- BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
- PUSH_DATA (push, sf->width);
- PUSH_DATA (push, sf->height);
- PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
- BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
- PUSH_DATA (push, dst->u.tex.first_layer);
-
- BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
- for (z = 0; z < sf->depth; ++z) {
- PUSH_DATA (push, mode |
- (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
- }
-
- nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nv50_miptree *mt = nv50_miptree(dst->texture);
+ struct nv50_surface *sf = nv50_surface(dst);
+ uint32_t mode = 0;
+ int unk = mt->base.base.target == PIPE_TEXTURE_2D;
+ unsigned z;
+
+ assert(dst->texture->target != PIPE_BUFFER);
+
+ if (!PUSH_SPACE(push, 32 + sf->depth))
+ return;
+
+ PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR);
+
+ if (clear_flags & PIPE_CLEAR_DEPTH) {
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
+ PUSH_DATAf(push, depth);
+ mode |= NVC0_3D_CLEAR_BUFFERS_Z;
+ }
+
+ if (clear_flags & PIPE_CLEAR_STENCIL) {
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
+ PUSH_DATA (push, stencil & 0xff);
+ mode |= NVC0_3D_CLEAR_BUFFERS_S;
+ }
+
+ BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, ( width << 16) | dstx);
+ PUSH_DATA (push, (height << 16) | dsty);
+
+ BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
+ PUSH_DATAh(push, mt->base.address + sf->offset);
+ PUSH_DATA (push, mt->base.address + sf->offset);
+ PUSH_DATA (push, nvc0_format_table[dst->format].rt);
+ PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
+ PUSH_DATA (push, mt->layer_stride >> 2);
+ BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
+ PUSH_DATA (push, sf->width);
+ PUSH_DATA (push, sf->height);
+ PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
+ BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
+ PUSH_DATA (push, dst->u.tex.first_layer);
+ IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
+
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
+
+ BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
+ for (z = 0; z < sf->depth; ++z) {
+ PUSH_DATA (push, mode |
+ (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
+ }
+
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
+
+ nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}
void
/* zsa state */
IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(DEPTH_BOUNDS_EN), 0);
IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0);
IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0);
nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query,
nvc0->cond_cond, nvc0->cond_mode);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP);
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0));
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1));
+ nouveau_scratch_done(&nvc0->base);
nvc0->dirty = blit->saved.dirty |
(NVC0_NEW_FRAMEBUFFER | NVC0_NEW_SCISSOR | NVC0_NEW_SAMPLE_MASK |
pipe->flush_resource = nvc0_flush_resource;
pipe->clear_render_target = nvc0_clear_render_target;
pipe->clear_depth_stencil = nvc0_clear_depth_stencil;
+ pipe->clear_texture = nv50_clear_texture;
pipe->clear_buffer = nvc0_clear_buffer;
}